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Feedback comments for LD33
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| Timestamp | Since previous | Game | parDal's comment |
|---|---|---|---|
| Aug 24 11:30:00 | GhostMan | It's pretty bad. <br/> <br/>The graphics are uninspired, the animations are lifeless and the restart doesn't work <br/> <br/>Also, the controls are quite stiffy. <br/> <br/>The idea is good though, you really could keep working on it, it may lead to something nice next time. | |
| Aug 24 12:32:00 | 1h 02m | Subject Status: Alive! | I loved the music build up on each level, although it hurt my ears a little. <br/> <br/>Also the lighting FX is very well done, but I didn't seem the darkness mechanic working anywhere in the game, maybe I'm just dumb. <br/> <br/>I noticed that some npcs are completely <br/>used as props, mainly the scientists, you could add some kind of reward for killing everyone, it would add a nice extra challenge since I can just stealth out the place in the first levels. <br/> <br/>The platforming parts are mostly trial and error, you could somehow force the player to learn about the red buttons jumps before subjecting then to a "jump right or get laserd to death" session. <br/> <br/>The later levels got quite hard and strategical, I loved that, but I think you abused the difficulty curve a litte. <br/> <br/>In the end, it's too hardcore for me, couldn't finish your game, sorry. <br/> <br/>Controls are good, but could have an keyboard alternative, clicking repeatedly through a grid doesn't feel good. <br/> <br/>Also, I like to imagine that the creature's perception of time is based on individual ticks instead of continuous flow, I know it's just a game mechanic, but it's cool to think about it. <br/> <br/>Overall is a good game, an impressive feat considering that you made this gem in 48 hours, keep up the good work. |
| Aug 24 21:30:00 | 8h 58m | Squirrel Eiserloh | Interesting concept, and somewhat fun experience. <br/> <br/>For starters, I really liked the intro, it really helped opening up the game, the sound effects were also great, you dubbed it really nicely (I'm deducing that this was your voice, really nice impressions you did there), also the slowing heartbeat to indicate your hunger was really neat. One strange thing I noticed is that sometimes the conversion sound plays two times in a row, I don't know if it supposed to be intentional, but sometimes happens, sometimes don't. <br/> <br/>I really liked your idea of a energysucking zombie instead of a regular braineating one, the hopping mechanic also interestingly subverts the slow-walking stereotype, one mechanic that made a little confused at first was the conversion one, in my first playthrough I just killed all the humans and one time accidentally I converted one. On my second playthrough, after re-reading your description I realized all I needed to do was partially suck their qi, although, you explain how to do it here in the webpage, you forgot to do it in-game, the only instructions I receive when playing is "click to hop" and "kill them all", I know it's nitpicking, but the player is always dumb. (Also, I'm being kind of hypocritical, my game doesn't have any ingame instructions at all) <br/> <br/>Also, when I die, I have to close and open the game again, one restart button would be really nice... And a pause button too, one time I died just because I went to the notepad write a part of this review. <br/> <br/>Overall is an acceptable game, you are in the right path. |
| Aug 24 21:58:00 | 28m 00s | sector.33 | Nice game. <br/> <br/>The existence of a start menu is really a difference in the compo and showing the controls in-game is a big plus. <br/> <br/>So off we go to the game, I really liked the minimalistic graphics, although I still not understand what am I and what are my enemies, are we our respective footsteps? If yes, why my feet have mouths and has to ability to consume the enemy's feet? Anyway, it portraits the gameplay precisely (I know what where I am and what I'm doing), and that's what matters. Or maybe not that precisely, I didn't see any indicators of the projectiles that my enemies were shooting, I know that bullets are fast, but using my leap to dodge bullets would be interesting mechanic, think about it if you are planning to do a post-LD version or similar (Also, any indicator, even if it was instantaneous would add to the game feel, it doesn't seem right to die to "nothing"). <br/> <br/>I don't know if you wanted to make a intense hardcore experience, but you managed to do it, the lack of checkpoints takes the difficulty to another level, I couldn't manage to beat the game, adding some between sectors wouldn't hurt, but it's your game, do what seems more fit. <br/> <br/>Last but not least, the absence of sound really bothers me, any sound would greatly add to your game and wouldn't require much time, especially if you used sfxr or something like it. <br/> <br/>In the end, it's a good game, congratulations. <br/> <br/>P.S.: For some reason, I can't manage to leap to the upper-right diagonal. |
