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| Timestamp | Since previous | Game | The4thCircle's comment |
|---|---|---|---|
| Apr 21 12:49:00 | Dreamscape | Particle effects slowed it a little on my machine, but that could just be my machine. I loved the colour mechanic. | |
| Apr 21 13:05:00 | 16m 00s | Stupid Bird | I think I might have encountered a bug, the first time I played it through I got Helping, Unity by chance, then seeing multiple endings tried to get them all. For some reason though I was unable to get beyond helping? As no matter which option I chose in speaking to the man, it took me to the ending where the man dies. I get the impression that "fly away" in that first conversation is MEANT to let me go get the fish but it just went to the end screen. <br/> <br/>Shame because I really wanted to finish it, I liked it. |
| Apr 21 13:17:00 | 12m 00s | Very Unconventional Knight | It's okay but a bit samey as you progress. Would have been nice to see more emphasis on using the scenery to kill enemies, though I crushed a few under blocks I was disappointed to not get an angry birds moment when I toppled the tower. |
| Apr 21 13:23:00 | 6m 00s | The Attack of the recycling bins ! | Your game is quite buggy. <br/> <br/>I fell through the level a couple of times, the bad guys didn't seem to hurt me, but then my weapon didn't hurt them either. It was hard to move, I kept sticking on the environment and when I jumped off the end of the first level it took me to what I assume was meant to be a second level... but everything immediately fell through the map. <br/> <br/>the music though fun at first quickly became very annoying, perhaps it should be a bit longer so it doesn't repeat as much. |
| Apr 21 13:28:00 | 5m 00s | Ghost Prosecutor: Closing Statement | I like this. It's simple but it presents a good theme and I thought the humour was nice and wacky. <br/> <br/>Maybe it's just a personal opinion but I wish more teams would make a small game with this level of polish than try to rush out something bigger and leave it less cohesive. |
| Apr 21 13:39:00 | 11m 00s | Social Impact | This was fun, I liked the swapping of 'weapons'. <br/> <br/>Well done for sticking to actual 4 colour graphics and keeping the enemies sufficiently differentiated, though I did notice you broke pixel boundaries in places. ALMOST 100% retro. |
| Apr 21 13:53:00 | 14m 00s | Bilehacker | Very good, I mean totally disgusting but I thoroughly enjoyed it. <br/> <br/>I impressed myself that I was able to make it several bites into a sandwich here before I had to stop playing. |
| Apr 21 14:04:00 | 11m 00s | Dusk | Didn't really relate to the theme but a fun puzzle platformer. Occasionally a bit punishing though when you get something a tiny bit wrong and have to start the level again. <br/> <br/>Liked the ambience. |
| Apr 21 14:12:00 | 8m 00s | Just a dream... | I didn't really get what was going on. I never made it to sunrise, it kept telling me none of the teddies were the right one, then one of the ones I'd already checked turned evil and got me. Happened about 5 times. No idea what was happening. <br/> <br/>Might be a fun game but I couldn't make head nor tail of it. |
| Apr 21 14:16:00 | 4m 00s | BodyBlow | I like the idea of enemy corpses becoming your weapons but it was a a bit hard to control and the chain kept breaking. Feature or bug? Don't know. Audio is a bit lacking, I'd have preferred a few sound effects to the curiously intermittent music. |
| Apr 21 15:00:00 | 44m 00s | The Trials Of Chronos | I liked this bu couldn't get back to the hubworld after getting my first star. Still, I like the concept and love the particle effects. |
| Apr 21 15:10:00 | 10m 00s | Town Is Mine | Not a fan of card games so my fun judgement might be a bit harsh in some people's eyes. I liked the graphics but it just looked like a pretty wrapper around a simple numbers game, and my numbers always seemed to be lower. The strategy is far less important than getting good cards. |
| Apr 21 15:19:00 | 9m 00s | Extreme Fighting Not Very Greedy Jews With Doner Kebab For No Reason. The Game. | This is annoyingly hard to rate because it does some things very well and others very bad but they're in the same categories. I liked the idea of turning enemies bullets (coins) into pickups when you avoid them, but doing so was infuriatingly hard because the fire rate of enemies and the speed of their bullets is way over powered. <br/>The sprites are well done but the coins are SO hard to see. <br/> <br/>And the humour... I know some people will tell me to lighten up but I could think of at least 4 other kind of people who have a stereotypical association with money without making it about inter-community racial tension, which is very real and not funny. |
| Apr 21 15:21:00 | 2m 00s | 99 problems (and a bitch is one) | I don't have the requisite hardware for this but I wish I could play it, it looks kind of redonkulous. |
| Apr 21 15:28:00 | 7m 00s | Mindblowing Voice | It's a cool idea and I like the way it plays but the fact that you only get one shot and it's game over seems a little... abrupt. <br/> <br/>I'd have liked to have a few shots, maybe the people are moving and if you blow enough minds you get another shot and more people come in? Just something to make it more dynamic. |
| Apr 21 15:38:00 | 10m 00s | Savior | Loved this. Fun game, nice stealth, great art, music wasn't overpowering, and nice to see a game where you have to cure zombies instead of blasting them to bits. |
| Apr 21 16:13:00 | 35m 00s | Grief | It's fun but ultimately it's super meat boy. No unconventional weapon and to be honest I didn't get a 'denial' feel about the first stages. It was JUST super meat boy. That's the only sense I get from the whole game. Never made it to the next stage of grief (assuming you did them all). |
| Apr 21 16:14:00 | 1m 00s | Magic Chopter | Z for effort. <br/> <br/>Why did you bother? |
| Apr 21 16:33:00 | 19m 00s | Robo Mission | I enjoyed this but you need to work on the controls <br/> <br/>Having to use the mouse to click enter is a bad idea. If you could just press h to hack and then just type commands until you type an exit command it would play a lot smoother. |
