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| Timestamp | Since previous | Game | Dining Philosopher's comment |
|---|---|---|---|
| Aug 25 11:02:00 | Hungry Beast | Another PlayCanvas user! And a familiar face from the PlayCanvas Q&A ;) <br/>Your tongue looks great (did anyone ever tell you that? :P) <br/>We were wondering how to do such dynamic animation, but could not figure it out in time. Great insect models too! <br/> <br/>As others said, collision with the flies does not work that well, and it can be frustrating when your control of the tongue is limited by the mouse reaching the edge of the screen. Perhaps it works better with touch interfaces? <br/> <br/>The gameplay is a little simple, I think it might be improved by, for example, encouraging the use of a backlash to catch a fly on the opposite side of where you catch the first one. I hope that suggestion makes sense... <br/> <br/>The moving eyes and fattening of the beast are nice touches. | |
| Aug 25 11:36:00 | 34m 00s | Glauron | Wow, great work Thomas! Beautiful color scheme and animation, and a good difficulty curve. I liked the challenge of collecting hearts, it's such a doh-moment when they all fly over your head :P <br/> <br/>The game did get a little choppy on my laptop when there was a lot going on, I made it to level 7 - twice. At that point I mostly had to play by my sense of guess to time the wing flaps. |
| Aug 25 13:38:00 | 2h 02m | HUNGRY BUNCH | Funny little game, the colors could be a bit more outspoken for me to make the monster-matching easier. Perhaps using the keyboard for controls would also have been easier. Good effort for the short time you had though! |
| Aug 25 20:22:00 | 6h 44m | Within | Congrats on finishing your first game! The concept was a bit vague for me at first, and the buttons very random, but on the second try I liked it more and found the more satisfying ending. :) |
| Aug 25 20:53:00 | 31m 00s | The (other) Thing | Nice concept, but indeed quite unfinished. Sometimes the texts would overlap. We used Crafty.js as well for many LD entries, it is nice but indeed it takes a while to get used to. :) |
| Aug 25 21:04:00 | 11m 00s | Cursed | I had fun playing this. :) The drawings are cool. Sometimes it was a bit hard to see if I would fit through somewhere. I liked the music and the sound effects. Well done! :) |
| Aug 25 23:54:00 | 2h 50m | Dave Needs Milk | Very nice and original game! The cutscene was nice, but since I had to reload the game after the rewind-bug, it would have been nice to have an option to skip it. Well done. :) |
| Aug 26 13:14:00 | 13h 20m | 76 | Nice and original game. :) |
| Aug 26 13:28:00 | 14m 00s | TIGIY (There is Good In You) | Very nice game! Had fun playing. :) |
| Aug 28 10:38:00 | 45h 10m | The Monster Who Didn't Have A Name | Nice graphics. :) |
| Aug 28 10:53:00 | 15m 00s | You Are The (Loch Ness) Monster! | Nice game! We had the same Loch Ness idea for a while, but we eventually switched to something else. The game is a bit hard at first, I had to get used to the swim controls. It took a while to get through the first level, but then the sound of finishing a level was very satisfying. ;) I noticed that sometimes I also hold my breath IRL. ^^ Well done! |
| Aug 28 11:43:00 | 50m 00s | DragonScriber | Another typing game! :D I had a lot of fun playing this, "Don't you dare to steal my princess, Magister Holger!". :) I like how the speed of the knights depends on the length of their name. Well done! |
| Aug 28 15:47:00 | 4h 04m | Super Snack Time! | Haha, great game, I had fun playing it. I got till 2410 after I worked out the controls. <br/>Then I tried some button mashing and then I got till 2980, hehe. ^^ Well done! |
| Aug 28 16:07:00 | 20m 00s | Hydra | Haha, that was great. I somehow didn't really pay attention to the description, so I was quite suprised that there were more heads appearing! One time I still had some green heads when I lost (while the rest were grey blocks) and I could still move them and get more points by killing some more knights. <br/>Well done! |
| Sep 1 13:37:00 | 93h 30m | The Alchemist | Found out in level 5 that the potions replenish health... Previously I only tried to collect them with full health, and expected them to do something else. Using the convention of a heart for health would be more clear. <br/> <br/>The controls are a bit primitive, especially the jumping would be better if you made it dependent on how long you held the up-arrow. <br/>Also, while jumping it would be nice if the player could stop the character. Now you have to alternate going left and right to emulate this. It may be intended as a feature to make the game more challenging, but it feels frustrating. <br/> <br/>There is a bug that causes some sprites to change on reload (for me on Firefox). Perhaps you forgot to reset some indices? In particular the player and the enemies get different sprites. <br/> <br/>Now for the positive: ;-) <br/>I loved the art style between the levels, quite rare for Ludum Dare. The story was also nice, very creepy. I'm glad there was a respawn-bug, otherwise it would have been very hard to finish, I think. It took me two tries, but it still felt quite hard. |
