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ComicSans

Feedback comments for LD33

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TimestampSince previousGameComicSans's comment
Sep 9 06:04:00 Grab For Your Life Seems like you're an amoeba trying to grab other detritus to survive. The fact that I couldn't swivel the canon makes it very challenging. <br/> <br/>Fun little game. Really loved the graphics of the scenery.
Sep 14 20:49:00 134h 45m Mr. Goldberg Nice little game. I like that people move out of the dense buildings last. I wish there was some locality effect to where pollution was being emitted, and where shops were placed.
Sep 14 21:17:00 28m 00s Gorgon Zoƫ I loved this game. Things that bugged me a little: could get into a stalemate where you couldn't do damage fast enough to lose or win. Would have liked to see visibility radius clearly. Sometimes it takes a long time to weed out a level-appropriate victim.
Sep 14 21:26:00 9m 00s Trogg Village Defense Really nice game. It'd be nice if, when you built a new type of character, the game paused to show the character and explain how it works (sort of like when you transition to monster).
Sep 14 21:40:00 14m 00s Death Maze (rating Original) Nice infrastructure. Couldn't kill anything, but would have otherwise seemed really decent.
Sep 14 21:44:00 4m 00s The Weird Monster Thing's Adventure! I didn't notice any edible pixels, but I did reach the goal. I liked the chasing baddies... reminded me of Serious Sam. A good step towards a game with possibilities.
Sep 14 21:51:00 7m 00s Sad Stealth Alien Nice theme, and I was excited by the upgrade ideas. Would have loved to see those. Also, determining if you were hitting enemies was too hard.
Sep 14 22:11:00 20m 00s Rogue Like Keeper Wow, a fantastic game. I love the minimalist UI. I wish I had more strategies I could employ (including moving the entrance and exits), but it was a lot of fun. Would love to be able to click on rooms to see what equipment and monsters were there.
Sep 14 22:23:00 12m 00s You are them, on s.t.e.r. Seems overly hard, or I'm missing something. I got past the gauntlet of rotating turrets, but the big room with overlapping zones just seemed impossible.