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Feedback comments for LD32
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| Timestamp | Since previous | Game | Wumbo's comment |
|---|---|---|---|
| Apr 22 22:08:00 | Bullet Time | Really funny game! Love the concept, and, more than anything, the hilarious little sayings the guy has. "People don't kill people, bullets kill people" was my favorite. <br/> <br/>Hey, I would love it if you could give me some pointers on how you did that banana on the guys head. I was trying to get the same thing in my game: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37149 with hinge joints, but it glitched up when I turned around (flipped the xScale). If you're interrested, feel free to email me at myWumboGames@gmail.com | |
| Apr 22 22:10:00 | 2m 00s | Pizza Panic | I wasn't able to play the game since I couldn't find it on your company website. Are you sure it is there? |
| Apr 22 22:26:00 | 16m 00s | Ghost in the Machine | Lol, I didn't realize that I was suppose to click the thing that said, "Time passes for a few moments pass and you watch a blank screen," so I just sat their looking at my screen for like 3 minutes. Seriously, though, that is the best text-based game I have ever played. Great idea, what I played was a good length of time (about 25 minutes, I think) for a LD game, but I did burn to death because I'm a bad, unworthy person... (IF ANYONE IS READING THIS, DON'T STEP ON THE PLATFORM!!!) Very innovative game! |
| Apr 22 22:38:00 | 12m 00s | The Murderers of Originality | Hi, <br/>To start with, I thought the voices were hilarious at first, but they got a little old after a while. But considering that most people only play these games for like 5 minutes, I think it was a good decision to add. Getting stuck on walls, kinda got annoying after a while, and the game had some work to be done in both the art and (surprisingly, considering you were using Unity) the physics (You need to harness the powers of Newton and make people fall faster!). If you could make it a bit more responsive and easier to predict where you will go once you jump, I think that will take care of the difficulty. Good job, and hope to see you next LD! |
| Apr 22 22:53:00 | 15m 00s | Expand-O-Ray | Cool game! First off, loved the robot. Great job modeling him. I also loved the Star-trek-y kinda voice that gives you instructions on how to do stuff. Audio art and game play (though it is kinda easy) work great for what they are suppose to do. <br/> <br/>The one problem I had, which is certainly a result of the 2-day time limit, is the glitches that didn't really seem all that hard to fix. Namely, the last level has such a long walk and the wall ends that it feels like you just glitched into an area that you weren't suppose to go to. Also, the wall-hanging Unity problem never got enough attention (I spent hours trying to fix this, you need to put an object in front of the character, and check if he intersects with a wall, and then not let the player move forward if this is the case). Finally, the camera getting stuck in the ceiling got kinda annoying after like the second time it happened. What you could have done is just not make the level come out as far as it did, so the camera would have just been looking at the edge of the block, instead of being inside it. <br/> <br/>That feels like quite a big list of complaints, but take it lightly! You made a great game, and with just a few more hours put into it, it would have been nearly perfectly polished and much more professional! Nice Job! |
| Apr 22 23:42:00 | 49m 00s | Hello Darkness: My Old Friend | Hey, good idea for the light-creating enemies, and (if I am understanding the puzzles right,) the levers that shut off the lights but open the door. Some things to fix/criticisms, if you are still looking for them: <br/> <br/>-Unless there is something wrong with my speakers, I don't think your game has any sound. This begs the question, why do you want us to rate you on sound? <br/>-I don't know how you did animation, but if you are using Unity, I would highly recommend checking out the animator feature: http://unity3d.com/learn/tutorials/projects/stealth/player-animator-controller, or you can see an example of how I did it:http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37149 <br/>I noticed quite a few instances in which I was jumping but it showed me running, or running and I looked like I was just standing there, et cetera, so you might want to at least take a quick peek, even though it can be confusing at first. <br/>-I ended up getting stuck on a light-bug with 6 legs (and had to restart, twice) when I was trying to get to a lever in the corner that he was guarding. Maybe make it so that you move away from him when he touches you or something, so you don't get stuck on top of him. <br/> <br/>Yeah, that's all I could find. Cool idea for a game, and keep up the good work even after everything is over so that you have an awesome, polished game to show off! Good luck! |
| Apr 23 00:26:00 | 44m 00s | Backfire | Wow. This is by far the best game I have played so far. I absolutely love the art, excellent job! The music is great; it reminds me of like a Mario kart-Pokemon kind of style, which I love. This is extremely polished, and, while slightly more difficult than average, rewarding enough to be worth it. I'm sure you will do excellent in the rankings, and would be honored if you could try my game out and give some suggestions. If you're interested in having more of a conversation, and less of me just talking to a text box, I would love it if you would email me at: mywumbogames@gmail.com, or at least check out my game and let me know how I can improve: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=37149. Thanks so much! |
