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Feedback comments for LD33
the31's games and stats for all events →
| Timestamp | Since previous | Game | the31's comment |
|---|---|---|---|
| Aug 26 02:54:00 | Camp Starvation | I was looking forward to this one (got to it through a blog post) but everyone seemed to move slowly. I'm talking walking-in-place slowly. Weird bug! Here's a gif: http://i.imgur.com/DaMIwVG.gif <br/> <br/>I'm refraining from rating. Nice music and ambiance though! | |
| Aug 26 03:23:00 | 29m 00s | Loveless : a multiplayer story | Wow, cool art, music, and story. I felt like the game wasn't very responsive to my clicks sometimes, but maybe that's just Unity. I also don't quite understand how the ending works... why is it that one person saving themselves kills the others? And who would want to do that? The characters have their differences, but it doesn't seem to me like they would kill each other. I really liked the story, it just felt like the ending didn't quite fit. |
| Aug 26 03:35:00 | 12m 00s | The Empty | Neat graphical style! I didn't really understand the story, or what causes the main menu to reappear, though. |
| Aug 26 03:57:00 | 22m 00s | Star Savior | Cool use of the theme! I like the reversal and second reversal. I much agree that the gameplay is kinda slow, though. It's also hard to read the white text on the suns (?). I noticed in the last level that you couldn't go down where the text appeared--maybe a semitransparent background would have helped readability. If the text gradually appeared it might have drawn my eye better too. Neat idea! |
| Aug 26 04:06:00 | 9m 00s | Monsters In The Dark (Bugged) | Worked fine for me in full screen on fantastic mode. The "throttle and turning" movement was unexpected from a 4-direction game, but it wasn't confusing once I understood it. It was somewhat amusing that the red rectangles screamed. :) The loop and sound effects were kinda repetitive though. Good first LD, it has all the components of a game which I can't always say about my entries! You'll only get better the next time! |
| Aug 26 04:14:00 | 8m 00s | Ogre Ball | For me, the normal enter key worked instead of right shift to make the right ogre throw. <br/> <br/>Funny idea! I don't have anyone to play it with, but I played around with it. It *seems* like it would be easy to just dodge the other player's throws, but who knows. Fun sound effects. I didn't see any scoring mechanism, but maybe that wouldn't be necessary for it to be fun. |
| Aug 27 03:06:00 | 22h 52m | Camp Krupa | Ha! Not a lot of interaction, but very funny story. |
| Aug 28 01:03:00 | 21h 57m | You Are What You Eat | Interesting idea, but I had no idea where to even begin considering aspects. I also didn't see any shoppers--would have been interesting to see how they reacted to my inexplicably green skin. An interesting concept, but I think it was pretty unclear what to observe to make any conclusions. |
| Aug 28 01:06:00 | 3m 00s | The Terror of the Night of Day | I'm confused... is this android-only? The cloud build service says it's only available on android devices. |
| Aug 28 01:33:00 | 27m 00s | Tentacle Blockade | Nice! I agree it could use some variety--once I figured out what was causing the damage I just dragged ships to the left a bunch and seemed to do alright. But the graphics were really neat and I liked the fun cargo. |
| Aug 28 01:49:00 | 16m 00s | Monster | I can see why you wanted a vehicle at first, that would have been neat! Interesting to contrast your story against what I had in mind. The narrative was very abstract in my opinion, so I was trying too hard to link the choice to the rest of the game. I chose "kill one to save millions," so one idea (although I certainly didn't think it was "right") was that these beings had taken me to Mars to show me these things that represented the war of humanity, which they stopped in exchange for my life and understanding. I was going to try it again to see if anything changed with the choices, but I'm glad I refreshed this page first--the character did move pretty slowly. A nice experience. |
| Aug 28 01:54:00 | 5m 00s | Robo Monster Hunt | Very nice art! I had a few issues with the gameplay though: the WASD movement being rotated 45 degrees made it harder for me to know where exactly I was going, and I couldn't quite figure out where the cones of vision actually were. |
| Aug 28 02:07:00 | 13m 00s | Free Me, You Idiots! | Awesome idea, wish there were more mechanics. After figuring out how it worked it was just a matter of waiting for enough guys to come along. |
| Aug 30 05:02:00 | 50h 55m | MonsterCave | Ended up $100 short! Neat idea. Took me a while to realize, but this is sorta like a tower defense game. I think some more variation would be nice--in the end I found myself just getting the two high-tier items and scaring people as they went further. Didn't miss anyone on the last 4 levels this way. I also couldn't quite tell how far away the props scared people--kind of a problem for big groups: are they only scared if they "see" the prop or is it just a certain distance away from it? Enjoyable playthrough, though. |
| Aug 31 03:29:00 | 22h 27m | Burden | Man, I wish I could get further, but I couldn't make it to 500m so I N/A'd the theme category. There were some duck areas that seemed impossibly long leading up to 500m--maybe I just couldn't get the jump-cancel-slide concept right. Anyway, great looking game, and I really enjoyed the audio. The parallax was really nice and the obstacles were very visible, although I might not have understood the hitboxes quite right (leading to my inability to complete it). I had some problems running it on Win10 earlier, but installing OpenAL fixed it. Good work, team! |
| Sep 7 16:07:00 | 180h 38m | Bloodworm | Wow, this is the best. It took me a little bit to realize why I was only sometimes falling, but I figured it out soon enough--brilliant! Would be nice if the camera didn't snap (falling seemed kinda chunky) but that's really minor of course. Freshest game I've played in a while. |
| Sep 7 16:57:00 | 50m 00s | Street Murder | Fun little game! I see a lot of ways this could be expanded, but the base mechanic is quite interesting. I like that you played the theme straight to an interesting end. |