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Feedback comments for LD33
Fenreliania's games and stats for all events →
| Timestamp | Since previous | Game | Fenreliania's comment |
|---|---|---|---|
| Aug 24 08:27:00 | A Quiet Night on the Moon | Nice art and sound, and the unique controls were an interesting experiment, but unfortunately they took away too much control without adding enough interesting gameplay. It's very common to end up floating through the air for 10 seconds, unable to avoid enemy bullets that can shoot through the terrain, and it makes the jump button feel a bit useless, or at least fidgety. It might have been better if holding down A or D made you jump higher/further. | |
| Aug 24 08:42:00 | 15m 00s | The Much Loved Monster | The writing wasn't bad, but it wasn't particularly engaging either. Between the relatively limited number of paths that looped and the lack of any real mechanics other than "doing bad things and being a bad person", the game as a whole was rather uninteresting. |
| Aug 24 08:55:00 | 13m 00s | Monster | I can appreciate implicit storytelling, but there were little to no details that indicated what was going on in the story. I was also severely disappointed by the sheer number of invisible walls when a more tightly packed and well organised town would have been much more interesting to look at and around. Despite their simplicity, I do like the graphics, but some more tweaking to their shaders and a bit nicer work on the terrain would have done wonders. |
| Aug 24 09:02:00 | 7m 00s | Kaiju A-Go-Go | At first I found the controls a bit clunky, but after reaching the boss and dying, then reading the description and realising there is a crouch, they make a lot more sense. I especially like the different breath attack when crouched. Despite being simple, the gameplay was fun and charming, and the art wasn't too bad (well, let's be honest, that kaiju is delightfully bad, but I still love him <3). |
| Aug 24 09:12:00 | 10m 00s | Alieanum | Despite its simplicity, the game was surprisingly fun! Could have done with some music or slightly varied sound effects, but what was there was very retro, and satisfying. The graphics were interesting and good enough to not hinder the game, but could have been a bit nicer. Overall, I really like this one! |
| Aug 24 09:24:00 | 12m 00s | Billi The Monster | I can't seem to download this - the rar file always seems to be empty. Seems to be on my end only, but it's what's happening. |
| Aug 24 09:28:00 | 4m 00s | Little monster's way back to home | Unfortunately doesn't seem to run - plays music, but only shows a black screen. |
| Aug 24 09:37:00 | 9m 00s | Gem Giant | Wow, that was a really interesting take! It was pretty fun trying to frantically keep up with the houses, and realising I'd never be able to while still in the wooden houses stage. The graphics were nice despite their simplicity, really reminded me of old PC games. |
| Aug 24 09:45:00 | 8m 00s | You must kill the slime monster | Not a particularly original idea, but executed well and done with some interesting mechanics. I love the slime and blood effects, and some of the puzzles were really well made, especially the one with the hearts on the floor and spikes on the roof! |
| Aug 24 10:02:00 | 17m 00s | Regnum Dracones | A good attempt, and getting a multiplayer game with a hosted server is no small task, but the game ultimately doesn't have much to it. I couldn't see a way to collect resources, and unless I'm missing something there were only two items in the shop; walls and flags. Clicking on the wall and then where I wanted it each time proved frustrating, the ability to click and drag or at least keep the shop item selected would have made things much nicer. |
| Aug 24 10:26:00 | 24m 00s | Ladybirds massacre | A very interesting idea, but very fidgety and hard to play. It's frustrating how fast the bait turns, and it's unintuitive that the small white end is the back of the bait. Ultimately it was more frustrating than entertaining. |
| Aug 24 10:58:00 | 32m 00s | A Series Of Totally Legit Events | An interesting, rather well-written read, with some amusing humour and interesting choices, but it felt a bit pointless after I got the movie ending. It seemed like it was just a short story about a poor student who slept too much and embarassed himself at a theater. |
| Aug 24 11:06:00 | 8m 00s | Dungeons and Heroes | I do like the idea of playing as a slime and fighting adventurers, but the game seemed a bit obtuse and there was some information lacking. I thought I collected a regular item and tried to buy food, but I don't think it let me - or perhaps it did, but I didn't know either way. |
