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GFM

Feedback comments for LD35

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TimestampSince previousGameGFM's comment
Apr 18 22:25:00 Spinstar Nice game! <br/>I really liked the idea and music is pretty good! <br/> <br/>However, I found the inputs terrible... <br/>Since you used global orientation, instead of local, the ship rarely moves in the direction that I want it to go. It gets even worse since this is a bullet hell, and any split second wasted thinking about what to press to move away from the bullet might mean your defeat...
Apr 18 23:53:00 1h 28m Starshift I wasn't expecting the shapes to be used to form the figures... really interesting use of the theme! <br/>Oh, and the heart/ice-cream was great! It got me thing about were the "triangle" would come from! <br/> <br/>I only missed being able to skip a shape (when it had no use) and gaining additional time per figure completed.
Apr 20 01:30:00 25h 37m Fight Not With Monsters Funny sound effects!
Apr 20 01:42:00 12m 00s Aftertile The ghost is really cute! I specially liked the "getting into the wall" animation. <br/> <br/>Until reading your comment, I thought the only two endings were getting to the special place or dying. Nice little touch.
Apr 20 01:59:00 17m 00s ShapeMagnet The game is quite simple and somewhat show that you lacked time... whoever, it's in nowhere nearly as bad as you made it sound... in fact, I liked it quite a lot. <br/> <br/>The strategy of trying to control the enemies so they would collide kept my interest through the game. I also found fun in trying to get past enemies as quickly as possible. <br/> <br/>Also, the game was quite polished, with lots of animations, particles and SFXs, which really helped with the feedback. <br/> <br/>Great game! <br/>You should feel proud of it! =D
Apr 21 12:51:00 34h 52m Fluffie Breeder Wait, did you just teach propagation of traits through a game? That's awesome! <br/> <br/>I really liked the idea and use of the theme. :)
Apr 21 13:42:00 51m 00s (Mono no) Aware I really liked the story and the use of the theme. However, I felt the game was way more slow-paced than it needed to be. <br/> <br/>I got curious about the name and had to search what '哀れ'* meant... only to learn that the title forms a single word. Great title, right on point for the game! =D <br/> <br/>* I don't know if it'll be displayed... =/
Apr 21 14:55:00 1h 13m Morphing Maria Nice game! <br/> <br/>Morphing was an interesting new mechanic! :) <br/>I also really liked the flavor texts... "Your pawns are to big to hold the key" was my favorite one. XD
Apr 21 22:45:00 7h 50m SUBJECT 26 Amazing game! <br/> <br/>I still need to find the secret on the last chapter... and replay it yet again to try and understand the story. <br/> <br/>However, even without properly understanding the story, the atmosphere felt amazing!
Apr 21 23:07:00 22m 00s Altered Beard I really liked the graphics and the audio. <br/> <br/>However, I feel like the game needs some serious balancing: <br/>- Punching takes too long and is too short given the animation <br/> - Also I think the collision gets weird if you turn around mid-punch (the projectile seems tied to the sprite). <br/>- Everything explodes on touch (knockback is way too high) <br/> - You can get thrown into another hazard and die because of a single hit <br/> - Enemies are affected by knockback and might get thrown into you because your punch had thrown him into something else (e.g., an enemy hits a cylinder and is thrown back at you) <br/>- Although there are 3 slots for health, you seem to die after only 2 hits
Apr 22 00:53:00 1h 46m Nyamo's Adventure Amazing entry! <br/> <br/>The graphics are great and look really cute! <br/>The shapeshifting mechanic is really interesting and lead to some fun movements possibilities (e.g., switching from 2 to 1 right after jump to get the longest vertical and horizontal movement at the same time). <br/>The songs were amazing and really matched each area. <br/> <br/>I like this a lot!
