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Feedback comments for LD33
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| Timestamp | Since previous | Game | GFM's comment |
|---|---|---|---|
| Aug 24 20:13:00 | Separated | Nooooo! The poor creature just wanted to befriend the villagers... why couldn't they understand that? >__< <br/> <br/>Amazing game and amazing mood! | |
| Aug 24 20:33:00 | 20m 00s | Grave | Great graphics! <br/> <br/>The game was fun, but then I felt like there were way more things than I could possibly react to. Like, birds were coming from both sides and I couldn't roll out of danger, as there were skeletons nearby... I had to choose what would hit me... Instead of only getting harder, it gets unfairer. <br/> <br/>Also, I found the controls scheme to be somewhat weird... Why space and mouse button? There's no use of the mouse pointer, so it could had been any keyboard button... <br/> <br/>Still, the game has a simple and fun combat system! Well done! |
| Aug 24 21:08:00 | 35m 00s | Melody Muncher | Wooow! Your songs are song amazing!! |
| Aug 24 21:16:00 | 8m 00s | Oozin' in Space! | Even if you did rush things, the game came out quite fun and cute! The game is quite simple but, for what it proposes to do, it's quite well done! <br/> <br/>I really liked the slime sfx while moving. :) |
| Aug 24 21:46:00 | 30m 00s | Hydra | This game was so fun! But being a Hidra sure is hard... <br/> <br/>The idea of dividing the neck on the head's position was really clever! |
| Aug 24 22:48:00 | 1h 02m | Dinosawr Roflstomp | If you just had added a score (for each killed enemy) and a health meter, you would have had a pretty cool and funny game. With some SFX it would had been great! <br/> <br/>Still, it's quit funny (and really, really, REALLY cute!) on its on. Only not much of game... =/ |
| Aug 24 23:05:00 | 17m 00s | Monstre de Coiffure | OMG! The monsters became so... fabulous! <br/> <br/>This is amazingly polished! And so funny! <br/> <br/>Amazing job, guys! |
| Aug 24 23:44:00 | 39m 00s | underworld siege | So polished! <br/> <br/>Amazing entry! |
| Aug 25 01:33:00 | 1h 49m | DRUMSTER | Wow! Amazing animations and songs! <br/> <br/>As soon as I saw a GIF on the home page, I was sure I wanted to play this game. It lived through the expectations! <br/> <br/>Also, great use of the theme! This is the only game, so far, that I saw the use of "monster" like that. Really nice! <br/> <br/>Congrats!! |
| Aug 25 01:43:00 | 10m 00s | Martii the Rappasaur | Haha, I wasn't expecting this when I started to play the game. Quite funny! :) |
| Aug 25 23:36:00 | 21h 53m | RGBlob | I liked the idea, but the execution, on the other hand... <br/> <br/>The control scheme was one of the problem. I dislike WASD for platformer. It wouldn't be so bad, since I can also use the arrow keys... except the all the action keys were mapped thinking about WASD, so it gets really weird to try to use the left hand only for the actions.... But that's the minor problem. <br/> <br/>My main problem was how slippery the controls are. On the level after the one you have to divide into four and each follow a separated path, I had a lot of trouble trying to hit the magenta(?) switch on the ceiling. I would either not make the jump *and* hit the purple stream down people, or I would make the jump but hit the yellow stream up above... <br/> <br/>There were some minor problems with how the physics work, like you having to move a few pixel to be able to make a full jump, otherwise some platforms are unreachable... <br/> <br/>Still, I really liked the idea! The graphics are cute and the song is good. |
| Aug 26 00:06:00 | 30m 00s | Monstering Monsters | Really funny! Seeing all my 'monster' at the end was great! |
| Aug 26 00:17:00 | 11m 00s | (You are the) monster gaiden | This is so cute!! Graphics and animations are amazing!! <br/>The song is really fitting to the game's atmosphere! <br/> <br/>It's really a pity that you couldn't get the game itself developed further... =/ |
| Aug 26 00:43:00 | 26m 00s | Squid Pro Quo | Man, this is a great entry... but so hard. >__< <br/> <br/>(I think that) I understood how the tentacles work... they try to move toward the cursor in a straight line... But this knowledge is pretty much useless when you are being pressured by a lot of enemies. XD <br/> <br/>On my first play through, I got the 'extend' power up first, which helped me quite a lot... <br/> <br/>Great game and great graphics! I only found the song a little repetitive... |
