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Feedback comments for LD34
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| Timestamp | Since previous | Game | GFM's comment |
|---|---|---|---|
| Dec 15 01:50:00 | Pikki | Nice idea! It somewhat reminded my of "E.V.O.: Search for Eden". <br/>You were able to get quite a few variations, from what I could see. I was able to get a jelly, a fish, an eel and an octopus. <br/> <br/>The song was a great match to the first part of the game, with the simple graphics. And it wasn't even nearly as bad as you made it seems (with the "feel free to mute it anytime" XD). I quite liked it. :) <br/> <br/>(Also, on a side note, thanks for the comment on my game! =D) | |
| Dec 15 02:04:00 | 14m 00s | Bellows | I really liked this game's idea, but two points really annoyed me: <br/> <br/>1 - Lack of quick turn: If there were a "double tap A" to switch directions, I would find this really fun and challenging. Without it, it feels like the difficult is too cheap. I'm either forced to spend a burst of air so I can be thrust vertically (which may not be an option if there are no bubbles nearby) or I may be forced into an enemy because there's not enough time to steer. <br/> <br/>2 - Too random: Some times (3 runs out of 8, I think) I got no bubble until I was on my last "jump". <br/> <br/>The music, however, was great and the graphics really cute! :) |
| Dec 15 10:13:00 | 8h 09m | Nomads | Great entry! <br/> <br/>I really liked the game's aesthetics. It's so simple, but so effective! <br/> <br/>However, I felt the game to be somewhat too random... Even though I could gather resources, I wasn't able to actively use any but fuel and food. The game we do great with an 5th option "craft". If you can only build when resting, it isn't clear at all... =/ <br/> <br/>Still, the idea is really interesting. Well done! :) <br/> <br/>It took me some 6 tries, but I was able to reach warmer lands. :) |
| Dec 15 23:13:00 | 13h 00m | Pressure Run | Great job! Even though I've never played in a game & watch, it really captured the feeling of playing in those old, low-res handheld games (we used to call 'em "mini-game", here...) <br/> <br/>My two cents: I think the activation of doors and valves should had been sync'ed with the game tick. It would make a lot more sense, to me... |
| Dec 16 00:07:00 | 54m 00s | Ourobos | I played for quite a while and was able to get to the third boss (the ice one, beneath water)... however, I only found a save point at the start of the game so, after I died, I was quite unmotivated to continue... <br/> <br/>Still, I'm quite amazed by how much content there is. There were quite a few different enemy types and weapons! <br/>The graphics were great and I really liked the music! It gives off a really metroid-ish vibe! <br/> <br/>However, one bug (feature?) really destroy this game... I don't believe it was intended to the combuster require ammo to shoot, since I am able to shoot it even without ammo. But, it's required. This make farming for health or ammo impossible. <br/>So I simply had to keep running and trying to avoid enemies at all cost. I understand that this kind of thing happens in jams, so yeah... I can live with that. XD <br/> <br/>All in all, amazing job!! :) |
| Dec 16 00:27:00 | 20m 00s | Longbeard | Noooo. It was so short... >__< <br/> <br/>I'm pretty happy that you were able to finish something. Your games are always great, and I wanted to play it from the moment I saw the first pictures, on twitter! XD <br/> <br/>The song was really fitting and the graphics were gorgeous! Even if with some rough spots... like the trees. XD It made for a nice contrast in the background! <br/> <br/>The idea in this one is really solid! I could easily see this made into a full game, with mechanics like having to use your beard to swing to get to newer areas and stuff. <br/> <br/>Great job! |
| Dec 18 01:06:00 | 48h 39m | Gravity Flip | I liked this game's idea, but I have a few issues (well, mostly personal preferences) with it: <br/> <br/>- It's too slow. For some players, this may be good, but I would prefer it a little faster... I would prefer it if I could make the game move faster (e.g., by pressing a button) or if the game got faster as it progressed. <br/> <br/>- The texts take too much of the screen, making it hard to see were you are going to (and making a few moves somewhat tricky, since it hides you and the trap you are trying to jump). <br/> <br/>- Turning it too abrupt. It's quite hard to see where you'll fall and when you can turn again (in case of consecutive moves). If turning was smooth, this wouldn't be a problem, probably (even if the player still could only turn 90 degrees at a time). <br/> <br/>Still, nicely done! :) I like being extra picky when commenting, so... sorry, bear with me. XD <br/> <br/>Also, two things that I really liked when playing this game: <br/> <br/>I abused a small glitch, or is it a planned feature?, on the final level which allowed me to complete it without leaving the first corridor. I just had to make a small jump toward the ceiling. <br/> <br/>Also, I remember abusing the fact that you can switch direction by turning the world in an specific order to beat another level quickly... but I forget which... <br/> <br/>And thanks for the comment on my game. =D |
