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Feedback comments for LD33
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| Timestamp | Since previous | Game | djfariel's comment |
|---|---|---|---|
| Aug 25 00:43:00 | Angry Bull | A few typos here and there in text, no big deal. <br/> <br/>I almost agreed with the moon519, but then I played a few rounds and got up to about level 4 in everything and the controls were phenomenal. <br/> <br/>That said, the hikers need to not come from the edge, or at least not be able to return to the edge that they came from. I understand that this gives a degree of strategy in waiting for the hikers to get far enough in and striking from behind, BUT every once in a while a hiker just pops out, goes "oh no, I'm outta here." | |
| Aug 25 00:51:00 | 8m 00s | Bakamon | I really like the style and the concept with this game. That being said, I did find it a little bit frustrating to be unable to see what is around me and I ended up sliding into my death multiple times. Overall, I enjoyed it. |
| Aug 25 00:57:00 | 6m 00s | Possessive | This was super enjoyable. |
| Aug 25 00:58:00 | 1m 00s | Soup | An interesting take on the theme. I enjoyed how this very simple set of rules becomes a fight for survival with no added complexity. Great job! |
| Aug 25 01:02:00 | 4m 00s | Many Jumping Men Are Coming | Sideways Mario meets Flappy Bird. This was great fun. |
| Aug 25 01:21:00 | 19m 00s | Quarantine | I ran out of people at 5. Great concept for a game. Its easily addictive with the gradual increase in ability. The weakest part of the game was the lack of sound effects. It would have helped with immersion to give the player that feedback in my opinion. Overall, great job! |
| Aug 25 01:30:00 | 9m 00s | Dragon's Horde | Finally, all those hours spent playing minecraft have paid off! Great idea to go with a physical challenge limitation for the game. The Player screams at the screen "But there are so many guys! How do I kill them all? I just can't shoot them fast enough!" and the game responds "You should click faster." I really enjoyed it. Well done. |
| Aug 25 01:40:00 | 10m 00s | WUF | From what I was able to tell, there is a lot of potential here. I'm not sure what all there is to do, but I found a lot of ways to die and also, I escaped from the enclosure by running up the hill. I am interested in seeing more of this game. |
| Aug 25 01:44:00 | 4m 00s | DESTRUCTION IMP | Hit feedback would be great. I think all of the projectiles move WAY too fast. I can't dodge things AND shoot things at the same time at this speed. Was fun for a short while, though. |
| Aug 25 01:47:00 | 3m 00s | Your Are The Slime! | Overall a very nice game. The concept was solid and the execution was well done. If I had to suggest of improvements, I would say that it would benefit greatly from more audio components, music and sfx. Overall, a great game. Sidenote* I've always wanted to be a clan devouring slime. |
| Aug 25 02:11:00 | 24m 00s | Doppelhunger | Looks great but the controls didn't work. I could only move down and to the right, so I ended up in a corner. This may just be a bug. From what I saw, a great game aside from that control issue that made it (at least for me) unplayable. |
| Aug 25 02:16:00 | 5m 00s | SPACE JUNK | This game left me wanting more. Overall great. I have no complaints. |
| Aug 25 02:17:00 | 1m 00s | Jeremy the Destructopus | Not a bad start. I did test the limits of the world map and found that I could venture out of the game area. I thus sailed for a time in the endless blue of the Unity sea. Great was to start off Ludum Dare! Clever name as well; the Destructopus. |
| Aug 25 02:38:00 | 21m 00s | Tiny Sad Kraken | Two things: 1. I am downloading this game to play fully later. 2. You scared me half to death when I attacked my first ship. I thought I had died. Great game. I'm hugely happy about the tiny sad kraken. |
| Aug 25 02:51:00 | 13m 00s | Baby Cakes | Great idea. The only issue that I had with it was that there were no evident clues as to who I was supposed to dunk into the cake. Good job! |
| Aug 25 03:06:00 | 15m 00s | Shark Swimulator | Looks GORGEOUS, but I found playing it a little big confusing. Objectives are not well defined so as a player, I was not sure what to do next. |
