Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → rxi

rxi

Feedback comments for LD31

← LD29   LD32 →

rxi's games and stats for all events →

TimestampSince previousGamerxi's comment
Dec 8 19:43:00 Fluidity Yours is the first game I'm playing from the compo (I think this may have been the case last time I participated, too). <br/> <br/>I really liked the string-flinging concept -- it was a single simple mechanic but it worked well to create a game which felt as if it would be right at home as the sort of thing you play to relax at the end of an evening. <br/> <br/>The visual style was unique and especially well done. I really admire the shader work, the look was used well but didn't feel over done, and was overall very appealing to the eyes. <br/> <br/>The sound caught me off guard a little; it felt more unique even than the visuals and managed to be both interesting and appealing. Unfortunately it seemed slightly harsher than the more relaxing tones of the game's other elements. <br/> <br/>Overall excellent work, especially given you made it in less-than-the-48-hours.
Dec 8 20:55:00 1h 12m Gone "
Dec 8 21:24:00 29m 00s Only a Test test
Dec 9 22:46:00 25h 22m One Act Really loved the idea of a prequel to your earlier entry. The game felt like it matched "One Take" perfectly with its visual style, and the game play felt like an excellent compliment to it. <br/> <br/>The idea of taking on the role of what I assume is some kind of ethereal entity, bestowing my muse upon pixelated actors was an interesting concept. <br/> <br/>I liked the whole mood of the game, the little expressions of the actors' faces, the quirky little scripts and the humorous reviews at the end of the performances. The timed aspect of attempting to memorize part of the script while picking the correct action and dialogue pieces made for unexpectedly exciting gameplay. <br/> <br/>I absolutely loved the little pixelated roses and tomatoes being thrown onto the stage after a performance, I wasn't expecting it the first time and its novelty made me chuckle. <br/> <br/>Nice work!
Dec 10 20:56:00 22h 10m birdsong A world warped around an all-seeing bird-shaped protagonist; this is easily a wonderful work of art. <br/> <br/>Its always a strange feeling to see a game like this, I doubt given an infinite amount of time I ever would have come up with such a concept. At first it may have even seemed like a visual gimmick, a quirky play on the theme but it was only once playing -- tracing my eyes horizontally across the breadth of the world to work out where I should head to next -- that I realized how brilliant the concept was. <br/> <br/>Starting the game up in the late evening, accompanied only by a wash of detuned saw wave drones, I began my journey; any hopes of getting an early night were lost when I realized I had been playing for an hour and had only obtained 4 orbs. I found some parts almost frustratingly difficult, but not once felt the desire to stop playing. I'm not sure what it was: the wonderfully unique concept, the lovely pixel art, the subtle effects and juice of it all or simply the inability to save my progress, but I wasn't going to stop playing until I had won. <br/> <br/>Its difficult to say much more beyond raw praise, I'm impressed by such a game regardless of the time span it was made, but given that this was made in 48hours I'm left a little lost for words. <br/> <br/>Overall incredible work, I enjoyed essentially every moment of the experience.
Dec 10 21:25:00 29m 00s snowmen ate my rifle Impressed you managed to do some actual art given you only spent 4 hours on it -- when I wrote a 6hour game it was only a circle and gradients, and that was with a whole two extra hours! <br/> <br/>I especially loved the little expression on the guy's face. Definitely looked like someone who should have been enjoying their day off when suddenly the rotating snowmen decided to wreak havoc on an unsuspecting society. <br/> <br/>The gameplay became surprising intense after hitting the 100 points mark, especially with all the puddles and snowmen which had to be avoided, it all became a little hectic. I managed to reach a highscore of 241. I doubt I could improve upon that much more. <br/> <br/>Nice work, especially given the short time span.
Dec 11 20:55:00 23h 30m Bad Television A *really* short game (assuming I didn't break it), but really lovely none the less. The music and art was great, as to be expected given the authors. <br/> <br/>It was a shame that it felt like it ended much sooner than expec
Dec 15 22:22:00 97h 27m Cell 09 As usual the art was an absolute joy to look at! The simple gameplay mixed with the wonderful visuals made the whole thing shine; the audio fit with the rest of the game well. The slot machine at the top really helped to add to the game's character, it all felt like that sort of Futurama future. <br/> <br/>Nice work.
Dec 15 23:39:00 1h 17m Labyrinth I wasn't expecting too much from the screenshots but after playing I realized how absolutely wrong my expectations were; in fact, the game felt like it was strongest in the places which you can't portray through a screenshot. <br/> <br/>The music was excellent and the fact that you managed to write three songs seemed quite impressive, I still have the end-game song looping in my headphones as I write this. The gameplay was also excellent, I really enjoyed how the different game mechanics slowly emerged as the levels progressed. The difficulty felt perfect, the levels felt like an example of good design. <br/> <br/>Overall really nice work, I look forward to playing (and hearing) more of your games.
Dec 29 23:11:00 335h 32m ROCKROCKET Just lovely