Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → Andrew
Feedback comments for LD33
Andrew's games and stats for all events →
| Timestamp | Since previous | Game | Andrew's comment |
|---|---|---|---|
| Aug 24 02:30:00 | Nessie's Buffet | I found it a bit tricky catching things to eat as they seem to be moving as fast as Nessie. Eventually got the hang of intercepting them though. | |
| Aug 24 03:08:00 | 38m 00s | RODENT | I've had the same issue as cgmorton with enemies jumping off screen and having to wait for them to show up again, other than that it was pretty fun. |
| Aug 24 03:35:00 | 27m 00s | Bearzilla | Roaring seems to kill people, but doesn't seem to do it every time. Am I missing something? |
| Aug 24 14:27:00 | 10h 52m | Monster Revolt | A few other kinds of attacks and a way to heal up would be nice, but those are usually luxuries for players not monsters. |
| Aug 24 14:36:00 | 9m 00s | CthulhTunes | I'm not terribly musically inclined so I found copying the song somewhat frustrating. I do appreciate the idea and the squiggling tentacles though. |
| Aug 24 14:38:00 | 2m 00s | Road To Hell | The car stalled to a stop at he beginning (web player build) After a while it started moving forward again. |
| Aug 24 14:46:00 | 8m 00s | Strider | The soldier sprites and sounds were very good. I hoped to be able to stomp them down with my giant mech-legs. |
| Aug 24 14:50:00 | 4m 00s | Starlight | A way to track down the creatures would be helpful. I flew around a bit and wasn't able to find anything. |
| Aug 24 14:59:00 | 9m 00s | Lair of the Scare | It wasn't extremely easy figuring out when the knights are frightened, but it's a solid idea and that was really the only gripe I had with it. |
| Aug 24 15:04:00 | 5m 00s | You Are Not What You Think You Are | I was not expecting a narration. I got a narration. There was a bit of stuttering, but I understand time did not permit extensive edits. |
| Aug 24 15:23:00 | 19m 00s | Gargoyle Simulator | Spamming a lot of smaller scares seems more effective than letting out a bigger one. Maybe some nonlinear scaling to the charge bar's effectiveness would fix that. |
| Aug 24 16:26:00 | 1h 03m | Alien Inversion | I collided with the shooting ship right at the end and lost my last swarm-ship. :( |
| Aug 25 04:42:00 | 12h 16m | Seven.Eat.Nine. | Quite hectic and my reflexes are sadly no match. Consider this an official request for easy-mode. |
| Aug 25 05:00:00 | 18m 00s | The Bed Was Cold | The one thing I'm most curious about is who wrote the note telling you about the key and medicine. |
| Aug 25 05:07:00 | 7m 00s | I am not a Monster | I wish there were some way to use that club. |
| Aug 25 05:10:00 | 3m 00s | Eye In The Sky | Mad props to your visuals and music guy. |
| Aug 25 05:14:00 | 4m 00s | Rampage Monster | A continuous beam poweroup/alternate weapon would alleviate some of the frequent clicking needed on pc. |
| Aug 25 05:20:00 | 6m 00s | They're Escaping! | It's not playable.It's missing the actual unity file. |
| Aug 25 05:23:00 | 3m 00s | Orbit | Aiming seemed a bit off. Took a while to figure out where missiles will go. |
| Aug 25 05:28:00 | 5m 00s | AM I? | Lookit me! No hands! |
| Aug 25 05:34:00 | 6m 00s | City Dragon Attack | I've been unsuccessfully trying to figure out if the people's twitching is synched to the music |
| Aug 25 06:33:00 | 59m 00s | Consume | Extra points for mood. I felt there could have been more done with the scenery though. |
| Aug 25 13:32:00 | 6h 59m | I HATE HALLOWEEN | Took me a bit to figure out the masks for the boss. Once done it was fairly straightforward. Loved the retro-beatup feel of it |
| Aug 25 13:37:00 | 5m 00s | Crazy Monster Drivers | The bike felt a bit wonky to use. How do you speed up with it? |
| Aug 25 13:39:00 | 2m 00s | Sobaken | Of the things not already mentioned, I liked the health indicator being the lights on the monster's back. Uncluttered the UI nicely. |
| Aug 25 13:59:00 | 20m 00s | HOMUNCULUS | This was a ton of fun to play through. One thing I didn't figure out is if the color of the squares at the top is relevant. |
| Aug 25 14:25:00 | 26m 00s | Monster Free | That crunching sounds makes it all so rewarding. |
| Aug 25 14:32:00 | 7m 00s | RAWR | I could stare into that laser beam all day. Looks awesome. |
| Aug 25 14:39:00 | 7m 00s | To The Rescue | I hope you plan on finishing this up and posting a post-jam version. The art assets look awesome. |
| Aug 25 14:51:00 | 12m 00s | Soul Eater | Falling though the ground still happens. There's also a spot near the beginning where you can get stuck in a corner of the caves. When you first jump up/right. Other than that it's a solid entry. A way to heal up would be nice |
| Aug 25 14:57:00 | 6m 00s | Hellish Grind | I went through a few waves. Does it go on forever or is there an end boss? |
| Aug 25 15:05:00 | 8m 00s | Psycho | Would be cool if the guards would react to their dead buddies. |
| Aug 25 15:11:00 | 6m 00s | The Dark Side of the Moon Prunes | While the game looks very charming. The waiting times are a bit too big. Is there any chance of uploading a slightly faster version? |
| Aug 25 15:20:00 | 9m 00s | Power Lich | THe chess-piece style of the creatures is very fitting considering you're a lich and everyone is/can be your pawn. |
| Aug 26 04:09:00 | 12h 49m | Soup | This was insanely pretty to look at. |
| Aug 27 04:38:00 | 24h 29m | Mornings of a Seventeen Year-Old Girl | All I do just makes her look worse. I would be the worst 17 year old girl ever. |
| Aug 27 06:25:00 | 1h 47m | Up & Away! | A lot of what I was going to say has already been covered. I just wanted to say how much I like the main character's design. |