| Aug 25 03:23:00 | 17m 00s | Dino Domination | In Dino Domination, you play as a wingless baby dragon who can't quite dance on beat. While dancing, you must outrun and cook alive as many innocent knights and giant mechs as possible without being slain yourself. <br/> <br/>Good fun. :D |
| Aug 25 03:42:00 | 19m 00s | taikun | This was a nice treat. |
| Aug 26 05:02:00 | 25h 20m | Power Lich | That was a lot of fun, but I really couldn't beat it. Tried a few times and just can't figure out how to not lose three skeletons per guard. haha. Ah well, great job. :) |
| Aug 26 05:13:00 | 11m 00s | Trogg Village Defense | The first half was a lot of fun, and the second half felt a lot of fun, but for some reason I always dreaded the switch. |
| Aug 26 05:38:00 | 25m 00s | Dungeon Destroyer | Same, no Data file |
| Aug 26 05:49:00 | 11m 00s | Area 17 | That was so much fun. I wish there was more "end game" gameplay to it, since you get there so fast. Lots of potential for a fully polished game here. :) |
| Aug 26 06:15:00 | 26m 00s | Elven Blood | Pros: <br/>The mood is quite nice. The music, in combination with the colors, and fire, etc. all come together well. <br/> <br/>I like the story telling method of dumping the character into an event where the player knows nothing. It's a good way to hook the player from the start. It made me want to keep playing. <br/> <br/>I like how you did the fire with 2 frames of scribble. Good job. <br/> <br/>As others have said, nice twist on the monster theme. Kudos. <br/> <br/>Cons: <br/>Controls are very floaty. The gradual acceleration/ deceleration was annoying to get used to, and even once I was accustomed to it, I still felt it took away from the game. <br/> <br/>The visual aid for the humans vision I feel was necessary, but it was very misleading. I'm not sure what the giant block of white was for, as it seemed to serve no purpose save to mock illumination. At first I thought the yellow cone in the center was the "they've seen you" zone, but you can still be seen a little outside the cone. <br/>Also, the white block obstructs player view of platforms and such, so there were often times where I had no idea there was a platform to be jumped on until the human turned away. <br/> <br/>I didn't like how it's possible to avoid killing the humans, but then if you finish the level without killing them, you have to restart anyway. I feel like, at the very least, the level design could force your hand. So you have to "clear your path" so to speak. <br/> <br/>Overall: <br/>I feel like the mood was definitely the best feature, and the floaty controls were the worst. <br/>If the controls were tightened up, and the visual aid for the human's view were changed, this is a game I would thoroughly enjoy. Kudos. |
| Aug 26 06:31:00 | 16m 00s | Scabs | Could not start. Raw .jar went to black screen, and every time I try to launch the fixed .jar it gives me "A Java Exception has occurred. <br/>Was really looking forward to this one |
| Aug 26 06:48:00 | 17m 00s | Virion Alpha | First thought is that I was disappointed it didn't continue. I wanted to play more. <br/> <br/>Pros: <br/>Graphics were nice. <br/>I liked that the size of the cell correlated to its output speed and health. <br/>What audio was there, I felt was a good fit. <br/>I really liked how this is a very simple game, but still left me wanting more. <br/> <br/>Cons: <br/>The first one that comes to mind is going forward, the ability to zoom in and out would be an absolute necessity. Obviously with what is currently playable, it's not that big a deal, but I assume later levels would be much larger. <br/>Again, this is a non-issue in it's current state, but I feel background music would be a good way to ease frustrations with future levels. <br/>I feel like you guys kinda dropped the ball on the theme though. If you're going for the "monster inside" thing, I feel as though more could have been done to reinforce that. I realize 72 hours isn't a lot of time, but while playing this, the "You are the monster" theme was not present. <br/> <br/>Overall, I would love to play this if it's ever finished, really, there isn't a lot to complain about. It's a simple game, and you did well. |
