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rxi

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TimestampSince previousGamerxi's comment
Apr 20 19:57:00 TypeFighter This is the first game I've played this Ludum Dare! <br/> <br/>As usual another excellent entry -- matching in quality and mood of your previous entries. I really like how you seem to always come up with these interesting little concepts, and love the way you present it. The art is in your usual style, it feels as if it could be mistaken for accidental if it weren't so consistent between your games. <br/> <br/>Like your last entry I really enjoyed the prop/set humour -- subtle things in the background I wasn't expecting. Things which it felt like I could have easily missed as I sat there trying to navigate my minds vocabulary, searching for words I haven't used in years and typing them out frantically. <br/> <br/>I used 0.0697% of the dictionary -- including my username :) <br/> <br/>Nice work.
Apr 20 21:58:00 2h 01m Shield Maiden Really lovely; 100% bitslap style.
Apr 21 19:33:00 21h 35m Cooper 32 vs. Doctor Dynamo Really liked the walk cycle animation, the art in the game felt quite consistent with the tiles and sprites fitting together nicely. <br/> <br/>I unfortunately didn't make it very far, I think the frequent deaths combined with the long pause of unskippable text was the main factor to it becoming more frustrating than fun quite quickly. <br/> <br/>I do appreciate the game had a lot more to it than what I saw (I was following your posts during the compo); I'll likely revisit it or try the post-compo version later on.
Apr 22 17:31:00 21h 58m Hair Dryer Nightmare Firstly: top marks on audio! The music was excellent, as well as all the sounds. The noises the spirits make were especially good, the fact that they were positional combined with their attenuation curve based on their distance was just perfect. I loved how they had to be quite close before you would hear them, but it would grow louder quite quickly. From what I played it felt like much of the game's experience was in its sound, which makes a nice change from games where the focus is mainly on graphics and audio is an after-thought. <br/> <br/>Pretty cool to see the art style, it felt like it shined in particular on the spirits, the motion and particles of them really felt fluent and gave it that moving-painting effect. I'd like to see the style expanded upon, integrating movement into all the elements. <br/> <br/>The whole concept with the hair dryer and power cord definitely fit the theme well, and added a bit of humour to the game. <br/> <br/>I found the puzzle element of the game wildly confusing, even with the hints, and the guide, and the map, I'm still unsure what I was supposed to be doing! <br/> <br/>Overall I still enjoyed the game, mainly from the atmosphere which the audio and visual style created.
Apr 22 20:50:00 3h 19m Eurovision: world domination through the power of song Easily one of my favourite Eurovision-Song-Contest-simulator games.
Apr 22 21:33:00 43m 00s BED✰HOGG Stunning all around. Music and art were excellent, controls were tight. A fairly small but fairly lovely game.
Apr 28 18:51:00 141h 18m Banana Bandit Quite a tiny entry, but a good effort considering it was made with an unfamiliar framework / language! Its also good to hear that making the game managed to fulfil your goal of exploring the framework. <br/> <br/>I liked the look of the sprites, they seemed cheap to good comical effect -- the bloodied player death sprite was particularly horrific which added nicely to the humour. <br/> <br/>Good use of the theme!
Apr 28 19:16:00 25m 00s Crayon Poke Absolutely wonderful.