| Sep 1 16:01:00 | 2h 24m | Mindvasion | Smooth interface! And some nice tools you used. <br/>I have two suggestions: firstly, the graphics should reflect the story of the game. Perhaps next time you could team up with a graphics artist? <br/>Secondly, the gameplay is not very challenging. I did not really understand the rules but easily beat the game by succubussing almost everyone. The win/lose condition should be clearer, and there should be more of a challenging to it. |
| Sep 2 19:12:00 | 27h 11m | The Monster Files | Very nice entry! <br/>The cases were interesting. The fighting was a bit less fun, since the movement was not so smooth. The music is good. I like the art style. Well done! |
| Sep 2 20:13:00 | 1h 01m | NFWTZJ: Nobody 'Messes' With The Zombie Jesus | As jugglers we just had to try this game. Man, that was hard at first! But eventually we got a quite stable 'cascade' going, and we got to 31 and 39. :) <br/>The rats are a bit too bouncy, and button mashing sometimes gets you quite far. Other than that, well done! |
| Sep 2 21:09:00 | 56m 00s | Law of Nature | Nice game, at some point I thought my face was on fire xD <br/>It's surprisingly difficult as well, but sometimes because the monsters move randomly and get stuck in a way that makes it impossible to win (in the last level for example, if the tree stump stays left of the fireball) |
| Sep 2 21:24:00 | 15m 00s | CthulhTunes | Hey, you also made a typing game (sort of) :D <br/>And memory, and musical interval training. <br/>Fun little game, I liked how in the end the mortal mimics the player. The eyes were a nice touch but I feel there could have been some more to the transformation of the mortal. Also, a lose condition might have helped to create more of a challenge. |
| Sep 5 12:15:00 | 62h 51m | The Monster Way | Well done! Nice drawings, many choices and much text. :) <br/> <br/>At first, it is a bit hard to see what is important in the game, since there are many distractive elements around the game itself (the buttons, title, ChoiceScript link). Perhaps you could seperate the game more from these other elements? |
| Sep 5 12:50:00 | 35m 00s | Monday Night Monsters | Well done! I really liked the game. The controls were shown quite quickly in the introduction, but luckily they were also written below. The controls felt quite natural after a while. The graphics are very nice, there is much detail, and I probably still missed a lot while I was focusing on playing. I also liked the music and the commentators. :) |
| Sep 5 13:12:00 | 22m 00s | Soup | Interesting mechanic, I had fun playing around with it. :) |
| Sep 5 15:55:00 | 2h 43m | Panda Monium | I really liked the music, and had fun while playing. I got till 21. Funny that the hat changes after a while. :) |
| Sep 5 16:19:00 | 24m 00s | de-monstration | Nice game. :) Cute drawings, I had fun. Fits the theme. :) <br/>Somehow I didn't try right-clicking... <br/>Well done! |
| Sep 7 13:41:00 | 45h 22m | Room Chaos Monster | Cute. :) Has potential for expansion! |
| Sep 7 16:35:00 | 2h 54m | Run Ogre, Run! | Well done! It was quite fun to play (got till 754), the music is nice, and the sound effects were funny. Sometimes, the (random?) pitch of some voices was way too high for my taste. Also, the pitch forks that were thrown were sometimes hard to notice, and they fly at a peculiar angle. ;) But overall, well done! :D |
| Sep 10 12:55:00 | 68h 20m | Monstre de Coiffure | Haha, I had fun playing this. ^^ Nice graphics, and well polished. Well done! |
| Sep 10 23:54:00 | 10h 59m | The Big Bad Monster | Nice! Very good for a first game. :) I had fun herding the people, although it was not easy. The diagonal movement of the people made it interesting and hard. I found it annoying that when I failed a level I had to go through the menu to select the level again, in stead of an instant replay. Also it took too long for the first human too spawn. The music was not my favorite part, but this park is really clean and tidy! |
| Sep 11 00:11:00 | 17m 00s | The Mammoth: A Cave Painting | Very good game! Nice graphics, nice story. Well done! |
| Sep 11 12:14:00 | 12h 03m | Nimble | Wow, this is a very polished game, especially for a compo entry. Well done! |
| Sep 13 13:55:00 | 49h 41m | Pigeon Postal | Cute game. :) The music is very cool! The rules are not very clear, the first few times I thought there were only a limited number of doors, until I noticed that I shouldn't skip a door or leave a package behind. The bird is a bit hard to control, but I delivered 23 packages in the end. :) |
| Sep 13 18:28:00 | 4h 33m | HOMUNCULUS | Very good entry! As others said, figuring out to do took a while. Once I got stuck at Dorben, there wouldn't appear any new tiles after I clicked the last one. <br/>Nice audio and graphics. Well done. :) |
| Sep 13 22:52:00 | 4h 24m | Tenebrous Expanse | Very nice and polished entry! The music is great and the gameplay is clear, fun, zen and addicting. :) Well done! |