| Aug 26 07:02:00 | 14m 00s | Run, Frankenstein's Monster, Run! | 1st Thought: <br/>The scrolling speed of the level is so fast, combined with the jump height/ distance, that it becomes more about luck, than any amount of skill. <br/> <br/>Pros: <br/>I like the art/ music. They synced well to create the mood. <br/>I like the spin on the runner concept. <br/> <br/>Cons: <br/>(see first thought) <br/>It would have been nice to have a sound effect and maybe character flash or something when taking damage. It took me a few runs to even realize I could take damage. <br/> <br/>It took me a few runs to realize that the dots were power ups, lol. <br/> <br/>Overall: <br/>I feel like if the scroll speed/ jump mechanic were fixed, this would be a nice little runner. |
| Aug 26 07:13:00 | 11m 00s | Bloblivion | 1st Thought: <br/>Music = Phenomenal <br/> <br/>Pros: <br/>Music obviously <br/>Art was well done <br/>Solid mechanics..mostly (see below) <br/> <br/>Cons: <br/>None really to speak of. This is a simple game, and you did well. <br/>The only thing I can mention is that when you shoot, you slowly move backwards, and once you reach the edge of the screen, you move downward. You can almost cheat by doing this, as it allows you to move to the bottom left corner. I achieved a score of 265 by forcing myself to the bottom left, and spam shooting toward the top right, lol. <br/> <br/>Overall: <br/>Great job on a simple game. |
| Aug 26 07:28:00 | 15m 00s | Jack vs Werewolf | 1st Thought: <br/>So I just....wait for people to be killed? <br/> <br/>Pros: <br/>Graphics are pretty decent. <br/>The murder mystery thing is kind of refreshing to see. <br/> <br/>Cons: <br/>The whole thing is just very unclear. <br/>The game lacks the theme of "You are the Monster" <br/> <br/>Overall: <br/>Decent little game, once you figure out what you're doing. |
| Aug 26 07:37:00 | 9m 00s | Monster Disco | 1st Thought: <br/>"What the hell am I doing that is Good, Bad, and Perfect?...and why?" <br/> <br/>Pros: <br/>Art and music, hands down. Great job on both. <br/>Solid mechanics, animations looked nice. <br/> <br/>Cons: <br/>Other than the obvious "Press S over the people/ things" I had no idea what I was doing. I couldn't tell if I was being hit when attacked, or if the goal was to survive the wave? It was very unclear. <br/> <br/>Overall: <br/>If things were made more clear, I feel like this game would be a smashing success. |
| Aug 26 07:50:00 | 13m 00s | Neverending Forest of Beasts | 1st Thought: <br/>"Holy mother of god, I need new pants" <br/>(What I said when the battle music abruptly started for the first time) <br/> <br/>Pros: Has the potential to be a fun little dungeon crawler type game. <br/>Art/ music were ok. <br/> <br/>Cons: <br/>Menu was fairly sloppy, but it wasn't confusingly so. <br/>The whole Killer Bunny thing could have fit the "You are the monster" theme, but I feel like there wasn't enough present to support this. <br/> <br/>Overall: <br/>Has potential. I would be curious to see what you did with this, given more time. Looking forward to seeing your entry for LD34 :) |
| Aug 26 08:00:00 | 10m 00s | Adam | 1st Thought: <br/>The throw button should be something other than shift. When dealing with a group of angry villagers, the Windows sticky keys window pops up a lot <br/> <br/>Pros: <br/>Like OGT said, there's something awesome about throwing villagers into other villagers. There's nothing to this game in it's current state, and I only stopped to move onto rating other games, lol. <br/> <br/>Cons: <br/>I don't feel like it's fair to nitpick things at this stage of development. I just wish you had more time to work on this. <br/> <br/>Overall: <br/>Could potentially be a fun "High Score" game. |
| Aug 26 08:03:00 | 3m 00s | Colossal Shakedown | Incredibly interested, but alas, no kinect. Very curious to see gameplay. |
| Aug 26 08:12:00 | 9m 00s | You are the Slime | 1st Thought: <br/>"This jumping mechanic confuses me" <br/> <br/>Pros: <br/>Art style was nice. <br/>Neat idea. <br/> <br/>Cons: <br/>Background music would be nice :) <br/>Controls? Do you just move REALLY slow? And jumping was inconsistent. <br/> <br/>Overall: <br/>If gameplay were a little more fast paced, and the controls were improved, this could be pretty fun. |
