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TimestampSince previousGamess64games's comment
Apr 21 01:56:00 Quest for the Golden Spork Seconding the cart retrieval comment. I think a graphic during attacking that graphically shows where the hit box covers in front of the character would help a lot more than animating the characters sprite each attack (and be just as quick to execute). For an example of what I mean check out the original NES LoZ sword attacks.
Apr 21 02:08:00 12m 00s Lookout Really enjoyed the artwork and sound effects. Unfortunately (and I could be missing something) I wasn't able to walk past the first two guards. I seemed to successfully hack them (I got green check marks and numbers appeared above their heads?) but I couldn't move past after this. Seems like you are definitely on the right track with the great in-game instruction queues. It's a shame I couldn't experience more of the game ):
Apr 21 02:27:00 19m 00s SNIFF This is great! Really enjoy the concept, although the mental hospital theme both tired and insensitive to people who suffer in those institutions. I feel that the drugs threw so slowly that it was very difficult to accurately land them at a pursuer's feet. If they acted faster I could aim them much better. I also think the blue drugs may as well knock off the baddies just like the red, as stalling them temporarily didn't seem to add much. In terms of aesthetic presentation: audio was definitely noticeably weaker than game's graphics which were superb. Overall: excellent work!
Apr 21 02:50:00 23m 00s Don't die, Red! I tried to download the OSX version to play but it was a .exe which can only be run on Windows.
Apr 21 03:18:00 28m 00s DATAWIN Lite Very ambitious to make an RPG system during the jam. I like that you including different AoE's in your system. My biggest criticism is that there was a long delay waiting for the enemy to attack between each of my attacks. I also ran into a problem when I ran out of MP and went to select a spell there was no way to back out and wait for my MP to recharge. I love that you animated all the trees and rocks. Good job getting so much content in!
Apr 21 03:30:00 12m 00s Malilbro I enjoyed the character art and and animations a lot, but for the environment sprites it looks like you had some trouble with the transparency around the sprites (they have white outlines). Make sure you are saving as .png's and make sure your import settings in unity are getting you the right alpha transparency. I also noticed some of the graphics (very large rocks) were too low resolution and looked blurry. Beyond the graphics the gameplay seemed pretty smooth although perhaps it felt a little slow paced to be a fun combat system.
Apr 21 03:43:00 13m 00s PandaMEOWnium Had a lot of fun with this! I really like that it is set up for speed running, with a static layout of enemies and a time completed given at the end.
Apr 21 13:33:00 9h 50m PANIC★PARTY I really enjoyed the presentation. Some of my favorite pixel art I've seen while rating games (love all the different characters and animations). I think the music fits very well also. Unfortunately the movement in the game seemed a bit broken. When I press space to make people panic I'm not sure why my character moves towards the bottom right of the screen. And there appears to be a bug in which if you go all the way to the bottom right you can no longer go back up the screen and are trapped.
Apr 21 13:43:00 10m 00s Good Grandpa Simulator Dang, this one made me laugh harder than any other so far. The third and fourth levels especially were amazing twists on the beginning. I feel that the heart rate mechanic could be improved if when you stop it would recover exponentially faster instead of linearly (maybe use a Lerp?). That way the player doesn't have to spend their time standing around and can get back to playing more quickly; it's enough for them to recognize they need to pause what they are doing.
Apr 21 13:50:00 7m 00s Battle of Tolzford Ran into a bug in which if the game isn't full screen there were some invisible walls preventing me from getting to the bad guy. When I went full screen I was able to finish the game. <br/> <br/>Other than that I enjoyed the graphics and presentation. I wish it was a bit longer, because I think you could have built up to the idea nicely and created a better narrative by seeing a little more of the "dungeon" (or even just more dialogue options with the bad guy). But, yeah you only have so much time to work on it obviously.
Apr 21 14:00:00 10m 00s Floyd the Pufferfish: Slayer of Squid This is a nice arcade game. Whenever I play a game with a timed powerup like this I like to have some kind of cue (an animation, a change in color, music, or some other creative thing) to tell me when the powerup is about to be exhausted. For example: how the invincible stars work in Mario. <br/> <br/>I think the core game is good, but the presentation could use some added polish. A music track would help and maybe you could add some nice particle effects (like a trail of tiny bubbles following the squids). Anyway, solid game and fully functional!
Apr 21 14:08:00 8m 00s LUV GUN A clever parody of the original GTA games. A little confusing telling what the characters with black symbols in front of them meant (I think I finally figured out they were haters and could hurt my luv'd people?). Overall I felt there could have been more of an immediate challenge to the game (I think I got run over once on accident) as I was a bit disinterested without something to impede my goal of spreading "da luv".
Apr 21 14:21:00 13m 00s Laserino Hey, very solid game! I know I've seen the reflection mechanic before but this was very well executed. I like that it is somewhere between a puzzle and an action game, in that it tests your timing and reflexes as well as your brain. <br/> <br/>The effect on the last level looked cool, but didn't really add anything (it just obfuscated the challenge for me as a player). I also don't feel your font choice matched the tone of the game. <br/> <br/>Anyway kudos on so much content (achievements?!? holy cow!). Very, very good entry.
