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Feedback comments for LD33
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| Timestamp | Since previous | Game | rxi's comment |
|---|---|---|---|
| Aug 24 19:24:00 | Gelan's Quest | Firstly: its quite a shame you didn't manage to make any gifs because the animation is what makes the visuals in this! Everything seems to have a nice fluid consistent motion to it. The walk cycles, the kid jumping up and down on the bed, it really brought life to the work in places where you could have easily had a static image. The chunky mouse cursors were perfect. <br/> <br/>The music was nice and simple, it was minimal but provided a nice atmospheric drone, and fit to the mood well, it went through numerous loop iterations but never felt irritating or intrusive. I really liked the other small details, the text fading-from-black in small chunks was a nice effect and also helped to match the mood in a similar way to the music. <br/> <br/>I felt the story was a bit rushed, especially given the message it was trying to deliver; it'd be interesting to see how it would have turned out given more time. <br/> <br/>Overall nice work, I enjoyed playing it! | |
| Aug 24 19:28:00 | 4m 00s | The Club | I really digged the little "umphs" and "splats". The quirky music fit everything well, overall I really enjoyed the sound design. <br/> <br/>The controls and physics felt a little bit dodgy, I kept falling through slanted floors and on occasion I would checkpoint mid air and would have to immediately jump (off the air) when I respawned. Regardless, the satisfying death sound and "splat" accompanied with the lightning-fast respawning and frequent checkpointing made it quite fun to play, although I did have to call it quits after dying a few too many times in a certain spot. <br/> <br/>Visuals were fun and fit well with everything else. Heavy use of tweening which is always good. <br/> <br/>I hope to see more games set in the dystopian tacocorp universe. Nice work. |
| Aug 28 19:33:00 | 96h 05m | Last Chance For Bernie | Yet another entry from you with a good sense of humor! It felt like a fun take on the theme, the whole thing ended up surprising strategic, trying to predict Marius' jumps based on the block placements and set yourself up in a good position. Once he turned up you couldn't really start making adjustments due to your slow movement speed, but it made a lot of sense, playing merely as a low level mob, presumably at an early point in Marius' journey. Funny to imagine the fictional player controlling Marius, and their frustration at this one damn mob that kept killing them over and over.. <br/> <br/>Nice work! |
| Aug 28 20:11:00 | 38m 00s | Primary objective | Loved the art and animations, the "high" res and low-color palette gave the whole thing a nice style, though I found the choice of font a little difficult to read, only really a minor gripe. <br/> <br/>The music was lighthearted and fun and worked well with the colourful imagery. I played through to all the endings and enjoyed the "win" condition, very "war games". <br/> <br/>I got a James Dean vibe from the protagonist, I assume this was intentional? <br/> <br/>Overall nice work! I enjoyed playing. |
| Aug 28 20:21:00 | 10m 00s | Is-O, Ice Monster | Small but very related to the theme! The handling on the icebergs lead to an interesting and tricky mechanic. <br/> <br/>Sound / music unfortunately didn't play for me under Firefox 40.0.3. |
| Aug 31 21:26:00 | 73h 05m | bloody tentacles | Fives stars for both the "Tentacles" and "Loudness" categories! <br/> <br/>Loved the look of the tentacles, stringy and wild and a little weird, but it made perfect sense given I was this floating eye.. thing.. <br/> <br/>Lots of parts of the game simply felt "right", the weight to the movement, the little "dodges" of the helicopter drone things, the tentacles -- all lent itself to an enjoyable experience. <br/> <br/>Nice work overall! |
| Sep 2 19:43:00 | 46h 17m | SLIME TIME | I have no idea what's going on, this is amazing. |
| Sep 5 15:09:00 | 67h 26m | The Monster Files | Every part of this entry just *worked* together, the pixel art, the low-colour palette, the tweening motion, the beautiful sound effects, the music, the gameplay, the humour, the weird combination of game genres. Every part had its place and worked to make an excellent and enjoyable whole. <br/> <br/>A really fresh entry! Nice work. |