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PeculiarCarrot

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TimestampSince previousGamePeculiarCarrot's comment
Aug 25 02:34:00 Life VS Fun to play for a few minutes, but I didn't feel like trying to figure out all the ways to beat the opponent with the Game of Life rules. Also, you can't delete units after they're placed, and you can place them on top of each other.
Aug 25 02:36:00 2m 00s Two Must Become One It was a fun game overall, though there didn't seem to be an obvious goal to work towards, or really any explanation about how the system works. Selecting options in the menu is opposite my arrow keys, also. (I push Up, the selector goes down)
Aug 25 02:47:00 11m 00s Spacesuit Of Glue I didn't get the chance to build the entire spaceship, so if there's anything past that, this comment doesn't count for those parts. The game was alright, but there wasn't much variety or will to keep playing. What I DID like was the way the pieces stuck the the player. If you'd designed a mechanic around that, like maybe the player had to rotate a certain way if he had a piece stuck to him and he was going through a small area.
Aug 25 02:49:00 2m 00s The Life of a Pixel World It's a good idea, but the way the graphics and worlds were displayed was kind of confusing. The game was fun for a few minutes, but it seems to be mostly left to chance.
Aug 25 03:01:00 12m 00s The Unfortunate Potato I like the idea, but this game is really hard. :P Maybe it's just because I'm way too tired, but I couldn't pass the third level. Nice work, though. I like the tiny bit of humor in the beginning. :P
Aug 25 03:08:00 7m 00s Planetary Escape Maybe I'm blind and/or stupid, but I can't even find the finish. I touched all the icons in the level and nothing happened. Anyway, the game seemed fun, an actual test of skill, although the enormous lack of friction was kind of frustrating. The no-friction also was a good thing though, because it forced you to plan ahead, since there was no way to turn around if a planet was heading your way.
Aug 25 03:26:00 18m 00s Nebula This game took about a minute to display anything other than a black screen. When I started playing, I immediately became frustrated by the enemy bullets that were coming from BEHIND me without any explanation. Even adding a sentence into the story like 'Often the enemy sneaks behind you when you're not looking' would've made it at least bearable. Also, it doesn't seem like you really brought anything new to the table. It seems like a typical space shooter with upgrades.
Aug 25 03:36:00 10m 00s A Pong Story It's not mentioned once that you have to press Enter to make a new ball. Also, I don't know if there's supposed to be anything other than Pong, but I can't find it other than the few lines at the very beginning.
Aug 25 03:40:00 4m 00s Escape This Place The controls seem a bit awkward to me, and the game has kind of a weird learning curve. Other than that, it's a nice implementation of an old idea. :) Nice work!
Aug 25 03:46:00 6m 00s Welcome to WorldCo Airlines It's a nice idea, but not a very fun one. The objective isn't made obvious in-game, and honestly it feels like if I spent the time to find the right flight it would basically be like traversing a maze.
Aug 25 20:38:00 16h 52m Mirror I like this game! You did a nice job setting the mood with the player being a silhouette, the setting being night, and the music. Although the mechanic was common in this jam, I like the way you used it. I especially liked the jumps where both players had to be on the edge, and also the part where you have to kind of have to ascend with the top character. I was disappointed it was so short, but otherwise, it's pretty good! :D
Aug 26 10:22:00 13h 44m Ancient Eyebrows This is by far my favorite entry I've played so far. :D I absolutely LOVE the idea of the Ancient Eyebrows, and the game itself just looks silly, in a good way. I also liked how you told a story while at the same time teaching the player the nature of the enemy's attack patterns. It's hard to move around and attack, which is kind of frustrating when you're trying to dodge the enemies jumping at you while still getting a hit on them. Over all, very nice game! :D
Aug 26 10:40:00 18m 00s Orbit I didn't quite get how you were supposed to pass the levels. Like, I tried pulling planets into their respective white circles, but I'm pretty sure there's something I'm missing. So I passed about 13 levels. I do like the fact that there was no music though, it kind of makes you focus on the puzzle without being distracted. Also, some of the levels can be passed by doing nothing. :P <br/> <br/>Also, nice work getting so many puzzles finished in such a short time period! :D
Aug 26 23:22:00 12h 42m The Weaver Of Links I like the idea, although the plugs are all on the same path as I would've normally taken, so they don't really add much to the game. The red lines are your typical avoid-these-obstacles. The idea is given that the only way to lose is to touch the red lines, but when you fall off a platform, "Oops!" You die for no obvious reason. The platforms also blend with the background. On the bright side, the art is FANTASTIC for a game made in 48 hours. (I especially love the Internet guy at the end of Level 1 :3 ) I also like the platforming situations you put the player in, though the learning curve was a bit steep. Needs some work, but otherwise, it's a good game! :D