Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Andrew
Feedback comments for LD27
Andrew's games and stats for all events →
| Timestamp | Since previous | Game | Andrew's comment |
|---|---|---|---|
| Aug 27 14:39:00 | Rob n' Chase | The character was "teleporting" short distances back and forth whenever it would collide with something which made it hard to move around. | |
| Aug 27 22:29:00 | 7h 50m | Xyloctopus | Sounds don't play on chrome and firefox nightly(latest). The octopus seems too hard to control as well. |
| Aug 27 22:34:00 | 5m 00s | Like a Lamb | It's rare that there are any games where mood is really applicable but this had plenty of it. |
| Aug 27 22:39:00 | 5m 00s | Until Death! | I expected bomb defusal games, but I didn't expect them to be so much fun. Or to have dynamic mazes. Good job. |
| Aug 27 22:43:00 | 4m 00s | Granny Death - The 10 second buff game | I will probably have nightmares about goblins in berets tonight but at least it was worth it. |
| Aug 27 22:51:00 | 8m 00s | Sands of Chime - Troll Games | The sound got a bit repetitive and occasionally I'd get ping-ponged between two rooms, but otherwise it's a lot of fun. |
| Aug 27 22:56:00 | 5m 00s | Time Tunnels | Nice idea, shame you didn't get to add more levels. |
| Aug 27 23:03:00 | 7m 00s | AGK 3000 | The webcam feed was pure genius. I wish there were more hacker-y minigames though. |
| Aug 27 23:08:00 | 5m 00s | HeliHeart | The download links are still broken. |
| Aug 27 23:13:00 | 5m 00s | It lasts longer when you're a genius | Bonus points for relativity but everything felt so slow compared to how fast I was supposed to be going. |
| Aug 27 23:18:00 | 5m 00s | Specky | I liked the keyboard controls, I eventually settled on just 4 buttons so I'm not sure if it was necessary. |
| Aug 27 23:35:00 | 17m 00s | Four Bombs | Argh minesweeper! My nemesis! |
| Aug 27 23:42:00 | 7m 00s | Seconds | By far the best use of the theme I've seen so far. Bonus points for the funny text. Looking forward to the cookbook. |
| Aug 27 23:46:00 | 4m 00s | Tiny Arena | Delightfully retro with pretty fun weapons. A selection of various arenas would have been nice. |
| Aug 28 00:13:00 | 27m 00s | i hate the dark | It's as surreal as I expected it to be but I'm also stuck at the phone puzzle. I'll check back later for the solution and will give it another go. |
| Aug 28 00:20:00 | 7m 00s | Rogue Descent | The collisions seem to be a bit off especially with the big white rectangles. At one point something purple came up to me and my health started dropping. We were overlapping(possibly?) but I moved slower and couldn't get away so I died. |
| Aug 28 00:24:00 | 4m 00s | Out of Time | My first reaction to catching the circles was to avoid the circles :P |
| Aug 29 16:05:00 | 39h 41m | You had one job | The graphics were awesome. I wish there were more things to do than hit the red button. |
| Aug 29 16:17:00 | 12m 00s | Duel | It would have been nice to have some indicator to your remaining health/number of rounds. If there was one I missed it. |
| Aug 29 16:26:00 | 9m 00s | You can't kill the Devil. But your baby can | That's an interesting kind of fishing. I was also not aware that babies are born with clothes. |
| Aug 29 16:44:00 | 18m 00s | Grab the Fat Guy | The collision seems off, I would run and jump through walls. The deceleration on the character could be higher as well. |
| Aug 29 16:48:00 | 4m 00s | GridBall | I'll agree that it needs a button to fast forward the 10 seconds. Missing jumps near the end is really punishing due to the wait. |