| Aug 24 22:28:00 | 30m 00s | Loopholes | Ok, first off, the buttons aren't working correctly, they only execute their functions when I click slightly above the word(s) in it <br/> <br/>Second, the papers have their own depths (or z-order, don't know how it is called in Unity), so I can never read the bottom one without removing the others and that's kinda hard because... <br/> <br/>Third, it's never clear how am I supposed to toss the paper out, I tried tossing it to the left, up and down, and I thought you forgot to create a "tossing mechanic" until I realized it was supposed to be tossed to right, an ingame hint or tutorial would be useful. <br/> <br/>Fourth, I barely read the first case and I could easily pick the right loophole, because the right option had a huge contrast with the others and was the only one using actual information of my client. <br/> <br/>I dropped the game after this, maybe it would get more challenging, but in the overall aspect it didn't captivate me. <br/> <br/>C'mon, man, your idea was awesome, but try harder next time. |
| Aug 25 10:21:00 | 11h 53m | BYSS | I really liked the graphics and sounds, the whole atmosphere gives a very tense feel. <br/> <br/>But the lack of gameplay really turned me down, the first 2 islands didn't have any chance of failure at all, and although I liked the idea of sacrificing your "lives" to have a little control of outcome, the seemingly random nature of the monster really breaks the mechanic, one time I converted a human and there was zero kills, another I did with the very same guy and drowned 1 of them, there's no premise of challenge like that. <br/> <br/>But still, pretty well made. |
| Aug 25 11:06:00 | 45m 00s | The Letterpress Imp | Lovely cutscenes and story, your voice is very charming <br/> <br/>The complete lack of challenge is a let down though. <br/> <br/>In the end, a fun experience, it was the first game that made me laugh here at LD. <br/> <br/>P.S.: You really should consider being an animator or an voice actor, it would be interesting to see your scene direction and/or voice with the collaboration of some Ludumdarians who made interesting gameplay mechanics but completely lacked of charisma and overall game feel. |
| Aug 25 11:32:00 | 26m 00s | Cutesy destroyer of worlds | Awesome and fun! <br/> <br/>The gameplay is simple and intuitive, killing people to get your health back is completely congruent to the premise and using platforms as cover is somewhat innovative, I found really interesting how the bullet impact kind of fucked up the physics, 2 times that I died it was because I didn't get to a platform in time and the citizens blasted me to the sky (shooting from below and the bullet impact wouldn't let me fall on them), an interesting twist but it gets quite unbalanced in later stages, mainly because of the lack of platforms and the exponentially growing number of citizens. <br/> <br/>Also, I loved the implementation of the high score system, not entirely necessary since this is a compo, but the way you managed to make a solid game and this is a big plus, same thing for the game over menu and start menu. <br/> <br/>The graphics are good, not anything amazing, but it really fits the game and adds greatly to the experience. Fun fact: we used the same font. <br/> <br/>On the bad side, this game really would improve with some sounds, and using sfxr is not that time taking so you don't have an excuse, music, on other hand, is completely forgivable since your clearly invested in other qualities. <br/> <br/>By the way, why pressing P turns me red? |
| Aug 25 12:16:00 | 44m 00s | Zombie Rush | gamedev noobish my ass, this is pretty solid and fun! <br/> <br/>The visual aspects are amazing, I really liked the 8bit 3D thing, maybe there's a tons of game like that out there but I've never seen one, it's a nice twist in the top-down perspective. The 3d models are simple but accomplishes their mission in situating me in-game, I know that I'm a town and there's people to kill, also dat cat. <br/> <br/>The game works great, the controls are simple and the mechanic is interesting. I liked how my horde are at same time my allies and my lives, it's an interesting twist to this "infestation" mechanic, believe me, you are not the first gamedev to use this idea in this compo, but by far you gave it the best execution. <br/> <br/>When the horde gets bigger, the game gets a little of sound pollution but that's completely forgivable for a compo entry. <br/> <br/>You really should consider making a full version of this with a more challenging level design and enemy variation. <br/> <br/>P.S.: "You are the zombie, you know what to do", I laughed reading this. |
| Aug 25 12:43:00 | 27m 00s | Hungry Monster Attacks | Fun and simple. <br/> <br/>It's very strange visually, but I would not count that as a downside. <br/> <br/>The mechanics are solid, functional, minimal and challenging, reminds me of games such as Tetris and Pacman. <br/> <br/>The sound effects are nice. <br/> <br/>Overall, a good game. |
| Aug 27 11:49:00 | 47h 06m | PONY! | Uncomplete but yet very charming. <br/> <br/>Your pixel art is amazing and the sound work is very solid. <br/> <br/>The only flaws besides the absence of a winning condition is the collision, sometimes I can't hit the enemy even when I'm very close to him, his hitbox must be very small, and in the middle wall there is little indication that you can pass under it in that specific section. <br/> <br/>I liked your minimal intro and desktop icon, maybe they are unnecessary details (considering you didn't complete the game) but for me they still add to the game's quality. <br/> <br/>By the way, Is your game based on Counter Strike or something? This map is clearly some kind of retro de_dust. <br/> <br/>P.S.: You really should consider teamworking with a coder, if you don't already. |
