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| Timestamp | Since previous | Game | RaysAndLazors's comment |
|---|---|---|---|
| Apr 21 11:45:00 | SHiFT | The screenshake felt a little bit excessive, the motion felt jiggly and uneven. Outside the physics bugs, nice platformer there. I can see how using spikes and gravity can be considered an unconventional weapon :P | |
| Apr 22 07:06:00 | 19h 21m | Bomb bringer | When I saw a bomb, I thought that you went the "weapons-of-mass-destruction-unconventional" way, and I was pleasantly surprised by the ending :) |
| Apr 22 12:03:00 | 4h 57m | How I Lost Your Mother | Couldn't get past the first "talk". Also "You are a cheating whore" was not a dialogue option the game description prepared me for. |
| Apr 22 13:17:00 | 1h 14m | #INSTAZOMBIES | #YOLO <br/>It seems that you don't dispose of the dead zombies properly, with 200 on the counter the game was lagging pretty bad. Outside that, pretty nice game, could work well (ironically) on a smartphone if polished :) |
| Apr 22 13:33:00 | 16m 00s | Revenge of the Clones | Apart from buggy collisions, nice game! Liked how the clones went berserk and found the twist in the end pretty cool too :) |
| Apr 22 14:12:00 | 39m 00s | FrackBot | I really enjoyed the earthquake mechanic, even though it was hard to aim and random button mashing was oftentimes more effective than accurate timing. Cool game :) |
| Apr 22 14:30:00 | 18m 00s | CatAclysm | Did you mean: The Internet? <br/>In the sea of guns shooting all sorts of nasty and "unconventional" stuff, you took the right approach. The mix of 2D and 3D is interesting, but it sometimes felt a little wierd. This is quite probably one of the most "finished" games I played up till now. The idea itself has plenty room for expanding it into a full-blown "aperture science" game. Godspeed :) |
| Apr 22 19:04:00 | 4h 34m | Inverse Zombies | The turrets sounded like cute little puppies being torn apart by a sawmill, but I really loved the game concept. Apply some polish and you will have one awesome game :) |
| Apr 22 19:55:00 | 51m 00s | While you don't care | I really hope you are going to work on it, because now I really want to play the finished version. I loved the storytelling and aesthetics, and I have a special place in my heart for this sort of connect-the-clues games. Now get to work, chop chop :) |
| Apr 22 21:36:00 | 1h 41m | 1337 BEAT AGENT | It might just be me being terrible at rhythm games, but I couldn't get the feel for the beat the squares were traveling on. A difficulty slider to change the size of the trigger fields would be a nice way to let those of lesser prowess in such games to enjoy your submission :) <br/> <br/>I loved the aesthetics. One solid entry here. |
| Apr 25 11:24:00 | 61h 48m | Focus Locus | This was a wild ride :) <br/>I loved the briefing videos and the mechanic of focusing light on your targets. However, I found the secondary lenses to be somewhat superfluous, especially on later levels. It took me way too many refreshes to get the game going. I loved the music, but for some reason it didn't loop properly. Overall, a fun experience, I'd love to play a polished version. |
| Apr 25 11:35:00 | 11m 00s | TIMEstahp! | I liked the concept and sounds, however the physics had an awful tendency of sending me flying all over the place. Jumping felt strange and the game crashed on me a few times. Overall - shows potential. With all bugs fixed and the graphics polished it will be a great game. Now go get it :) |