| Aug 26 03:03:00 | 2h 20m | Mmmonster | Amazing polish! The art was really great! <br/> <br/>But the game itself, when compared to its graphics and audio, felt somewhat plain and too simple... Maybe that's because there's really only one kind of enemy... I don't know... |
| Aug 27 02:50:00 | 23h 47m | Inokan | After I don't know how many tries (getting one shot by the red shadow), I was finally able to get to the boss... only to be one shot by it.... Damn... >_< <br/> <br/>The game is really well done and polished... but I kinda see the same problem as the one my game has: the melee attack range is too short, which makes you a quick target to attacks. In your case, though, there actually is another option... but this other option is so much better than the melee attack that it seems somewhat useless... <br/> <br/>Still, great game and awesome graphics!! <br/> <br/>Btw, I didn't quite understand all those little caged animals... I I was able to find three of them... Also, what was the point of all those treasures? It was displayed on the "Achievements screen" and made I spawn particles... but were there other effects? |
| Aug 27 11:30:00 | 8h 40m | Distinguished Porn Story | This is kinda harsh, but I tried to point out exactly what were my issues with your game... I hope this feedback helps you guys in future jam! :) <br/> <br/>So... I think there was too much screenshake and flash when shooting. Instead of making it more fun to play, it was simply annoying and made it harder to see the boss' bullets... <br/> <br/>Also, the boss is too big and shoots too fast for you to be able to stand close to it and dodge the bullets. So you must stand away from him, which disable you from knowing where he will shoot from and forces you to dodge simply by having twitchy, split-second reflex... <br/> <br/>The audio was also really loud... Since I was constantly shooting (why wouldn't I, on the boss?), the audio was simply repetitive and annoying... <br/> <br/>Still, congrats on finishing something! Just finishing a game in 72h hours requires lots of motivation and hard work, so props to that! <br/> <br/>Hope to see you guys around next time!! =D |
| Aug 27 22:43:00 | 11h 13m | Escape From Twump Tower | Great graphics and awesome polish!! Megaman 2's intro homage was really nice. :) <br/> <br/>I really liked the song at first, but it soon got quite repetitive... <br/> <br/>I also noticed that the collision was somewhat buggy, at times... so I just had to try to do this: <br/>https://youtu.be/mnJtxPFP1j4 <br/> <br/>Great game! I had tons of fun (even if not playing it properly... XD) |
| Aug 27 23:30:00 | 47m 00s | Don't SPROUTCH me! | I really liked the game's idea! But playing with the controller felt somewhat clunky... The stick was too sensitive and would cause me to jump when I simply wanted to move a little forward... That that was my only issue. :) <br/> <br/>Great game! |
| Aug 28 01:33:00 | 2h 03m | Death of a Lich | Awesome game! It's got some crazy polish! <br/>Congrats on the awesome work!! =D <br/>I really enjoyed playing it! <br/> <br/>When I finally figured how the game works, attack was the most useless stat. I avoided combat at all cost and tried to always fall on an enemy. I also tried to always clean floors of archers, since they gave "free souls", instead of having to lose life battling... <br/>Until I read how stats works, I was expecting that after getting enough attack I'd be able to kill enemies without suffering damage (which, kinda explains my strategy of avoiding battles). <br/> <br/>The only thing I wish were different was jumping. Other than being able to jump over pits, I wish could jump over arrows and/or stomp enemies... Maybe for dealing extra damage or being able to damage 'em without being hit... (at least, if you killed the enemy)... |
| Aug 28 02:35:00 | 1h 02m | Totem | I'm left with a few things in mind after playing this... <br/> <br/>It didn't quite feel like I was a monster... it was more like I was a deity/force of the nature that went up to clean the land from it's rebellious people, maybe? I give it that graphics were great (in its own way) and it was quite moody (even if I'm still not quite sure about what I've just played...) <br/> <br/>If I were to sum up my experience in a single word, it would probably be... "What?" |