| Aug 26 08:31:00 | 19m 00s | Adventures of Tic Tac (the cat) | 1st Thought: <br/>"I AM GOD CAT! FEAR ME! BLAAAARRRRRRRRRGGGGGGHHHHFFFFFHHHH" <br/> <br/>Pros: <br/>Fun Concept <br/>I like the physics based gameplay <br/> <br/>Cons: <br/>Controls were a little weird. <br/>I just wish I could have done more, like scratch things, etc. <br/> <br/>Overall: <br/>With the addition of a timer (like, the owner coming home from work) and access to the rest of the house, this would be an amazing "wreck as much of the house as possible" game lol. Good job. Cool idea. |
| Aug 26 08:49:00 | 18m 00s | Rowdy Boo | 1st Thought: <br/>The camera movement/ mouse sensitivity needs to be turned up. <br/> <br/>Pros: <br/>The drawing on the wall. I died laughing, lol. <br/>The music could not have been more perfect. <br/>The lighting really added to the monster mood, excellent job. <br/> <br/>Cons: <br/>Some of the jumps were a bit ridiculous in terms of difficulty. <br/>Mouse sensitivity. <br/> <br/>Overall: <br/>GREAT job. This is my favorite by a landslide out of 14 total I've played so far. |
| Aug 26 09:00:00 | 11m 00s | Attack On Cthulhu | 1st Thought: <br/>No sound? <br/> <br/>Pros: <br/>Art is pretty good <br/>The base idea of being an angry Cthulu is interesting. <br/> <br/>Cons: <br/>No objective or progression. <br/>No sound. <br/> <br/>Overall: <br/>With music/ sfx, and some sort of point to playing, this would be a lot of fun :) |
| Aug 26 09:23:00 | 23m 00s | PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce | 1st Thought: <br/>"Wow, this looks really well done" <br/> <br/>Pros: <br/>Art. <br/>Gameplay was very well balanced, and the controls felt good. <br/>I liked the rad stealth system. <br/> <br/>Cons: <br/>The feeling of being the monster just wasn't there. <br/>The music didn't quite fit the feel, it was just kind of there. <br/> <br/>Overall: <br/>Very well done, I legitimately enjoyed playing this. Great Job. |
| Aug 26 09:35:00 | 12m 00s | Childhood Monsters | 1st Thought: <br/>Perfect use of theme! <br/> <br/>Pros: <br/>#datmusicthough <br/>If the art were done in a darker style, this game would legit creep me out haha. <br/>Controls felt good, monster speed vs children speed was perfect. <br/> <br/>Cons: <br/>The plain blue background. It kind of took away from the game I felt. <br/> <br/>Overall: <br/>Nice simple game. Good job |
| Aug 26 09:51:00 | 16m 00s | Bounce to Win | First Thought: <br/>Eh, I guess I AM technically a monster. <br/> <br/>Pros: <br/>The mechanics make this game. <br/>The aiming/ bouncing shots off walls, the special bombs, the upgrades you pick up, the even numbered levels, etc. GREAT job. <br/> <br/>Cons: <br/>Barely fits the "you are the monster" theme. <br/>The bombs are a little awkward to use. They're almost too slow to be useful. <br/>I understand the point of the camera tracking the ball after you shoot, but often times I'd find myself dead, or very near death after trying to shoot an enemy. <br/> <br/>Overall: <br/>One of the best games I have played so far. Out of 18 so far, this is 1 of 2 that has made my favorites list. Excellent job. |
| Aug 26 10:17:00 | 26m 00s | The Truth | 1st Thought: <br/>"Omg, customizable controls, this one is gonna be good." <br/> <br/>Pros: <br/>YOU CAN AIM DOWN WHILE JUMPING <br/>#datleveldesign <br/>The use of dialogue to make a story didn't result in awkwardness, great job. <br/>I like the implementation of the "You're the Monster" theme. <br/> <br/>Cons: <br/>The old man's dialogue was kinda lame :P <br/>Really, I just wanted to keep playing, so I guess that's not really a con. <br/> <br/>Overall: <br/>Great job. This was a really well done game. It could use some polish here and there, but I would be interested to see this progress past LD33. |
| Aug 26 10:37:00 | 20m 00s | Drunkula | 1st Thought: <br/>I love the mood. <br/> <br/>Pros: <br/>Nice use of theme <br/>Art style was good. I really like the silhouette level elements. <br/> <br/>Cons: <br/>A bit buggy. <br/>Music was fitting, but after a while it was kind of grating as others have said. <br/>Not really a con, but I wanted to bring notice to a bug. <br/>in the third level, if you use the 1st cross to alter gravity as he is just a little bit past it, he winds up under the table, and then walks off screen. I had to restart. <br/> <br/>Overall: <br/>I love the concept, I love your take on the theme. If some of the kinks were worked out, and you guys continued development, this is a game I would definitely be interested in :) |