Apr 23 13:53:00 37h 00m L.I.G.H.T. You got me with the "advanced controls". I really like when games allows its mechanics to interact with each other, leading to interesting new mechanics. That said, grass slide is too OP (not a bad thing, though). <br/> <br/>The game is quite good! <br/> <br/>Graphics are simple, but well done and with a consistent style. I also liked the chiptune-ish sounds! <br/> <br/>The main mechanic, of switching forms, felt too overwhelming. You are introduced to all forms at once and must memorize what each should be used for... <br/> <br/>I ended up using only tiger+grass for horizontal movement and fly whenever I needed vertical movement. <br/> <br/>Perhaps if you had made more levels, introducing a new form each level... don't know. <br/> <br/>Great job!
Apr 23 14:17:00 24m 00s Pheee Strew Quest Simple JRPG. There are just too many random encounters to my taste... <br/> <br/>However, the abilities and their side effects were quite nice! I found that using shard-&gt;torch-&gt;gob-&gt;repeat (and occasionally regen on the turn before the last) was way too OP... it's probably less so on the later floors, but on the first few ones there was no way to lose using that strategy. <br/> <br/>All in all, nice game! <br/> <br/>Oh, and fyi, the music stopped playing after the first encounter. <br/> <br/>I'm curious... Was this also done for the #LOWREZJAM or is the low resolution just a coincidence?
Apr 23 15:25:00 1h 08m WolfBit The mechanic was quite interesting, but I found the font somewhat hard to read... 'Q' and 'Y' were the letters that took me the most to get used to. Because of that, I was unsure, for sometime, whether the keys did actually always neighbor each other. <br/> <br/>The graphics and audio are pretty good and suited each other greatly! <br/> <br/>Well done! :) <br/> <br/>P.S.: The Linux build didn't work on my Ubuntu 14.04 64 bits. But I didn't look into it, since I simply played it on Windows, afterward...
Apr 26 01:29:00 58h 04m Work! Amazing experience! <br/> <br/>The music and the sfx makes this game's atmosphere extremely strong! The theme was way more subtle and abstract than in most games I've played so far, but also way more remarkable! <br/> <br/>The game left a pretty great impression on me! I just feel like you guys didn't have to be so explicit at the end of the "default route"... That took away some of the interacting with the game, since I was told what to do, instead of being allowed to play around with it and find out the other ending for myself... <br/> <br/>Still, I can see how important that decision was given that people could take this game as having a single route and rating it after playing only half the game. So, you guys probably did right in adding that message on the end of the "default route". <br/> <br/>Congratulations for the amazing game! =D
Apr 29 02:30:00 73h 01m Breaking Fat Not all that hard, really. As soon as you figure out the level's puzzle, it's quite easy. <br/> <br/>Even if you did only use free/open assets, I few like you could have chosen ones with a more unified look. <br/> <br/>The main mechanic is interesting, and could potentially lead to fun levels. However, the game didn't play well... The player jump was too high but too short, flying with the ghost felt weird (instead of as if the creature was actually flapping its wings)... <br/> <br/>All in all, it was a nice entry, specially for your first time. :)
Apr 29 02:40:00 10m 00s V for Virus It was pretty nice how the music changed to match the current state. :)
Apr 30 01:56:00 23h 16m Limber Is the leaderboard really online? I'll have to play again to try and get first... So far, my record was 128. :) <br/> <br/>Great game! <br/>Everything is so good in it... the art, the song, the mechanic... <br/> <br/>It kinda reminded me of Osu's osu!mania mode.
Apr 30 02:06:00 10m 00s Flesh Mess Great game! <br/> <br/>Audio and graphics are pretty rad! ;) <br/>Also, the song kinda reminded me of the Sega Genesis' synthesizer... don't know, just felt like songs from that console. <br/> <br/>I think that this game could have used automatic shooting, instead of having to mash the button. Shooting doesn't make you slower/stops you, so there's no real reason to stop shooting (though you are forced to stop when dashing). So, why not allow the player to just hold shoot all the time?