| Dec 18 02:01:00 | 55m 00s | Blobitronica | OK, I'll settle with a highscore of 60. <br/> <br/>Fun game! I'm quite amazed by how simple and effective graphics and audio are. The game also is amazingly polished, with tons of tweens, little animations and SFXs... <br/> <br/>Great job! |
| Dec 18 09:35:00 | 7h 34m | Snowball University | Great (and really cute) graphics and music! <br/> <br/>However, I couldn't get used to the gameplay... <br/> <br/>The "power slider" is too far away from the character, so I had to either not look at the chars and try to guess the timing, or I had to time it correctly but guess the type of shot. <br/> <br/>Not to mention that there is some input lag/dropping. I'm not really sure if it happens during the game (probably doesn't), but I got really annoyed at having to press 'D' a lot of times until it finally registered and the game restarted. <br/> <br/>Also, a few times I was able to correctly roll the snowball back but the game registered as a miss and I would be forced to restart that round... |
| Dec 18 18:34:00 | 8h 59m | Sickle & Sword | I really liked the idea, it's really interesting! <br/> <br/>However, the execution didn't live up to it, in my opinion... It's simply too random. <br/> <br/>Days would pass and I rarely could take an action. I felt like I had no control of the game at all, which is a pretty bad thing on a survival game... <br/> <br/>One way to make it less random would be to allow the player to circle between action targets (e.g., the shelter, the crops etc) and after X days the action would take place. Perhaps each action could have its own cooldown, which the actor would have to wait until doing something else... <br/> <br/>So... I apologize if I worded myself in a discouraging and/or impolite way. I really liked this game's idea, so much that I really wanted to give my sincere feedback/criticism... <br/> <br/>(I only played twice, but I already spent quite some time playing... Perhaps if I played more I'd have a different opinion. I'll try to play it again later and say if anything changes, for me :) ) |
| Dec 18 20:27:00 | 1h 53m | 2 button metroidvania | Got to the secret ending! :) <br/> <br/>I wasn't expecting to see a two-button metroidvania game... kudos for being able to do it! <br/> <br/>I really liked the limited and bluish color palette! The audio was also really fitting for the game. <br/> <br/>Great job! :) |
| Dec 20 02:09:00 | 29h 42m | Snekklr | It's really a pity that you couldn't develop this further. I really liked the original idea and your planned features for the feature. <br/> <br/>In my opinion, there should be a way to smoothly move and steer. <br/>E.g.: Start by holding L+R to move forward. Release L to start steering right (but you gradually lose speed). Hold L+R once again, so velocity is regained and you go back to moving forward. |
| Dec 21 12:42:00 | 34h 33m | Ludum Vitae | Interesting little experience! :) <br/> <br/>The aesthetics are great! I really liked how simple but effective the graphics are. |
| Dec 21 13:09:00 | 27m 00s | Neo Oxygene | This game is quite challenging, but the tips were of great help to understand it. After a few playthroughs, I was able to try and play for sometime without running out of brown resources (instead of not having the slightest idea of what I was doing). <br/> <br/>The most difficult part of the game, for now, is detecting the "root" of a branch. Without knowing it, it's pretty tough to clear a branch and save the containers... But I can see how that is actually part of the game. <br/> <br/>Well done! :) |
| Dec 21 18:48:00 | 5h 39m | Hybris | I could nitpick about how I'd prefer if the ship kept shooting consistently while the button was held down or about how I thought the moveable area was too short... <br/> <br/>But no! I'll acknowledge all that as part of the game and as part of what make this awesome! <br/> <br/>Once again, I'm sincerely amazed by how polished and complete your game is. <br/> <br/>Congrats and amazing job! |
| Dec 22 16:56:00 | 22h 08m | Long Long: A snake lies in the Past | Cool concept but the input destroyed it for me. :( <br/> <br/>Using A to turn left and B to turn right didn't feel natural to me. I was forced to always think where I wanted to move, to which direction I had to turn and which button I had to play. There was usually no enough time to do that. <br/> <br/>Text boxes and switches just made it worse. While on a streak, moving was quite OK. But I usually had to turn pretty quickly after any of those, but I had already lost my flow, by then... <br/> <br/>If input was reconfigurable (which is pretty easy to do in Unity), I could had used the gamepad shoulder buttons and it would map much more naturally to the action. <br/> <br/>Other than that, I don't have much to say... Cool graphics and audio, and (again) neat idea. |
| Dec 22 21:39:00 | 4h 43m | ORB LORDS | Interesting take on pinball games. <br/> <br/>I liked how you must keep switching between both colors to be able to get all coins. <br/> <br/>Well done! |
| Dec 23 12:28:00 | 14h 49m | UPSQUID | Nice homage to downwell! <br/> <br/>Great and fun to play game! You nailed using only two buttons! |
| Dec 23 13:04:00 | 36m 00s | Grow Your Love | Really cute game! Audio and graphics meshed really well. <br/> <br/>I'm kinda divided about pressing both buttons at once for selecting, since I had some trouble on the menu... But other than that, the game fits pretty well with both themes. <br/> <br/>Awesome job! |