| Aug 26 11:08:00 | 31m 00s | Almost Heroic | 1st Thought: <br/>What happened to the "you're the monster" theme? <br/> <br/>Pros: <br/>I like the timing command based battle system idea. <br/>The music was really well done. <br/> <br/>Cons: <br/>I played for like 20 minutes, and still did not see how this fit the theme at all. <br/>With the timing box being at the bottom right, it really takes the focus off the rest of the screen. <br/>Battles were a bit difficult. <br/> <br/>Overall: <br/>I will keep this one and come back to it, I'm curious to see where it goes. Good job so far. |
| Aug 26 11:24:00 | 16m 00s | Monster Defense | 1st Thought: <br/>"...I'm confused" <br/> <br/>Pros: <br/>Art and music are well done. Good job on both. <br/>Can't argue, I'm definitely the monster. Proper use of theme, lol. <br/> <br/>Cons: <br/>I guess I wish there was more to it. I liked the idea, there just wasn't a lot there to work with. <br/> <br/>Overall: <br/>Good first game. I look forward to seeing your second one. |
| Aug 26 11:39:00 | 15m 00s | Monster Hunt | 1st Thought: <br/>"Is this 1st person view?...wait....there I am." <br/> <br/>Pros: <br/>I like the idea of the real time tower defense type thing. The potential is definitely there. <br/>Simple yet effective use of theme. <br/> <br/>Cons: <br/>The controls are so awkward. Very nearly makes it unplayable. <br/>I feel like as the monster, you shouldn't be building walls, you should be destroying theirs. They should be the ones defending. <br/> <br/>Overall: <br/>I love the idea, however the execution I think missed the mark. Definitely has potential. <br/>I would like to see this further into development. |
| Aug 26 11:52:00 | 13m 00s | DRUMSTER | 1st Thought: <br/>"How am I the Monster?" <br/> <br/>Pros: <br/>I liked seeing a rhythm game thrown into the mix :D <br/>Art/ Music were good <br/> <br/>Cons: <br/>Very loose fit for the theme <br/>I feel like allowing players to set the 4 keys to their liking would have been a good option. <br/> <br/>Overall: <br/>I wish I could have played more, but the DFJK keys made it difficult to progress for me, lol. |
| Aug 26 12:05:00 | 13m 00s | The Void Beast | 1st Thought: <br/>"Only 100 mana? God I hope I can level....Oh thank god, I can level." <br/> <br/>Pros: <br/>I like the whole idea of killing the village while they flee through the caverns. I really love having to use the terrain to ambush them. <br/>The abilities were nice. <br/> <br/>Cons: <br/>Art was a bit lack luster. <br/>Music would have made this amazing. <br/> <br/>Overall: <br/>I really like the idea, and would love to see this further in development. |
| Aug 26 12:35:00 | 30m 00s | Eat Sheep & Die | 1st Thought: <br/>"Huh....neat" <br/> <br/>Pros: <br/>Graphics fit the feel of the game well. <br/>I like this music. <br/>Concept is pretty cool. <br/> <br/>Cons: <br/>Is there a way to take damage? I assume the camo serves an armor of sorts, but I never found a way to get hurt. <br/> <br/> <br/>Overall: <br/>Cute game, could be fun with some polish. |
| Aug 26 12:43:00 | 8m 00s | You are the Dragon | 1st Thought: <br/>"Who doesn't want to be a dragon?" <br/> <br/>Pros: <br/>Art looks good despite it's simplicity. <br/>The health box is a neat idea. <br/> <br/>Cons: <br/>No music or sound. <br/>Hit boxes were really awkward. <br/>Pretty plain. There's almost nothing to the game. <br/> <br/>Overall: <br/>A system of progression, complete with various abilities and enemies/ bosses/ points would make this game amazing. |
| Aug 26 12:52:00 | 9m 00s | Small People Problems | 1st Thought: <br/>"Oh my God, I love their run animation!" <br/> <br/>Pros: <br/>Holy crap this is fun! <br/>Excellent use of theme. <br/>Controls are smooth, it feels so refined. <br/>Graphics looks great, audio is wonderful. <br/> <br/>Cons: <br/>No way to zoom in or out. <br/>Umm...the worm didn't have laser beams. <br/> <br/>Final Thought: <br/>"Oh my god, I love their run animation!" |
| Sep 5 13:27:00 | 240h 35m | The Werewolf Among Others | Getting back to you about your comment: Yes! It's possible to destroy pretty much everything except the island itself. The building tiles stop taking damage after they're broken so you often have to break more than just the bottom rows. <br/> <br/>Thanks for playing! I'm going to leave this open so I can get to your game after work. :) |