| Aug 28 03:15:00 | 40m 00s | Lady Bug | This game is rad! I had a great time playing it! Definitely one of the most fun games I've played this LD, so far! <br/> <br/>I'm amazed by how simple the graphics are, but how amazing it looks in practice. <br/> <br/>I had to try the post-jam version. The camera works way better in most cases, but in doesn't shows two guards (on the pit), on the last stage... This definitely needs more stages! <br/> <br/>Congrats =D |
| Aug 28 03:26:00 | 11m 00s | Sewer Monster City | Rad game with rad/great graphics! It has really nice NES-like aesthetics, which I liked a lot! <br/> <br/>I only found the movement to be a little too slippery to my liking... |
| Aug 28 20:57:00 | 17h 31m | Hero Mate | If I'm a slime... and a monster... and monsters have captured the princess... why am my going again my own people to help that hero bastard who wants to oppose us? .___. <br/> <br/>Nonetheless, interesting idea! The graphics are really cute! =D |
| Aug 28 21:14:00 | 17m 00s | Monster Disco | It really reminded me of Crypto of the Necrodancer. :) <br/> <br/>There two thing that I found really weird: <br/>1 - There seemed to be no penalty for standing still; <br/>2 - Both attacking and shielding had very long animations, that could take more than a beat. This made it somewhat weird to try to attack repetitively. <br/> <br/>I also found the shield to be pretty useless... I don't know if the space-beam could be shielded, but since they were avoidable, I preferred to avoid taking risks... At least the enemies didn't seem to hurt me... (maybe it simply lacks feedback) <br/> <br/>Great graphics and audio! The audio also sync'ed pretty well with all animations, which helped with the rhythm game feel. :) |
| Aug 28 22:23:00 | 1h 09m | We Missed You! | It's amazing that you were able to do all that on PICO-8! <br/> <br/>The song started nice and fun but it quickly got repetitive... But graphics were great! <br/>The use of the theme was actually pretty great! I've experienced this kind of thing in the past... they can actually be evil creatures, if they want to. XD <br/> <br/>Great game! |
| Aug 28 22:46:00 | 23m 00s | A Heart between Parts | Hands down, awesome graphics! <br/> <br/>I did felt the story to be somewhat rushed... It's complete, but it slightly disappoints me for having a single path, with one option at each moment... You could explore examine pretty much everything, but that was it... <br/>I also felt like that, for someone who had just been brought alive, she developed her conscience pretty quickly... <br/>But I admit that those two complaints are pretty pointless, given the 72 hours time frame in which this was done... It's a pretty amazing feat to do this much. Take those complaints as "I really liked this, but I wish there was more...". <br/> <br/>The audio was also really great, and greatly improved the game's mood! <br/> <br/>Amazing entry!! |
| Aug 29 00:38:00 | 1h 52m | Friendly Monster | Cute game. :) <br/> <br/>Slime-y character is quite good for playing it single player. You can mine the central platform and keep the other one safe. <br/> <br/>Next time, be sure to also add support for keyboard. More people are going to be able to play it, like that... |
| Aug 29 01:42:00 | 1h 04m | Monster - Your Worst Is Our Best | Wow! This game is so polished! Amazing entry! <br/>I'm really impressed with that intro. It setup the expectations really high... and the game delivered! <br/>The audio greatly enhanced the mood. All the different paper sfx are pretty cool! <br/> <br/>I must admit, though, that it's quite slow... and a bad choice to play at 10 P.M. (and I was already sleepy...). XD <br/> <br/>I was able to complete 2 days, handling one 100% match job in each day. I'll be sure to come back to this later! <br/> <br/>Great job! |
| Aug 29 13:24:00 | 11h 42m | MISHMASH | Really cute game! Being able to move the camera, even if only a little, would have helped quite a lot... |
| Aug 29 13:43:00 | 19m 00s | Brood | Great game! Graphics and audio are amazing! <br/> <br/>This would be great on a touch device! But with a mouse, it got tiring and repetitive... =/ <br/> <br/>Still, I really liked this game! <br/>Great job! |
