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the31

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TimestampSince previousGamethe31's comment
Dec 8 04:09:00 Snow Buddy Loves You: A Snowoperative Adventure I built the home myself, and managed to reassemble my friend and escape! Except... he didn't make it all the way in, fell off, and died. <br/> <br/>Very cool! The snow mechanic was awesome, and throwing the house together was very intuitive. I wish I had someone to play this with, but it was fun even on a keyboard. It would be nice if aiming was better, but that's why you recommend a gamepad! <br/> <br/>The art's a bit simplistic--what are those enemies?--but overall, it's easy to understand what's going on. <br/> <br/>☃☃
Dec 8 04:19:00 10m 00s Snakkke Huh! I think I might understand what's being displayed, but I can't quite figure out the controls. I think it moves way too fast to be playable, even on "Too Easy". <br/> <br/>The death sound effect is also amazingly loud! Maybe it has to do with the nature of the sound--when I have my volume low enough to bear it, I can't hear anything else. <br/> <br/>Neat idea, and it seems like a good way to control it.
Dec 8 22:43:00 18h 24m Deep space infection Cool graphics! Normal twin-stick shooter, but hard to control--no friction, and only one movement key works at a time. (You can use a "if this key, add one to x vel, if this key, add one to y vel" approach instead of else ifs to avoid this in the future.)
Dec 8 22:47:00 4m 00s Dayo Works for me, now! Funky music, and interesting swirly background. Not quite sure why the goats change in size with distance, but I was able to go around and eat them all. Some strange collision on corners, too: able to slide into walls by approaching them in certain directions.
Dec 8 23:01:00 14m 00s Screen Mover Great concept! I had a similar idea when brainstorming, but I didn't think of only updating on-screen objects. The combination is great. Perfect take on the theme. <br/> <br/>It would be nice not to need to repeat the first section to get back to the moving red barriers, but it's short enough that it didn't end up mattering. Cool!
Dec 8 23:05:00 4m 00s Cubelicious Cool idea, just wish the physics were more consistent. I'm not sure when I'm allowed to move after getting to a corner, and I managed to tunnel my way into the center of the cube from there.
Dec 9 17:35:00 18h 30m Space Battle - Multiplayer Nice, don't see multiplayer often! Was lucky enough to encounter a few other players and battled it out for a few minutes. Fun game! It seemed like missiles weren't very useful because everyone just spammed bullets all the time, but it's very cool that you were able to implement all this in the compo.
Dec 9 18:12:00 37m 00s Orion Wow, awesome! Cockpit simulations are really neat, I just wish you had time to put in more content! Great audio and visuals, and great atmosphere. Even though the game's on a single screen, I felt like I was on a trip to Mars. (Apparently it's very close to Earth. ;) )
Dec 9 18:31:00 19m 00s Mr Snowman Visits Forbidden Temple A solid Wat/Wat! Great ending, impossible-to-understand maze. Good graphics, nice touch making it so you can rotate around the levels to check them out. And, of course, great audio.
Dec 9 19:06:00 35m 00s Bad Television Difficult, but I beat it! Got stuck in the television frame on the win screen, but that thing happens. <br/> <br/>Really liked the graphics and music--cool style! The gameplay was tough, but doable: pressing x so much was a bit tiring, and I never quite got the pipe boss' patterns down, but I ended up not needing to. Honestly I usually don't like boss battles, but this was still fun and very thematic.
Dec 10 06:28:00 11h 22m Screen Ego Aegis Cool! It took me a bit to see the circles, but I managed to get a decently high score, I'd say. I liked the cute graphics.
Dec 10 06:49:00 21m 00s Gridception Wow! Impressive! It's easy to forget that you can push multiple blocks at once sometimes, but the puzzles are really fun. It was sometimes frustrating to make little mistakes pretty far into a puzzle, but the checkpoints were as good as I imagine possible. (And I can certainly understand not including an undo stack!) I really liked the "ending", too, great work! Graphics could use some polish, but that's just one minor factor for puzzles like this.
Dec 10 07:00:00 11m 00s Sorry the Snowman Haha, awesome. Almost shouted when I got a radio and the windows rescrambled! Sometimes had an issue where a window wouldn't focus when I clicked on it... strange. Awesome idea, and congratulations on beating voxel's challenge. :)
Dec 10 07:04:00 4m 00s Scarecrow Ha, the music is totally not what I'd expect with the visuals, and I think that adds to the hilarity. Nice work!
Dec 10 19:51:00 12h 47m Creative Defense Targeting priority seemed weird, letting guys through that I thought I should be able to take out. (Hard to tell, though, without any sort of health indicator.) Other than that, good implementation of a normal tower defense, with a "turret base" idea that I hadn't seen before. Doesn't have the typical selling mechanic that would have been useful to get a anti-tank turret. I wasn't able to get very far, strangely enough, although other people apparently found it easy. Maybe I'm just no good at this genre.
Dec 10 20:17:00 26m 00s Serenity Awesome. Great atmosphere, music, audio, visuals, everything! For theme... maybe you could have given the option to bump up the window size for people with large enough monitors? I think trading adherence to the theme for this awesomeness of a game was a good deal, though!
Dec 11 01:01:00 4h 44m birdsong Incredible! I wasn't able to beat it this time playing it (wish there were a save option--then again, next time I'll be using the branches more strategically) but I'll certainly be coming back. Great graphics and atmosphere, and excellent use of the theme. A few times I collected items and I couldn't tell what they were--I can certainly understand not having time to make it clear in-game what everything is, and I can tell by reading the description more thoroughly.
Dec 11 07:55:00 6h 54m Quiet Life Huh. I like the idea of reducing the ways that you can interact with objects to the point where you don't need any explanation to discover new combinations, but I wasn't able to figure out how to make anything other than the axe! I really liked the concept, just wish the tips went a tiny bit further.
Dec 14 21:41:00 85h 46m Pattern Puzzle I won! But I had no idea what I was doing. Brute force seemed to be the only way, since there were no established rules at all. Does the position of the tile matter? Are the various shades of gray within the tiles different? (I notice that they are typically matched with color, but definitely not always.) The sound is also very aggressive, I'd agree. There are a bunch of ways to expand this to make it more fun: maybe at the core of a polished game this could be the gameplay code, but as it is I just can't make much sense of it.
Dec 14 22:06:00 25m 00s The Murderdome Nice! I really liked the style of the music and graphics. Not the most innovative use of the theme, but it's there. There are enough enemies by level 5 that it feels like luck--maybe obstacles for bullets would add some more strategy? Would be really neat if the game led into a boss and there was some story to it, post-LD.