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Zarkith

Feedback comments for LD32

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TimestampSince previousGameZarkith's comment
Apr 22 12:27:00 Ex-Sword-Stential Crisis Best entry I've played so far! Aside from trying to climb hills with almost no momentum, I loved every minute of it. :D <br/>I didn't see much point to jumping though, especially since all of the animals seemed to corral themselves in the starting area. Not that that stopped me from jumping around everywhere or anything. :P
Apr 23 05:32:00 17h 05m Mountain King A shame the enemies don't get more health or move faster in later rounds, would've made this much more challenging. By the time I got enough damage to one-shot them it got pretty boring unfortunately. <br/>It looks really good though, and definitely has a lot of potential.
Apr 23 11:32:00 6h 00m Spinnicus I love the style of the skeletons, it reminds me a bit of Grim Fandango. :D
Apr 23 12:31:00 59m 00s Unconventional Earth Best time: 33 Seconds
Apr 23 12:51:00 20m 00s The Penanggalan! So that was... a thing... that I played... o_o <br/> <br/>...and loved. :&gt;
Apr 24 08:46:00 19h 55m Rhythm Gunner Oh my goodness oh my damn it's a Super Crate Box rhythm game! :O <br/> <br/>&lt;3 &lt;3 &lt;3 <br/> <br/>Would be nice if the flying enemies' bullets didn't go through platforms. It's hard enough trying to dodge the spikeballs while also getting yourself in a good position to fire on the next beat.
Apr 27 13:32:00 76h 46m Throw Junk at Aliens This was very satisfying to play. You really nailed the player feedback. I would've liked it to be a bit faster paced though.
Apr 27 13:41:00 9m 00s Zero Point I found it a bit difficult to react to enemies as they came on screen because of how fast I was moving. Zooming out the camera would really help this game a ton. <br/>I wasn't really bothered by the inertia though. It didn't take long to get used to, and if you guys work on this more it might be worth considering designing around it.
Apr 27 14:46:00 1h 05m Lollihop This is one of the absolute very few games I've ever played where I can barely figure out where I am in 3D space, and all you needed to avoid this was to give the player a shadow. <br/>I really loved everything else about the game, but that just killed the whole thing for me. :(
May 1 17:04:00 98h 18m Hugline Miami Not really much of a hug when you're just shooting hearts at a distance now is it? Call it hugs all you want or make the projectiles cute, but that won't make the mechanics of your weapon anything close to unconventional. (Kind of a jab at all the entries that do this, not just yours. It's been irking me all week and I need to get it off my chest somewhere.) <br/> <br/>I would've liked to have been able to change my mask after dying since I just wanted to see how they all played, but ended up stuck with my choice even if I found I didn't enjoy it. <br/>The slow speed of the characters also hurt the game a bit, as with each restart of a level it became more and more tedious. If the entire game were more fast paced in general that would have not only alleviated this problem, but made the entire game as a whole much more fun to play. That being said, it was still fun as is, just not 4 or 5 stars fun. <br/> <br/>Score: 99300
May 7 05:33:00 132h 29m Curiosity Despite the lack of a map or radar, I managed to find all 70 parts! :D <br/> <br/>The last one had me stumped for a while though (far left). Not gonna lie, that was a pretty lame spot, but I guess it could've been worse. (Like above the spiral in the top-middle, even though I almost cheese'd my way up there. Damn you parachute cooldown! *shakefist*) <br/> <br/>This was super fun despite its lack-of-time induced flaws. I'd love to play a bigger and better, more polished version.
May 9 04:43:00 47h 10m Ninja Swapper That last level desperately needed to be split into two or have checkpoints. It wouldn't be so bad though if the cannon enemies didn't have brutally unfair reaction and firing times. <br/> <br/>Did you have anyone from outside your team playtest this during the Jam? If not, you should strongly consider this for the next LD.
May 11 13:06:00 56h 23m Square Sprint Somehow I managed to beat it with 231 clicks in 02:31. O_o <br/> <br/>This is exactly what I love to see from LD, fun games with super satisfying player feedback.