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Anas Azmi

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TimestampSince previousGameAnas Azmi's comment
Apr 20 02:05:00 War of Ideas It's a bit hard to see which country you're clicking. Also, it's confusing at first when it's not obvious as to how to perform an action. Still, it was fun. I like how each country has attributes that mirror (to an extent) their attitudes in real life. I also like how simplistic the UI is, once you get the hang of it.
Apr 20 07:50:00 5h 45m Nature's Assault I like how you don't just manage the tribes, but also the land itself. I also like the procedural generation for the land. It keeps the replayability fresh. That said, I wish there would be more explanations as to what each action does. Also, perhaps put a bit more emphasis on how much Mana you have left, since it feels like it blended too well with the other UI elements. One more thing, this may just be me not liking god games that much, but it felt a bit tedious after a while, considering that how long you play depends on how fast you press. Overall, good game. I can see a lot of effort put into making this.
Apr 20 09:02:00 1h 12m The Power Of Love This seems to be your first 3D game in LD. While I applaud your effort in trying Unity out, I personally would stick to 2D, especially in a Compo and if you're not familiar with an engine's workflow. I had the same idea, but backed out before I started. <br/>I like the idea of using the power of love to turn zombies into humans. It's a good look at the society nowadays.
Apr 20 11:21:00 2h 19m Stoned Scarecrow Gorgeous sprites! Also, weirdass setting, definitely good! Somehow reminded me of Trio the Punch, in a good way. Although I wish I could've fired more. The firing rate IMO makes it really hard to get XP. And the lack of music makes the whole thing feel a little empty, so I think that having music would make it way more enjoyable.
Apr 20 11:37:00 16m 00s EXECUTION Awesome graphics! That's definitely the best part of the game. Also, the mood (and the background music accompanying it) fits nicely with the message you're trying to send. Although the ending can be interpreted as a weapon (in the sense of "how do you stop this", rather than "how do you fight this"), it takes the player out of the game, and the connection with the theme is quite tedious.
Apr 20 11:49:00 12m 00s Animal Brutality Definitely fun, because where else can use a giraffe as a weapon!? The graphics are simple, but fit right into the game. I'd suggest you go for black humor, though, maybe by using a bone breaking sound effect when hitting an animal, and perhaps adding high-pressure blood particle effect. the latter might take up development time, though.
Apr 20 12:04:00 15m 00s Super Beanja Best weapon among the entries I've played! Although the visual mood is kinda dark, the weapon kinda takes that away, so I can't really say how I feel about that. Awesome graphics, though maybe you can find a bit more time developing weapons (like maybe use the fact that the player is a bean). All in all, fun game! Deadpool would be proud.
Apr 20 12:09:00 5m 00s Get Them Fed! - by Effinjay Studios That's certainly an unconventional weapon! The shading also works with the absurd setting. Though I feel that the music kinda ruins the mood. I feel somber while playing it. Also, maybe have a sound effect when the ball-monster-thingy eats the egg? It would give the thingies a sense of depth, because right now all I see are red circles.
Apr 21 23:32:00 35h 23m Nunchukkats This game is HARD! Still fun though. Though I can't really recognize the cats without the meows. Also, the precision needed to use the nunchuks is hard for me.
Apr 21 23:39:00 7m 00s Flash Escape Oddly, I can see Keiji Inafune laughing here. Anyways, fun game! Though I don't really like platform hells like I Wanna Be The Guy. Using dashes is not that unique (or maybe that's just me), but it's certainly an unconventional weapon. <br/>Maybe you could put a game over screen so you get breaks between continues (especially since you're going to listen to the same music all the time).
Apr 21 23:47:00 8m 00s Tongue Lash Wow. This is nightmare fuel. And I don't like horror. So I might be biased. Anyways, good job taking your time sculpting the models! It, along with the growl, really adds to the creepiness. It really sells as an horror game, so it wasn't fun for me.
Apr 21 23:53:00 6m 00s Protector Of The Shrine It was quite difficult for me. Using a mouse in an RPG where your main weapon is close-ranged is not fun, though that may be what retro games were. The song made everything hilarious, though I can't really see it as a main weapon.
Apr 21 23:59:00 6m 00s What Lurks in the Dark Great game, if you're into horror. Also, it wasn't very clear as to what exactly I should do. And there doesn't seem to be a way to fight against the monsters, so I don't know if you can call the flashlight a weapon.
Apr 22 11:37:00 11h 38m Battle of Tolzford I like the aesthetics and humor. It really helps the unconventional weapon stand out. The graphics are simple, but works out well. Though it doesn't seem that the boss deserves its title...
Apr 22 12:03:00 26m 00s Agent Of Souls Good game. It's just that it's too hard to pass the 4th level (though maybe I just looked at it the wrong way).
Apr 22 23:15:00 11h 12m Bloomp Purple Smooth movement, nice weapons (the only weapon that's not really unconventional is the bomb), great level design (and thanks for the ability to use 1-7, though that could've been more obvious in-game). The music is a little repetitive, though. And indicating that you've won instead of looping back to the beginning would've been good. But good game!
Apr 22 23:30:00 15m 00s Miroir du Mort So polished! Good level design too. I like the fact that you're also damaged by the light, as if you're the same creature as your enemies. Kinda reminds me of Boktai because you use light to defeat an enemy, you require some thinking to pass a level, and (specifically in Boktai 2) your weapon can be your enemy. All in all, fun game!
May 1 14:37:00 207h 07m Aliens! I need your D.N.A. I like the mechanics, graphics &amp; sound. It's just that it's hard when you have to choose the right genes, learn what ammo does what and avoid enemies all at the same time. Perhaps a description of what each ammo does, and how much damage it does to the aliens, would make it easier.
May 1 14:45:00 8m 00s Radisheriff Fun game! There's no music, but perhaps it doesn't really need any. Solid gameplay, no bugs as far as I can see, nice graphics.
May 1 16:05:00 1h 20m You Can Shave the Baby It's quirky, but fun! Didn't expect a WarioWare-style game here. Though it wasn't clear when I had to use arrow keys and most of the interface focused on the cursor.