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PeculiarCarrot

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TimestampSince previousGamePeculiarCarrot's comment
Apr 20 03:04:00 Block pushy zoom-zoom! I like the concept of pushing/pulling the block as your weapon, but it was a bit frustrating because of how difficult it was to aim. Also, for some reason, the music wasn't obnoxious, despite its very short loop. So nice job of whatever mind tricks you played there.
Apr 20 21:10:00 18h 06m Light'em Up While the idea is nice, I feel like a lot of things could have made this better. For example, when I was first starting, I began hitting the monsters with the laser, but there was no feedback telling me I actually did any damage. The fact that it takes a bunch of hits doesn't help, either. I did like the atmosphere, though. Very creepy. :)
Apr 20 21:17:00 7m 00s ...Slaughter... I don't know exactly what this has to do with the theme, and honestly I wasn't sure what exactly was going on when I played it at first. It wasn't immediately obvious that Z was a melee attack for a while. Also, the enemies were very jumpy in their movement, which made it feel unfair when they suddenly changed direction and got a hit on me. Good for your first in 12 years, though :P
Apr 20 21:35:00 18m 00s Stain The concept is great, and I would love to see this expanded upon. Great work overall!
Apr 20 21:37:00 2m 00s Druid of the Moon Didn't seem to be a goal in the game, but I like the art. (Though the animations could use some work :P)
Apr 20 21:48:00 11m 00s Free Samples It seems interesting, but it wasn't explained how to toggle between regular and poisoned samples, so I had to do the button-mash-until-it-happens thing. Anyway, it was actually pretty fun, but difficult.
Apr 20 21:58:00 10m 00s You Brought A Knife To A Gun Fight! I actually had a lot of fun playing this game. Nice job! It was really enjoyable to take out an entire room of enemies by myself with just a knife.
Apr 20 22:10:00 12m 00s A conventional Day The collisions were a bit weird, but a good game overall. I like the art.
Apr 20 22:33:00 23m 00s Temple of Light The first thing I noticed was that the cooldown time for the fire weapon was *way* too long. It resulted in 70% of my time wandering aimlessly, waiting for the heat to go down so I could launch my next shot. Also, the big green blocks didn't seem to hurt me (and weren't very smart >.>)
Apr 20 22:38:00 5m 00s Eraser The tile-based platforming was something I haven't seen before, and it wasn't immediately obvious that you could go directly up through platforms. The mechanic is nice, but doesn't seem to add much to the gameplay.
Apr 20 22:47:00 9m 00s SwordCrafter Nice! It was definitely interesting to make a sword. Good work. :)
Apr 20 22:54:00 7m 00s Slash The Blob It doesn't seem to have much to do with the theme. :/ Also, after clicking Retry, my little white attack slash was frozen in place, and when it touched enemies, it insta-killed them. So I was basically invincible. It was satisfying, though.
Apr 20 22:56:00 2m 00s SolSurvivor While it's sort of difficult to click the smaller planets, the idea was really cool. :D I also really love how you learn the controls through the menu! Your attention to detail was also nice (the moons orbiting the planets, etc) Good job!
Apr 21 02:19:00 3h 23m Fathom This game is amazing! The concept is genius, the graphics are beautiful, and it was really fun to play! I don't usually give such positive reviews, but you did an excellent job. You should be proud. :) <br/>(My only complaint is that there aren't more levels :P)
Apr 21 22:17:00 19h 58m Selfie Assault! I really like the idea, but there wasn't really any challenge in the game, the way you executed it. It was mostly walk-around-and-take-pictures-of-these-green cubes. Like I said, great idea though!
Apr 21 22:24:00 7m 00s TypeFighter Awesome concept. :D It was really hard to think of new words constantly, though, so the difficulty curve was interesting, because it was based on how fast you could think of words. Great game!
Apr 21 22:45:00 21m 00s Space Boy Pretty good! I actually found this fun enough to play for a while. Although I usually don't care for scores, this is one game I believe needs them. Also, the depth-of-field effect where the objects farther from you are blurred was really nicely used. It just seemed to fit well with the game. Also, not sure if it's a bug, but my mouse was hidden, so I had to spam click around until I hit the play button. :P I really liked the "fighting on a sphere" mechanic, although I died multiple times from going onto the top of the sphere and getting stuck in a loop until I figured out how to escape. Also, it doesn't really seem to suit the theme. Great game, overall. :D
Apr 21 22:57:00 12m 00s The Island The idea is nice, but doesn't seem to fit too well with the theme. The graphics are messy, and the game has lots of tiny glitches. :/ I liked the music, though! :D
Apr 21 23:14:00 17m 00s Pigeon Potente I'll be honest, I didn't expect this game to be so much fun from the screenshots. It was, though! The graphics are great, the game mechanic itself is great, it was fun to see what a new attack did. Well done!