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filiph

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TimestampSince previousGamefiliph's comment
Aug 24 05:46:00 Invading Space Man, I wish it was a bit easier, but it's fun even though I get blown to pieces.
Aug 24 05:48:00 2m 00s All That Glitters That voice acting makes it!
Aug 24 06:06:00 18m 00s Soul Ownership I loved this. It took a while to get going, but after it did, I was thrilled. <br/> <br/>The writing is excellent. The part with the footage gave me serious chills. And the whole experience is super polished (not only for a LD game, but in general).
Aug 24 06:13:00 7m 00s Cruel Author It's a fun idea, but got a little boring after a while. One or two more choice options would make it much more playable. (Something like: "Start a TV series", which would multiply your tears?)
Aug 24 06:20:00 7m 00s Hell Wars XVIII: Soul Harvest Wow, how did you manage to build this much content in 48 hours? <br/> <br/>Anyways: very fun game, with a nice twist on tower defence (with the soul chambers mechanic). Lots of options. <br/> <br/>Works on Mac, btw.
Aug 24 06:20:00 0s Click Here to Become the Monster holy crap
Aug 24 06:28:00 8m 00s Combover Monster Campaign Manager This was way too much fun. Can't believe you made this inside 48 hours. Kudos. <br/> <br/>The music + DT rapping = awesome.
Aug 24 06:41:00 13m 00s A Monster's House Fun play on tower defense! <br/> <br/>It needs more UI feedback - how scared are the kids as they walk through the maze? Which attraction is selected? <br/> <br/>PS: It says "Can't be opened" on my Mac, btw. The web version works ok.
Aug 24 06:45:00 4m 00s Hunting I liked the inner monologue. The controls, although simple, felt just right. The art is excellent. <br/> <br/>Short, but that's what LD games should be. Thanks!
Aug 24 06:54:00 9m 00s Grave You did this in 48 hours! Wow. <br/> <br/>This is way too fun to play. The controls are spot on, the flow is there. <br/> <br/>Not super innovative, but who cares. It's a great game, even outside LD.
Aug 24 07:03:00 9m 00s The Monster in Man It's a shame there's no audio, because this could be moody as hell. <br/> <br/>I really like the concept, and there's flow to the gameplay. Having upgrades is nice. <br/> <br/>The minimalistic graphics is okay. It subtracts from the emotional effect, but if you chose to move this forward, you could play this as "the inherent anonymity of war" or something. <br/> <br/>Anyways, great job. <br/> <br/>PS: Runs on Mac. (Should be true for all Unity games, but sadly isn't, from what I've tried in the compo so far.)
Aug 24 07:17:00 14m 00s A Series Of Totally Legit Events I think this needs a bit faster start. It only gets going in the warehouse (where you also have more interesting options to choose from). My advice: get rid of everything before the warehouse (I know it hurts). <br/> <br/>I also think (although I understand it's kind of the point of the story) that the stakes are too low. I had trouble caring for what would happen. <br/> <br/>Otherwise, great prose and polished experience (at least as far as I got it is). The animated "SLAP", "SMASH" etc. was a nice touch.
Aug 24 07:31:00 14m 00s Lying in Wait Haha, this was way too much fun. (Especially considering this is essentially a waiting simulator. :))
Aug 24 07:44:00 13m 00s Late for the Show This was too hard. The controls are just not compatible with my butter fingers. I have to move towards the piece of furniture, then press J/K/L, correct? But if I want to check another part of the furniture, I have to disengage from it? Because sometimes I didn't find anything on a bed, for example, only to get 2 parts from it just by mashing buttons. <br/> <br/>On the other hand, the frantic pace, the music and the retro graphics kept me trying. Thanks for the experience!
