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oparisy

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TimestampSince previousGameoparisy's comment
Apr 21 20:22:00 Move Them Hey, funny game! But I cannot get past the third level :) <br/> <br/>Music is appropriate, I like the home menu too. <br/> <br/>From a gameplay point of view I think a beam-like effect would be nice, since I have difficulties to judge at which distance the space key is still effective.
Apr 21 20:35:00 13m 00s Jungle Hair Difficulty is a little harsh for me, I seem to have some jump timing issues :) Closer checkpoints (are there any?) would have helped me enjoy the content. <br/> <br/>Music is nice and in the mood, finding a secret passage at the beginning of the game was nice. Enemies are nicely animated, I love the particules when breaking rocks too.
Apr 21 20:57:00 22m 00s Badass Inc Sébastien, this game is great! The music is nice, I love the general atmosphere/look. Very nice particles and "glow" touches. Liked the non-politically correct cigarette and bowel humor too. <br/> <br/>Being able to do flashback-like gunfights brought back good memories! <br/> <br/>The story is enticing and definitely made me want to get to the end. I had a hell of a time finding the fuses, though.
Apr 21 21:08:00 11m 00s ScarKrow OK guys, serious greatness here. Love the animation, the music, the sounds (the player death one was a nice touch). <br/> <br/>On the negative: double jump was great and empowering; lack of air control, not so much. I would have loved to eat the cheese, too, the ending was... frustrating. <br/> <br/>Loved how most of the movement can be performed using the locking mechanism. Globally speacking, a very empowering game.
Apr 21 21:15:00 7m 00s Serial Mother Nice rendering of the stress a baby can put on you :-) <br/> <br/>I think I've won by putting the bay in the wardrobe? Is this possible?
Apr 21 21:27:00 12m 00s GAMUBòRU GUMBALL!! OK, very funny! Liked the rendering too. Would have loved to have a goal. <br/> <br/>I had the impression that I could not steer and accelerate at the same time?
Apr 21 21:35:00 8m 00s Sock Ninja Liked the weapon mechanics (how I could grab those to use them again). Felt like towerfall ascension :) <br/> <br/>The shinoby-like ending was fun too.
Apr 21 21:56:00 21m 00s Glyph Valley Very nice world to explore, liked the rocks and mountains rendering. <br/> <br/>Varying the voice was a nice touch as over already commented. <br/> <br/>I had some difficulties to reach the ending, which was satisfying in a sense. But sadly, I opened the *spoiler* chest from the wrong side and did not see its content! Was there any? <br/> <br/>Thanks, nice experience anyway.
Apr 21 21:58:00 2m 00s Swing Slash Slice OK, rather fun to play. Was there any sound? I like the minimalistic/geometric look.
Apr 22 21:13:00 23h 15m Angler Cell The graphics, animation, and general visual mmod (shaders, choice of colors...) are fantastic. But being propulsed in the game without any introduction/menu is strange (I thought it was a presentation screen at first until I noticed the health bar decreasing). and the controls feel strange. Anyway, great atmosphere!
Apr 22 21:23:00 10m 00s Robo Limb The walking cycle was very nice, is this a standard Unity asset? I liked the quality of the animation, and the global look/shading of robots. The games seemed fun, but the camera was painful (too slow in tracking player movements). No sounds? Some walking sounds and shooting noises would have conveyed some urgency, which was a little bit laking. Oh, I loved that there were bots/teams. Felt like unreal tournament :)
Apr 22 21:30:00 7m 00s Castle Cake Hey, very funny, and I liked the low-poly modeling. the game is a little bit too fast-aced too soon, though, and would benefit from some variety (would have loved to see other units, or bosses). The sound and music were fine too.
Apr 23 17:20:00 19h 50m Magnetic Pirate The slowness of the character makes him hard to play. <br/> <br/>Nice concept, fits the theme I think. <br/> <br/>I liked how you have to manage your "budget": you need to keep enought coins to be able to kill enemies easily.
Apr 23 17:32:00 12m 00s They Come from Behind Good idea, and I like your take on the theme. A little bit hard to time shots so as to touch enemies; gives some feeling of randomness/luck-based gameply. Or I'm just too bad at it ;-) Your graphisms are nice, love the background!
Apr 23 17:40:00 8m 00s Floppy Man Funny music, great graphics (liked the shading a lot) and physics (the protagonist of course, but also the glass and blocks). My kids laughted their xxx off at the view of the player movements :)
Apr 23 17:45:00 5m 00s Concrete Escape OK, played with my kid, we had great fun! Was able to progress by pushing the enemies off the border, did not really have to use the concrete mechanic.
Apr 23 20:40:00 2h 55m The Hand That Feeds Nice art and music! I has some difficulties with the camera though.
Apr 23 20:53:00 13m 00s Hug Arena The LD32 game I've spent the most time playing so far! <br/> <br/>Love the perks which help in developing a strategy, the cancel mechanic to move enemies, the visual SFX, the end of level animation! <br/> <br/>The "power of love" take on the theme is great too.