| Apr 22 17:59:00 | 25h 26m | lens saga | I found it hard to control to camera, clicking often did nothing after selecting a camera mode. Makes me question whether the mouse control is really needed to augment the camera function, rather than just have it as a one key ranged attack from the current position. <br/> <br/>Also level 3 seemed to drop players in it a bit early. Introducing a mechanic to reveal hidden pathways is probably a bad level to contain pathways which said mechanic does not actually reveal. |
| Apr 23 12:20:00 | 18h 21m | Killer Moves | You've totally captured the nightclub atmosphere. was a bit difficult early on as I thought I was trying to match the rhythm of the music with the moves, and you really don't get much time to see them. <br/> <br/>When I realised it was just a matter of hitting the sequence before the clock ran down I did much better. Still very steep learning curve but quite fun. |
| Apr 23 12:32:00 | 12m 00s | HotMop | I like the idea of this but it falters a little on execution. The controls are a bit floaty but I can forgive that, the main problem is that the point of the game is to funnel people into a place by laying what are essentially conveyor belts. However you have to go ahead of said motion, so once you've wiped people towards the goal, the flow of people into the goal stop you from leaving until the motion marker on the floor fades. |
| Apr 23 12:45:00 | 13m 00s | Pew Pew Club | This is a fairly solid platformer let down by a couple of problems with the player being outgunned. The leap of faith after the waterfall was a dick move, especially when I died about 5 times getting that far. <br/> <br/>The tiny hop when you press up mislead me into thinking that was the biggest jump you could do at first, but even when I realised my error the jump wasn't high enough to avoid enemy fire, particularly when all fire fights are at such short range due to the lifespan of the bullets. <br/> <br/>The worst crime however is the first boss, whom I couldn't get past, because I spent all my time avoiding his attacks and didn't have the opportunity to get any fire in myself. When I tried I was forced to get close due to my weapons being much shorter range than his, and there wasn't enough time to jump out of the way when he attacked. Maybe if you spent the whole weekend playtesting it you'll have slipped into the flow and have mastery of these controls, but I doubt many people will attempt to develop such mastery when judging hundreds of jam games. |
| Apr 23 12:52:00 | 7m 00s | Thwip | I couldn't get this working right, pressing space made my browser scroll down so I couldn't even play it properly. Tried it in Firefox and chrome but no joy. <br/> <br/>In both I got to what I assume was the first part and couldn't get any further. |
| Apr 23 13:05:00 | 13m 00s | Unconventional | The limit on buildings meant I was just spectating from round90 onwards. I get that it was intended to reduce lag but it didn't really work, I was getting about 1 frame per second from round 90 onwards, and I just had to sit there watching my money count go up with no real idea what was going on from one frame to the next and waiting for the end. <br/> <br/>Maybe if you could click to upgrade individual buildings it would keep the lag down whilst still allowing interactivity. I think the lag was actually caused not by buildings but by the huge number of enemies showing up near the end. a bit of extra fire power would therefore reduce the lag. Just a though. |
| Apr 23 13:23:00 | 18m 00s | Captain Vocab - MMO Spanish Vocab em up! | I enjoyed this and would have played it all dia were it not for the fact that in area dos the monsters seemed to keep disappearing and reappearing. I couldn't get any of them to engage with me. <br/> <br/>I'm guessing this is because it's an online type thing and another player (whom I couldn't see) was taking them out. <br/> <br/>Don't think it needed to be online. |
| Apr 23 13:34:00 | 11m 00s | When Planets Collide | Once I understood that the red and green dots on the overlay were a map I got on a lot better with this, though the fact that larger bodies exert inescapable gravitational pulls at times can be annoying. <br/> <br/>feels like it needs a bit of polish and playtesting. |
| Apr 23 13:42:00 | 8m 00s | Good Grandpa Simulator | Enjoyed the game, liked the humour. The heart rate mechanic was quite clever. <br/> <br/>music got a bit repetitive but aside from that I could easily have played more of this. |
| Apr 23 13:48:00 | 6m 00s | Late For Class | The humour was good, I figured the typing attack was sort of akin to name calling, which was quite clever. Especially liked the inclusion of "peins" <br/> <br/>Controls made it hard to get very far on a laptop track pad, music got repetitive, but if not for that I think I could have played much longer. |
| Apr 23 13:54:00 | 6m 00s | Baldaquin 6 - Beyond the window | I like the idea but the clouds are controlled very erratically, needs some work on the physics- it was so hard to keep them under control. |
| Apr 23 14:20:00 | 26m 00s | Pixel Tanks | So I first figured this for a simple scorched earth style tank game clone, but when I saw unknown weapon on the upgrade menu I thought I'd hold out for that, see what the unconventional weapon was, expecting some pay off. <br/> <br/>Wasn't worth it. |
| Apr 23 14:34:00 | 14m 00s | Retroflect | Fun feel to the deflections, all got a bit hectic tough. Nice retro ambiance held it all together nicely. |
| Apr 23 14:40:00 | 6m 00s | Bully Simulator | Two problems, firstly the insult choices arent numbered. I'm guessing the layout is: <br/> <br/>1 2 <br/>3 4 <br/> <br/>but I have no way of knowing. Maybe if you saw him shout it, big old speech bubble, and maybe also something to show how effective it is without having to watch both numbers. |
| Apr 26 14:32:00 | 71h 52m | Pocket Squad | The audio got corrupted for me, possibly dying too many times in a short span, seemed to overlay lots of sounds on top of each other, got all... clippy. |