Aug 24 09:04:00 1h 20m You are Awake I am torn. This is a great experience, and part of it is the slow pacing of it, but sometimes I wish I could make it go at least a little bit faster from time to time. (That would require JS, I know.) <br/> <br/>Speaking of which, the technological feat of making something like this with only HTML+CSS and no JS deserves major kudos. <br/> <br/>The other suggestion I have is to have a bit more interesting choices, especially at the start. Choosing between door/floor/wall doesn't really thrill, and combined with the slow pace, I think you'll lose quite a lot of players. <br/> <br/>To be clear, I liked this. I liked the audio effects and the "lighting". Shows promise.
Aug 24 09:13:00 9m 00s Truth be untold The concept is innovative and interesting. The prose is good and the stories are interesting (not just the usual combat/exploration, but a bit of psychology). <br/> <br/>I'd prefer to get more sense of progress. As it is, after a while it looks like a compendium of choices. I didn't know if I'm getting better / worse, what point of the game I'm in (how much more lies before me), etc. Maybe just stating a goal at the start would make that better (any would do).
Aug 24 10:13:00 1h 00m Sweet Mom This is a beautiful masterpiece. I actually LOL'd the first time a wolf ate one of my children. (Made me feel like a monster, too - Theme 5/5.) <br/> <br/>The start is an interesting touch - first get to know the children, then talk to husband, realize what needs to be done, the do it. Beatiful. <br/> <br/>Thanks.
Aug 24 10:18:00 5m 00s Impassioned Fowl I had fun with this, thanks. I actually lol'd at "You are a goose."
Aug 24 10:29:00 11m 00s Monster Truck Monster Must fun I had with an LD game so far. The handling of the monster truck is superb (reminds me of Super Mario). The fleeing people, the bumping trees. Amazing that you did this in a weekend. Kudos! <br/> <br/>Oh, and the play with Monster truck deserves a mention, too.
Aug 24 14:17:00 3h 48m Monster. Interactive comics Haha, I had fun going through this. Reminds me of some cyanide &amp; happiness strips, only this one's interactive. <br/> <br/>My criticism would be that this is not really a game, imho. There are no options. <br/> <br/>I personally don't care, though, as long as I have fun.
Aug 24 14:24:00 7m 00s Kerberos Haha, second LD game with Trump so far. That guy is pure inspiration. <br/> <br/>The game was quite hard to control. If you choose to take it further, I'd focus on the controls, so that they're as smooth and fun as possible. Maybe add a bit of momentum. And give the heads a bit more range. <br/> <br/>But come on, considering you had no prior experience with the engine, this is amazing.
Aug 25 07:20:00 16h 56m Loch Beautiful Ness Nice. I like the idea. A simple way to add more challenge would be to a) have each photographer have a different green zone (different ideal distance), b) time limit for each run. <br/> <br/>Congrats on your first entry!
Aug 25 08:44:00 1h 24m Monster Tactics I wish the tactical battles we a bit quicker (I mean the animations). Also, at the start of the game, you have only one type of monster so your tactical options are pretty much non-existent. I'd suggest starting with 2. <br/> <br/>But otherwise: very polished, the music is excellent, and tons of content. Kudos!
Aug 25 08:50:00 6m 00s Monstrosity I expected the bombs to be at the drops (or at least beats) of the track, but it seemed quite random. Maybe I'm missing something. Audio 5/5 :)
Aug 25 20:40:00 11h 50m Dienasties I really liked this! I love when the strategy is not just about geography and force, but also about something else. <br/> <br/>I did have to read your write-up in the comments section.
Aug 25 20:50:00 10m 00s Monster Tower My kind of game. The start was a bit confusing — I think it needs to show the building block even when the mouse is in an illegal position (just make it semi transparent or red). Because for many long seconds I was confused about how to even build stuff. <br/> <br/>Technology-wise — amazing to see something in pure HTML5, with no fancy game engine. Nice work.
Aug 25 21:01:00 11m 00s Someone stole the Princess! Oh, I love roguelikes.Great to see you found the memory leak.
Aug 26 20:32:00 23h 31m MonsterLab I really liked this, and you postmortem, too. I actually don't think it's that far from being a genuinely fun game.