Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Andrew
Feedback comments for LD26
Andrew's games and stats for all events →
| Timestamp | Since previous | Game | Andrew's comment |
|---|---|---|---|
| Apr 29 09:28:00 | Black vs. White | I wish there would be some indicator showing score/life | |
| Apr 29 09:32:00 | 4m 00s | BASHLAND - Breakout Mario Mashup | I like the use of colors and the concept, but the camera follows the character a bit too closely making it uncomfortable to play for too long. |
| Apr 29 09:35:00 | 3m 00s | Battery | Awesome idea and execution. I generally tilt my device the way the character is moving as opposed to the other way but that's fairly minor. |
| Apr 29 09:39:00 | 4m 00s | Kanvas Kombat | The landscape reminds me of those old cartoons with fleas living on some animal or another. It's rather surreal. Adding idle animations as a nice touch, I wish there were some health indicators as well. |
| Apr 29 09:42:00 | 3m 00s | Mag | That was certainly intense. Has a ton of trippy-bullet-game potential. |
| Apr 29 09:48:00 | 6m 00s | The Sentient Cube | The cube sometimes becomes unpredictable to control, but other than that it was challenging without being complicated and simple without being too simple. Nailed it. |
| Apr 29 09:55:00 | 7m 00s | Def | I managed to get to only 26 kills. I've found that the AOE tower seems slightly more effective. <br/> <br/>It's a nice twist to tower defense, certainly preferable to having 50+ towers and more enemy types than you can count. |
| Apr 29 10:04:00 | 9m 00s | The Islander | The walking speed seems very slow, and I was never sure if I hit the enemies or if I narrowly missed. Either way fairly impressive achievement for 48 hours. |
| Apr 29 10:18:00 | 14m 00s | ppet -- a random tamagotchi permadeath sim | I couldn't figure out what the ball(?) does. |
| Apr 29 10:24:00 | 6m 00s | Ablaze | Plot twist: there was no passenger, it was you all along! |
| Apr 29 10:29:00 | 5m 00s | PRISMA | The red level outsmarted me. Will come back after the post-ld fatigue wears off and try again. |
| Apr 29 10:36:00 | 7m 00s | Factory Consultant | The only thing really missing is a fast forward button. |
| Apr 29 10:50:00 | 14m 00s | Winter's Bane | It's a pretty relaxing experience. The movement speed feels a bit sluggish though. |
| Apr 29 10:54:00 | 4m 00s | Bipolar Bradley | Awesome idea. I like how they all just sit there and stare at you as you gun them down/hug them. |
| Apr 29 11:00:00 | 6m 00s | ABSTRAIT | I agree that you should keep working on this, it has a ton of potential. |
| Apr 29 15:34:00 | 4h 34m | Nod | This is beyond hilarious. I never knew nodding was so effective. I'll go practice right now. |
| Apr 29 15:43:00 | 9m 00s | Grand Crusade | I stocked up on gunners early and then nothing much happened as I kept clicking through. Maybe some more types of events could be an idea to spice things up. |
| Apr 29 17:46:00 | 2h 03m | Mini danmaku | The hitbox seems as big as the entire ship, which is itself larger than the space between the bullets. I think I'm missing something vital. |
| Apr 29 17:52:00 | 6m 00s | Please Ignore The Dancing Llama | Mmm.. <br/>mmm? <br/>mmm! |
| Apr 29 21:30:00 | 3h 38m | Mini-Malicious - when the bit bugs byte | The boss seems to get disturbed regardless of my interaction. Am I missing anything or is it timed? |
| Apr 30 14:14:00 | 16h 44m | Slice | I kept seeing xp values pop up but it wasn't immediately clear what that's used for (the items at the end of the level maybe?) |
| Apr 30 22:57:00 | 8h 43m | Minimalist Horror Story | The thing in the basement, was that the potato? |