| Apr 23 00:28:00 | 2m 00s | Turbo Super Smash Battle Chicken Royale Between Worlds Ultimate HD Remix and Knuckles | The web page link didn't work for me because the connection timed out. |
| Apr 23 00:45:00 | 17m 00s | Un-Convention | I get it, the Un-conventional weapon. Yep, I'm smart like that. Seriously, though, fun game. I love the games where I get to shoot an all-powerful (but really slow) laser down from the sky and drop atom bombs on people. I played like 5 times because it was so addicting and my best score was 870. Fun game! |
| Apr 23 04:33:00 | 3h 48m | Dungeon Balls | Really cool idea, but I find it WAY to hard. It might be that I am just terrible at timing and predicting trajectory, but I feel like it starts off at a difficulty that should be at least 5 levels in. Cool music and art, though, if a little simplistic (but its LD, so everything is simplistic!) |
| Apr 23 04:46:00 | 13m 00s | I Hate Golf | Wow! Great game. Though the art could have been a little better, the music well made up for it. The sound of losing was so satisfying and the background music was so calming that I didn't really even care when I lost, unlike most games of this nature. I LOVE the feeling of being able to ruin other people's days (does that make me a bad person?), so this was really fun (it was a lot like the un-convention game, you should play that one too, the music isn't as good though). Nice game! |
| Apr 25 17:51:00 | 61h 05m | Democracy | Nice entry. I like the concept of the game and understood the story right away (since you explained it in the game), but it took me a while to figure out what was a bug and what was a robot. I was really getting into it towards the end, and I think I managed to beat the game (There wasn't a next level button). The only suggestion I have is to make a you beat the game screen, because that makes the player feel good about themselves, and try to add some levels where there is a bit more strategy than just placing down your extractor and spamming w next to it. That said, I did really like how the tank-robots looked, and loved the story behind it. |
| Apr 25 17:57:00 | 6m 00s | There Is Nothing In This Endless Expanse. | LOL, wonder until you're tired and then move on. That's a 5-star rating for humor, without a doubt! Seriously, though, I really liked the paralleling with the stars and I really liked the shooting star that you would see once in a while. I think this would be a pretty cool screensaver. If you make a goal with it, though, that would make it a lot more fun! |
| Apr 30 10:48:00 | 112h 51m | The Rock the Paper and the Scissors | Great game, love the way you incorporated the western theme! Also, I loved the graphics and the really cool background music. Great job! |
| May 2 03:22:00 | 40h 34m | Natures Revenge | Cool idea, love the way you interpritted the theme. Maybe consider adding a speed up button so that you don't have to sit there and wait for the sunflowers to grow, and can keep playing different levels (also level 4 is really hard, I couldn't figure it out, but level 5 isn't nearly as bad). Cool idea! |
| May 2 03:39:00 | 17m 00s | Zolf | Cool game. I loved the physics of it and think it would have made a great golf game on its own even without zombies! Personalty, though, I struggled with hitting the ball on accident when trying to get close enough to swing at it, and ended up just kicking it around like a soccer ball more effectively, though maybe this is just me being bad at the game. |
| May 2 03:49:00 | 10m 00s | Bell of Souls | I don't think I quite understood what to do. I found a lot of green spirits (and blue water I think) with my flashlight that was about as wide as a laser, but I couldn't find any other way to get rid of them without beating the drum thing, which costs my own guys life? I do think it would have had a much better mood with spooky music and grey-er graphics, but I'm not very good at that theme myself. Cool idea, though. |
| May 9 16:37:00 | 180h 48m | Ice Cream Fire Fighter | Cool game, I really liked the sound effects in it. I don't know if this is intentional or a bug, but when there was a fire on the left building (like 5 floors up or something), I made a chocolate row that drew a line through him, but didn't put out the fire, which caught me by surprise. Cool game, nonetheless! |
| May 9 16:45:00 | 8m 00s | Dueling Time, Sir! | Great game! I loved the little things each player said and the fact that you could choose your mustache. I would have liked, however, specific sounds for each weapon when it was used (though the background music was great), as well as more of an introduction to the strategy of when to do what, because I didn't quite get what to do for a while. |
| May 9 17:00:00 | 15m 00s | Defence the castle of dreams | Really cool game-especially the content of it. I liked the fact that you could choose your weapons and that they each had unique powers (though I felt the shovel was a little too good and the mushrooms just bought you some time), mainly because that isn't something I have seen anywhere else. However, the lack of music hurt the feeling of the game and the art really could have used a bit more time/detail. <br/> <br/>Cool game though! |