| Aug 24 11:13:00 | 7m 00s | Not Cookiemonster | I really love the googly eyes on the cookie monster costume, and the graphics in general. Ducking was just hilarious. The challenge was pretty tough, and took me a few tries, but the quick restart was really good for preventing frustration. Just sad that it was so short. |
| Aug 24 11:44:00 | 31m 00s | Crazy Monster Drivers | Interesting ideas, not bad art, and some nice audio. The bike doesn't seem to work too well though and the frog is nearly impossible to make jump at full strength without diving head-first into the water. |
| Aug 24 12:09:00 | 25m 00s | Primary objective | Oh my goodness, this is amazing! Incredible art, interesting story and characters in such a short game, and really nice music and sound! I'm flat out amazed and impressed! |
| Aug 24 12:23:00 | 14m 00s | Gelan's Quest | Relatively simple gameplay, nice graphical style, and a really impacting story with an important message. A bit too much writing with not enough gameplay, and some awkward phrasing, but great nonetheless. |
| Aug 24 12:39:00 | 16m 00s | Writhe: The Thing from the Omega Sector | Absolutely amazing. Wonderfully designed levels, great slew of mechanics, awesome art complimented by some nice physics, and a fun boss battle at the end. Would love to see an improved version of this, perhaps with better movement physics and the ability to swing around walls when you grab onto them? Excellent job, the best game I've played so far! |
| Aug 24 13:13:00 | 34m 00s | Grand Theme Auto | Oh how I watched you struggle, but you got something out there in the end! Collisions are a bit buggy as you know, and the hitboxes are larger than they seem. Could do with some kind of opposition so you have the potential to lose - maybe have PoV driving around upvoting all your downvoted themes? :P |
| Aug 25 09:36:00 | 20h 23m | Meeuw | Just amazing. Could have done with a bit more gameplay, because unless I'm missing something you just have the one small map, your bike, and your fire breath. I picked up all the sticks (or I think I did) and nothing seemed to change, although I did ride the bike up the walls and got my feet stuck somewhere super high up, which made walking awkward. Seriously good silly fun though, I'll probably come back numerous times to relax and romp. |
| Aug 25 10:13:00 | 37m 00s | Takodemon | I can appreciate the idea, but unfortunately the execution was a bit lacking. The monster doesn't really inflate enough to push off the ground enough to turn itself, so just moving becomes an agonising chore. The keys while thematic, have little relation to each other and ultimately make things harder than they need to be. Beautiful graphics and great music, but in the end it was more frustrating than fun. |
| Aug 25 12:08:00 | 1h 55m | Monster Cube - MIQ | It's simple, but it's disproportionately fun. The movement is a bit erratic and often awkward, but that really does add to it. It's just so satisfying to squish little green cubes. |
| Aug 26 11:01:00 | 22h 53m | Motherflipin' T-Rex! | Absolutely great! It's super fun to just romp around, the sound is satisfying (love the beeps!) and the graphics are charming. It's just really fun! |
| Aug 27 09:02:00 | 22h 01m | Space Invadees | Interesting take on reversing space invaders, but it was often more frustrating than fun. The humour was nice but its pacing was a bit off sometimes. Great graphics though, nice adaptation of the old graphics into 3D. |
| Aug 31 12:08:00 | 99h 06m | Soul Hunter | It seemed like a good idea, but my cravings got a bit too low in combat and I could do nothing but try and devour souls, which made me unable to kill anything to devour its soul. I couldn't eat the chocolate or drink a potion or soul essence, so that wouldn't fix it either. |
| Sep 5 12:11:00 | 120h 03m | Blood Moon | I died 79 times trying to finish this before I finally managed, which is testament to its design. The mechanic is very interesting, and enough changes were made to the level design to give an interesting difficulty curve. The graphics were fitting and well made, and the audio was suitably subtle. Some of the challenges were a little tough, but I appreciate the forced learning in some aspects. There could have been a better explanation that leaping in shadow form doesn't have to hit a wall, because about 20 of my deaths were trying to get over that one sweeping spotlight on an outside wall. |
| Sep 5 12:22:00 | 11m 00s | Monster Living in A Cave Terrorizes Nearby Village! | Surprisingly fun and with a nice battle system. I love the mechanic of having to balance fighting with chasing and not dying. Could have used some kind of numerical representation of health, since it was pretty difficult to tell what kind of damage I was actually doing or how much numbers like "10" matter. Would also have been nice to have some kind of heal ability, since defending was mostly about serious chance, being not only a chance the enemy would even attack, but also at which point in the sequence it is. |