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Feedback comments for LD33
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| Timestamp | Since previous | Game | Bloodyaugust's comment |
|---|---|---|---|
| Aug 25 02:20:00 | The Devil's Daughter | This was hilarious. Very cheeky, with well-implemented platformer controls. Nicely done! | |
| Aug 25 03:01:00 | 41m 00s | Soup | This was a great demo of some serious shader-writing capabilities! I'm not sure I'd consider it a game so much as a... relaxing interactive wallpaper, but whatever it was, I really enjoyed it. I'd love to get a look at the shader code... Y U NO SOURCE?! |
| Aug 25 03:25:00 | 24m 00s | Horrifying Human Hunter | This was a great action arcade entry! I loved how tight the controls felt, and really enjoyed that I felt... stealthy. Like a real monster of the night, but with a big fat smile on my face! :D Had the makings of a great moody entry, but alas, no music. |
| Aug 25 03:30:00 | 5m 00s | Goblins! | We need a desktop or webgl version! |
| Aug 25 03:46:00 | 16m 00s | Gojira-Chan no Densetsu | I liked the graphics quite a bit, but more levels and some enemies would have made it much better. I'd also like to see the controls become a bit tighter, especially the jumps. It felt very airy. |
| Aug 25 04:00:00 | 14m 00s | Motherflipin' T-Rex! | That was a great romp. :D The animation was smooth, the sounds were fantastic, and it did what I imagine you wanted it to: made me feel like a badass T-Rex tearing shit up. :D Side note: I scored ~113k. |
| Aug 25 04:06:00 | 6m 00s | Vermy The Vomiting Zombie | It has the beginnings of a good game. You have a good idea, solid gfx, sfx, and a good start on music. It felt like there wasn't really much to it though. Different enemies, more than one "hit" sprite, animation on the vomit, and better/more powerful zombie would be nice to see. |
| Aug 25 05:02:00 | 56m 00s | Rampage Monster | A fun click-festy type game. I really enjoyed how simple it was. You nailed your concept on the head, for sure. I would've liked to have heard more diversity in the music, but a great entry all around! |
| Aug 25 05:07:00 | 5m 00s | Hydrated | A good start on a game, for sure. It didn't seem like there was any pressure though, just grow a hundred heads and hold space. Definitely something that could be taken further! |
| Aug 25 05:15:00 | 8m 00s | Moon Base Shootout | Poor little Skibbles! This was a really great puzzle/action game! The window mechanic was subtle, and I really enjoyed that in most cases you didn't just have to shoot all the enemies. Moar levels please! |
| Aug 25 07:33:00 | 2h 18m | Amebiasis | I enjoyed the basic mechanic. The difficulty also scaled really well, with the different types of terrain. However, the music quickly became grating... Add an option to mute it next time please. :) |
| Aug 25 07:38:00 | 5m 00s | Sly Slime - Revenge On All Players | It's obvious that a lot of work went into this one. There's a level of visual polish here you don't usually see in an LDJAM entry. However, I felt like the the crazy amount of bloom and other odd lighting tricks made it hard to play, partially because I couldn't see what was happening, and partially because it was so distracting from what I was doing. A good entry overall, but maybe tone down the effects a bit. |
| Aug 25 07:39:00 | 1m 00s | All That Glitters | Love the concept and I think it was pretty well executed. I didn't run into any bugs myself. The limited vision with the lid closed was really suspenseful. Om nom nom. |
| Aug 25 07:47:00 | 8m 00s | Dungeon Guard | I had a bit of trouble with this one... there's a typo in the intro screen, which it took a second to get rid of. The humans don't seem to react to my bat, other than moving faster towards the treasure. Maybe add in a noise when they're hit so you can tell when you're making contact? The music and graphics were impressive though, and the idea was solid. |
| Aug 25 07:53:00 | 6m 00s | D÷V÷S÷ON | Wow, this was an interesting one for sure. The base mechanic of eat/divide was used really well here to produce something that felt like more than it was, in that I spent a good 15 minutes playing a game that didn't change the whole time. It was gorgeous, the music was very serene and well done, and I liked the textures of the balls. My only gripes are that I couldn't tell when I could divide, I couldn't figure out why one would want to go outside the base, and I lost numerous balls to getting stuck in the terrain. Overall though, a really great entry. |
| Aug 25 08:00:00 | 7m 00s | Fireapocalypseeverseen!!! | Wow. Fantastic entry. The concept, graphics, sfx, and music were all seemingly well thought out and executed. I was confused initially, but once I got past the *weird* controls and figured out how to stay on the platform, that became clear. The only things keeping this from a 5 star rating overall are the totally wacky and unfortunately clunky feeling movement mechanics, and the fact that I had no idea how long my beast mode fire kill everything buff lasted. Really great job! |
| Aug 25 19:02:00 | 11h 02m | Passengers | Damn. That was dark. How many people did I lose on those shitty boats to fucking bandits? @_@ <br/>Well done. |
| Aug 26 05:06:00 | 10h 04m | You Are The (Loch Ness) Monster! | We liked the graphics, they were awfully cute. :D BUT, mashing A was a total pain in the ass, you should look into using the joystick for movement, at least underwater. Maybe a dive and surface button so you keep the snappy avoid movements? :D Good entry. :) |
| Aug 26 05:27:00 | 21m 00s | Monstering Monsters | Really great entry. I loved the interpretation on the theme. More levels, slower progression, and maybe different types of items could make it sellable. |
| Aug 26 05:54:00 | 27m 00s | Wild Flirting | Wow. We were in stitches over and over again. :D Really great! I'd love to see it as a mobile app. |
| Aug 26 06:14:00 | 20m 00s | Foul Monster | Great entry! |
| Aug 26 06:26:00 | 12m 00s | You are the Minotaur | I liked it much! |
| Aug 26 06:51:00 | 25m 00s | Massacre Monday | Great entry, go play it! :D |
| Aug 26 07:14:00 | 23m 00s | Monster Living in A Cave Terrorizes Nearby Village! | I liked it. Great strategic entry. |
| Aug 27 21:33:00 | 38h 19m | Tentacles | The game was an interesting concept at its heart, but the balance definitely needed work. The early game was good, but I was getting upgrades too often: it felt distracting to have to open the upgrade window every 3 seconds. Then, seemingly all of a sudden, everything was way too tough for me to kill and I was maxed out on upgrades. If you can get the balance figured out, I think you'll have a much better game. :) |