Apr 21 14:33:00 12m 00s Kid Kannon Had a ton of fun playing this. The dialogue at the start was a hilarious setup for the kid toss mechanic. There were some nice game design elements, like the enemies being on top of the laser buttons triggering them. <br/> <br/>Unfortunately I bugged out on one of the moving platform rooms (I died and the platform never reset) so I didn't get to finish ): <br/> <br/>One polish I would add is having the enemies fade or pop in as they spawn to give the player time to react to them appearing (also it would look nice). Great work overall!
Apr 21 14:40:00 7m 00s Frickin Lazorz Excellent concept (I don't think I've ever seen the laser mirror mechanic used in a twin stickesque battle arena). <br/>It would have been nice to see some kind of graphical indication that the enemy turrets were suffering damage. I also was a little overwhelmed by the pacing. I think slowing that down a bit would help the player get into the flow of the game. Nice work and very ambitious idea.
Apr 21 15:02:00 22m 00s Dischord Hey, this is really great! I would have liked some kid of visual indication of the notes I was hitting like in the 3d zelda games as I had trouble remembering the order of what I had been tapping. I also ran into a bug in which a yellow slime froze and would not run at me nor be effected by my notes (so I was stuck). Other than that this is superbly polished and was a lot of fun.
Apr 21 15:08:00 6m 00s Pedestrian Mining Corps Haha, I had a lot of fun with this. The animated texts and animations are really well done and look great. It would have been nice if you found a voxel model of earth and the asteroids as the graphics didn't mesh too well together. I also think a few less asteroids spawning would have freed up some space and made the challenge more interesting (only once or twice did I get to see a civilian flung deep into space to be caught in orbit by one of the asteroid's gravity fields). Great work!
Apr 21 16:58:00 1h 50m ClanFree Hmmmm interesting switch up of twin-stick play. I think the zombies could have ramped up in numbers more gradually, it becomes overwhelming very quickly. Could be cool as a local multi game in which one player controls the character and the other the arrow.
Apr 21 17:08:00 10m 00s Terraforming Blues Haha, I could not get the hang of the controls of this game. Had to spam buttons and hope things worked out. Mapping to WASD or indicating what each button letter does visually would help. I'm still not sure if I was supposed to be hitting keys in rhythm or matching particular keys to different pitches? Maybe making this indicated by an animation like most rhythm games do would help a lot. Really like the idea of a clunky awkward shooter built around having to stay in rhythm, just needs a lot of work on the controls.
Apr 21 17:13:00 5m 00s Peashooting Funnel Solid game! I like the management of two characters. I think I like that uncollected dropped objects become barriers for the eater, but I think an improvement would be to give the eater a jump to use to get over them. I also was able to run off the screen on the right edge ):
Apr 22 13:01:00 19h 48m Nasal Defense Force 2033 Holy. The end. Is sooooooooooo amazing. Great work on the graphics and menu. Seemed like it was very hard to lose, maybe ramp up the challenge a bit? This is definitely the funniest game I have played this jam.
Apr 22 13:10:00 9m 00s Dirty Fork: Unleash the Mayhem Haha, this was very silly. I think the controls could be improved if you didn't need to accelerate from zero to gain speed. Maybe try Input.GetAxisRaw instead? <br/>I really liked the fact that the food stuck to objects and that the goal of the game was to create mayhem. <br/>Now where can I find a restaurant that serves pizza, hot dogs, and waffles?
Apr 22 15:10:00 2h 00m Selfie Assault! Haha, this is a great concept. If you keep working on it I can see it being absurdly funny with graphics (I'm imagining our character making duck faces and peace signs into the camera while ghouls and goblins shamble up behind them).
Apr 22 17:32:00 2h 22m Lisa vs. the Tornado Great twine game! Really enjoyed reading it. I like the "flickering" lights when you hover over certain words, however I discovered them accidentally. Perhaps if you made the spotlight that follows the cursor much smaller I would be forced to hover over each word as I read it which would ensure I would have my mouse over the interactive word and am reading them at the same time. Very cool, and very effective atmosphere.
Apr 22 17:45:00 13m 00s Billy McMath Solves Problems Bahaha... I thoroughly enjoyed this. Reminds me of the good ol' days of flash games. Difficulty level was ridiculously high when the player does claim to be good at math. I'm good at math but apparently I'm slow at it haha.
Apr 27 22:58:00 125h 13m Quiver of Claws Great game! Took me a long time to realize I would do more damage if I charged up to full, so I was constantly running out of arrows shooting enemies three or four times. Graphics and overall design were superb.
Apr 27 23:13:00 15m 00s Harvest Boom Great game! Definitely interesting to combine the stress of FPS accuracy with farm management. It would have been nice if the targets were a color and not white so that I could see them against the cloudy background. This was very well put together and clever.