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the31

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TimestampSince previousGamethe31's comment
Dec 14 04:59:00 The Tree Neat idea, I like the simple integration of the the two themes. (And nonviolent combat? :) ) I couldn't quite get the hang of it though: I couldn't tell when the rabbits were going to get on-screen so I couldn't avoid them well enough to grow the tree.
Dec 15 06:47:00 25h 48m Reap Wow, I'm amazed as usual. I played without reading the description and it was all discoverable enough to get close to the end--I had both maps, but for the life of me I couldn't figure out where the treasure could be. I took screenshots if you're curious how it turned out for me. <br/> <br/>On top of the top-notch graphics, audio, and feel, it's impressive that the map was procedurally generated. Nice!
Dec 15 07:30:00 43m 00s Melissa - A Game of Choice I got a text message? Facetime? But there's no signal! ;) <br/> <br/>Wow, what a gruesome game. I don't know if there's quite enough to go on for me to assemble a plot, but I've got a few ideas. Very interesting, and very impressively done. <br/> <br/>Two nitpicks: even though the buttons were "Z" and "X", those keys don't press the buttons. Also, I spent some time watching the same phone choices over again because there was no way to tell if it was always just going to repeat. In the end I assumed beat = advance, and there's one phone scene per section. <br/> <br/>Another thing I noticed is that when I first played the game I left it open on a tab for a while, and when I came back there were no Z or X buttons. So I guess I could have made the choice to stop there and be a decent person, but I obviously refreshed and played it.
Dec 16 03:46:00 20h 16m A years growth Nice to see a peaceful game. Good atmosphere! I think I missed a bit of dialogue, though, because everything's on the "2" key that I was spamming to pick stuff up. I really liked the simple and natural story... growing some crops and growing as a person.
Dec 16 04:08:00 22m 00s Yarnful Days Interesting idea, it was nice to watch the yarn flow around. After cleaning up the green and blue yarn I didn't receive any other messages, though, and I gave up. The controls did seem kind of "sticky" especially on angled ground, and it was kind of frustrating that left and right seemed slower than forward and back, at least until I figured out that the mouse moves the camera. (Then I held W and let the camera do the work.) <br/> <br/>Looking at that pile of yarn in the screenshot makes me think I missed something. Dang. :/
Dec 16 04:28:00 20m 00s Elenesski's Two Bar Interesting idea. I think I might have preferred if the two keys were each different lines of melody--it seemed a bit simple. For me, the simplicity didn't make it easy, though! I found it pretty hard to keep the rhythm in my head. Maybe I'm trying to self-analyze too much, but it seems like the notes seemed kinda random and distracted me from the drum rhythm I was trying to replicate. Some unique "the circle is repeating!" sound would have been very useful too. The beats just didn't seem meaningful in my mind, so I couldn't keep track of the whole circle. <br/> <br/>A nitpick (although small things like this matter in rhythm games): the beat seemed to come before a hit could be accepted. If I followed the rhythm like I would in another game, I would hit snares (even when just learning in space mode). <br/> <br/>I really like the tutorial, by the way. A ton of games (mine most certainly included) aren't easy to play as self-contained games, but this one certainly was. <br/> <br/>All in all, cool game, I just think the core gameplay could have used some extra things to make the patterns more memorable. Nice job!
Dec 16 05:23:00 55m 00s Ascending Roots Wow, dastardly puzzle platformer you guys made. Nice! I've gotta agree that what it needed was some polish: I think it was too unforgiving for how relatively slow it goes. Especially on "Into the Trees", I would get far into the puzzle and accidentally water some random ground next to the plant I wanted to water. Increasing the speed or decreasing the punishment would be nice, I think. (Walking into fire could just push you back instead of killing you, you could prevent watering unless it's going to do something, and maybe even shrink the levels where possible so there isn't as much walking.) <br/> <br/>Art and sound were great. There were a few things that didn't quite mesh (or maybe just two: the hand-painted-looking bush and glowy watering cans stood out) but overall it was a very nice style and mood. <br/> <br/>After reopening it to see what level it was that I quit on I noticed that my progress wasn't saved. :( I noticed that it put me back in the level when I went to the title screen, so I was hoping it would. Oh well! I had some good fun with it.
Dec 16 05:59:00 36m 00s Sphere Co.™ Nice atmosphere and graphics. I liked the ambient audio/music, and the art style worked well. I do think the sound effects were a bit basic to match the overall audio, but it was ok. Story matched too. <br/> <br/>The gameplay didn't seem very new, unfortunately. I felt like I had two choices: do loops with the movement keys and time hitting space when I'm aiming at the enemy, or mash spacebar, hoping to hit the timing right. I managed to beat it using those two strategies, going for dodging loops when my health got low. <br/> <br/>The theme also didn't feel very well integrated. Not sure if I missed some connections, but the "gun grows your health" mechanic is somewhat "standard" in games now, named lifesteal or health drain or something like that. Now that I mention that, though, I notice you've opted out of theme rating. Fair enough. :) <br/> <br/>That all said, the basics are there for a directional shooter. Good luck on the post-compo work!
Dec 17 02:00:00 20h 01m Snek - A modern snake clone for millenials Simple, with neat music. I hit an annoying bug where everything stayed on screen from the previous life after respawning. It made it really hard to navigate. It was also really hard to tell whether or not I got all the circles on each level, especially when there got to be more than three or so of them. <br/> <br/>Zoom worked for me to get a larger play area.
Dec 17 02:21:00 21m 00s EGO Just barely turned him into a soccer player. The hints helped, but those are some bizarre things to say.
Dec 17 02:35:00 14m 00s for the trees Nice little game. I've gotta agree about the movement, though: having the player move faster than anything else on the screen has a weird feeling in an otherwise ambient, relaxing game.
Dec 22 22:26:00 139h 51m Harlequin Cool game! Not hard to understand, but I can imagine some interesting strategies coming out of it. I agree with others that the difficulty ramps up a little too quickly, and I think it would be more compelling if the enemies formed patterns rather than appearing apparently at random. The patterns would emphasize the strategy aspect rather than being a purely reaction-based game, I think. Neat stuff here. <br/> <br/>One thing I wish it had was alternate controls--even just the left and right arrow keys. My mouse right now isn't the greatest, and it would be good to have some symmetric-feeling controls I think.
Dec 22 22:48:00 22m 00s Frogtale Nice little game. Not too difficult even with a trackpad! I really liked the story and lightheartedness of it all.
Dec 23 01:18:00 2h 30m The Uncertainty Principle Interesting idea, although I feel like more could have been done with it. It was hard to tell what the consequences for some actions are... I won once by doing something then heading to the escape pod, and again just by mashing keys. Neat art and style, though.