| Sep 1 22:29:00 | 80h 46m | When the Stars are Right | I really dig those graphics! It reminds me of DKC, when it used pre-rendered graphics on the SNES. <br/> <br/>The game felt... too slow. Perhaps it would be better on a touch device, and if everything move a little bit faster... <br/>The idea is pretty cool, though! |
| Sep 1 22:45:00 | 16m 00s | The Troll's Toll | I really wasn't expecting for that ending... good stuff! Awesome use of the theme! <br/> <br/>The narration was great, but I really missed it during the fights and the last part... |
| Sep 1 22:53:00 | 8m 00s | Meet the Monsta | Gosh, what a great entry! <br/>Amazing aesthetics! The hand-drawn feeling this game passes is great! Using you voices for all SFXs was a great idea! <br/> <br/>But aiming was a little... weird. I couldn't get to aim properly at anything. I'd randomly hit stuff... |
| Sep 3 02:22:00 | 27h 29m | Terabyte | Man... this sure has potential. It's a pity you didn't get to finish it/polish it... <br/> <br/>I always dig your sprites and, specially, your palettes! =D |
| Sep 5 14:00:00 | 59h 38m | Giggles, the friendly clown | The title screen is pretty great, as is the background... But the rest of the graphics are pretty inconsistent... There's no single style in them. The floor seems to be a texture mapped to a 3D plane, the passersby are really pixelated and the clown is in a higher res pixel art with outlines... Although each of those are great, they don't mesh well... <br/> <br/>The audio was great at setting the game's mood! You guys also did great getting how scary a clown is... XD |
| Sep 6 19:53:00 | 29h 53m | Human Hunt | Seriously... this game isn't even half as hard as you made it be in a post... There isn't even the need for a map, since there's always only a single path that can be taken. <br/> <br/>One thing that may cause some misunderstanding is the fact that it isn't said anywhere that you have double jump. Also, the "hardest" of the enemies is the first one, since the room is really small and you have little time to react. Thankfully, you didn't make it RNG based and I was able to figure out the pattern after I died 6~8 times. And the hardest part was it's second pitchfork, since it's quite high and the ceiling is really low... <br/> <br/>The rest was quite easy... After I was able to beat the first enemy, I finished the game on the first try. <br/> <br/>The graphics are quite simple, but they work nicely for the game and its resolution. Oh, and I really liked that, before the last boss, you actually get to the menu scene! <br/> <br/>Nice work! =D <br/>Next time, try to add more feedback, in-game instructions and polish! :) <br/>(can't say much myself, though, because my entry is quite lacking on both feedback and instructions... XD) |
| Sep 6 20:30:00 | 37m 00s | Collateral | Man... by the end I wasn't even the worst monster... Humans are just too good at killing them selves. I got a score of 207/442. <br/> <br/>Nice little snake-y game. :) <br/>Graphics were really nice, but all the blood splatters made seeing the targets on the floor quite difficult, after a while... <br/>The audio was great at setting the mood! |
| Sep 8 22:24:00 | 49h 54m | Trick Parade | The ending was really great! I liked the idea, specially for a jam game, but it needs more mini-games... it's a pity you guys couldn't get to do it. <br/> <br/>Great entry! |
| Sep 12 13:27:00 | 87h 03m | Mr. Skeltal's Calcium Quest | Great game! I specially liked the song, it's quite funny. <br/> <br/>Since you guys said that a revolver-only run is possible, I just had to give it a try... XD <br/>I couldn't make it with no deaths, but I did get to the end! <br/> <br/>It's also really nice to see more games made in C/C++ and personal engines. Thanks for sharing the source! |
| Sep 12 15:09:00 | 1h 42m | Museum City Boat | Really cute game! That songs fit perfectly with the game's mood. <br/> <br/>One minor complaint is that I'm not quite found to mouse controls... This game could be perfectly mapped to keyboard or gamepad controls... But that's really just a personal preference... |
| Sep 12 15:49:00 | 40m 00s | Monster Academy | Really funny and cute graphics! The character's mumbling remind a lot of Banjo Kazooie and it made the cutscenes quite funny (together with the great graphics!). <br/> <br/>Great job! |