| Aug 27 11:57:00 | 8m 00s | Tales of the Memory Dragon | Great start, mate. <br/> <br/>The gameplay is innovative and very solid at the same time, the music is nice and the sound effects are working great. <br/> <br/>The artwork remembers me of those old classic flash games and looks great. <br/> <br/>If you are a pro dev, consider porting to mobile and making millions. |
| Aug 27 12:10:00 | 13m 00s | BrainZ | It's pretty bad. <br/> <br/>The jump arc is bizarre, the hitboxes are confusing (I lost a life one time, although I was one box above the enemy) and the overall feel is not good. <br/> <br/>On the other side, I liked your level design, I can see that there are ways of finishing the levels without getting damage, considering that, I think you should polish it and make a post-LD version, maybe nobody will play it but, at least, is excellent practice. |
| Aug 27 13:01:00 | 51m 00s | The Club | Good, but I didn't get what does this have to do with the theme, maybe I needed to finish to understand (classic plot twist, maybe) <br/> <br/>I didn't like the platforming, it doesn't feel intuitive and sometimes doesn't even work properly, I fell a lot from slopes and sometimes I pressed down to go down one platform but it went down two and I fell to death (lots of times). Maybe I'm just a casual though, I'm not a platformer player myself. By the way, I quit playing when I felt at a pastcheckpoint and I respawned there and not in the one I was originally, you really should work on that, if you are planning on making a post-LD version. <br/> <br/>Also, sometimes I died to a shooting enemy while respawning from a checkpoint, it happened just one time, so I really don't know how it happened. <br/> <br/>On the good side, the overall graphics are very nice and setting is somewhat unique. I loved how your blood splatter stayed even after you respawned. The music is fine and the sound work is solid. |
| Aug 27 13:22:00 | 21m 00s | The Virus | This game is pretty hard <br/> <br/>There's not much to comment on this one, the graphics are good, the gameplay is innovative and hard, the sounds are ok. <br/> <br/>Are you a physician? This vocabulary seems pretty advanced for a common person, especially english-speaking people. |
| Aug 28 21:11:00 | 31h 49m | Is That Me? | Nice concept, very original. <br/> <br/>I think you could have made the acceleration be optional, like an extra difficult, I really would like to test my skills at linear horizontal velocity. |
| Aug 28 21:21:00 | 10m 00s | Monster | An ok walking simulator with an ok narrative and progression. <br/> <br/>The camera feels stiffy and the absence of sound really kills the atmosphere <br/> <br/>I like the fact that I can see my own body though. |
| Aug 28 22:02:00 | 41m 00s | Lady Bug | Simply amazing. Best LD game, I've played so far. <br/> <br/>I was going to make some criticism, but looks like mrjorts already did it pretty greatly and you already implemented his suggestions, so I'm kinda late. <br/> <br/>I'll be sure to check post-jam version later. |
| Aug 28 22:13:00 | 11m 00s | Sewer Monster City | Good game. <br/> <br/>Amazing pixel-art, incredible sound work and music and solid gameplay, albeit it's too retro hard to me. <br/> <br/>Impressive that you made this in 48h, nice work. |
| Aug 28 22:30:00 | 17m 00s | Separated | Short and interesting experience. <br/> <br/>The pixel art is pretty good, as well as the sound design. The music is very moody and congruent to the experience. <br/> <br/>I wonder if I've missed something. |
| Aug 31 17:43:00 | 67h 13m | Cecile and Clyde | Looks unfinished. <br/> <br/>The art is good, although I missed a stationary sprite, since you used some kind of skeletal animation it wouldn't be so hard to make it, if I'm wrong disregard this last part. <br/> <br/>As for the gameplay, the concept is very solid and I loved the central mechanic, I think you could work on that post LD, the level design is ok as it avails the central idea very well, but still very simplish and that invisible wall at the end doesn't help. <br/> <br/>The game feels unresponsive, the only indicator that I'm losing health are the disappearing bullets and the subtraction of the health variable which is very forgettable since it is quite small and generic. <br/> <br/>Sometimes, the bullets go full barrel roll (start rotating and fly away), I really don't know what triggers this, it happens almost randomly. <br/> <br/>Sound and music would be a great improvement over this initial build. <br/> <br/>The morality system works well, but I couldn't find any immediate consequences for it, maybe it does in the ending but I couldn't find all the antidotes, so I can't really say anything about that. |
| Aug 31 18:06:00 | 23m 00s | Brainless Attack | Flawless game. <br/> <br/>Please consider making a post-LD version. <br/> <br/>P.S.: somehow the brainless wrapped through the map, it happened when I switched tabs, but I don't know if it was that what really caused it. |
| Aug 31 18:20:00 | 14m 00s | Monster can-can | 90 shakes. <br/> <br/>Try to make something more complex next time, we would like to play and rate your games (for more than 5 minutes) too. |
| Aug 31 18:47:00 | 27m 00s | The Monster Within | It's pretty bad. <br/> <br/>The proportion of things is fucked up, the art is jarring, the jumping is weird, the story is uninteresting and I can't attack. <br/> <br/>Also, I felt at a bottomless pit just because I went left at the beginning. <br/> <br/>The music is quite nice though, I hope it is yours, because it contrasts too much with the overall quality of the game. <br/> <br/>I played the windows version. |