Apr 23 20:59:00 6m 00s Je Suis Charlie Nice Idea, cool voice acting ;)
Apr 23 21:10:00 11m 00s Asterpoids Sadly, that game is too hard for me. <br/> <br/>That being said... I love the graphics, star field, very nice particle systems! The ship is very pleasing to control, actually it was so fun I spent most of my time fooling and boosting around. <br/> <br/>Having a small ship is a nice touch, it gives a nice feeling of "deep space" when playing in full screen. <br/> <br/>Having "soft borders" instead of invisible walls made sense (can't get too far of the warp gate) and improved immersion. <br/> <br/>Nice back story too!
Apr 23 21:16:00 6m 00s Matter of the void I propably did not understand the rules, but I liked the visual style and animation. Was there sound? I felt like there was some faint background music?
Apr 23 21:25:00 9m 00s Catch Pet Nice menus ans splash screens, did not find much of those in other entries. Liked the music and lighting. Controls where very smooth, and the gameplay is nice. <br/> <br/>Sadly I have no one to play it with at the moment; bots would have been fun but I understand the harsh time restriction :)
Apr 24 19:51:00 22h 26m Magnets, How Do They Work? Kinda hard, definitely funny. Nice music, I like the voxel-based models too!
Apr 24 19:56:00 5m 00s Audio Assault Gosh, I'm so bad at rythm games! Very nice tracks!
Apr 24 20:01:00 5m 00s Utensil Attack Nice to see a Java game! I felt like basic enemies should kill faster, that would have felt more empowering. I like how the battlefield gets slowly more cluttered with weapons and power ups.
Apr 24 20:17:00 16m 00s Sinner Party Genuinely disturbing; very nice work on the mood. Liked your modeling a lot, too. Balistics under pressure is too hard for me :)
Apr 24 20:23:00 6m 00s The Bunnysher Hey, nice work on the models and colors! I would have liked to have some control on the camera. Liked the fights and music!
Apr 24 20:28:00 5m 00s Aquavi Nice little game, I liked the core mechanics but I don't think I was able to kill any enemy. Being so small on the screen game a nice feeling of scale.
Apr 24 20:34:00 6m 00s It Overtakes Them Great entry! Love the player design, and wall jumping? Particles? A nice concept (I like how the enemies are pacified and turned into "weapons")? What's not to like? <br/> <br/>Oh, how am I supposed to survive night time, though?
Apr 24 20:39:00 5m 00s Scary Rocks Very solid, I love your graphical style (low poly and particles, yum!). The music was great too. Please add a very small tutorial at the beginning so that I don't have to read the description :)
Apr 24 20:50:00 11m 00s Grazed Haha I mean what? Do you expect me to beat this game? OK I had some fun in your bullets hell
Apr 24 21:05:00 15m 00s Evil Nightwasps versus Flashlight I liked your take on the theme and on colors. How cruel of you to not provide us with a way to pick up extra batteries, though ;-)
Apr 25 07:59:00 10h 54m Genemon My kids loved you visual design! The game is nervous but not too hard at the beginning, which is good. Was there sound? I like the possibility to choose the order in which I "unlické" the "weapons". Solid title!
Apr 25 08:08:00 9m 00s Giant Spiky Ball of Death A very good compo entry! Simple graphic design, but some nice touches (the background with instructions I like, its texture gives some sense of solidity), sound is present but not disturbing, the physics is fun, and there are multiple kinds of enemies. What's not to like?
Apr 25 08:17:00 9m 00s Tanks vs. Bicycle Very nice entry, and already fun as it is! I like your choise of colors and camera, and the voxel design obviously. The bicycle is nicely animated, if a little bit too hard to control. The music fits nicely.
Apr 25 12:30:00 4h 13m Echoes of the Forest Very nice art and music, but the movements are difficult to control. Great atmosphere.
Apr 25 12:44:00 14m 00s Crowd Control Well, it's a very sad game... I like your visual design, the audio too.
Apr 25 12:58:00 14m 00s MagDef Pluto is boring, then things get interesting. Can we die in this game? I liked the idea of upgrades and the general graphic design.
Apr 25 13:05:00 7m 00s The incubator Easy to understand, and nice visual design (I like the main asteroid shading and the abstract surrounding, gives a strange "deep space" mood). I'm not sure I understand your take on the theme.
Apr 25 16:06:00 3h 01m Mein Sheep Very nice rendering and animation! I'm not sure I understood how to win the levels, though.
Apr 25 16:13:00 7m 00s After Glow Great blade-runner-esque city design, love your graphics and lighting. Music adds to the atmosphere.
Apr 26 09:50:00 17h 37m The Song of Aria Thanks, I very much liked the audio ambience and the general graphics. Lighting is subtle and graphics are sharp, very pleasant. The daemons are interesting with their dash movements and fighting mechanics. Thanks for the checkpoints and bandages, which enabled me to get to the end of the game. <br/> <br/>The levels discovering mechanism became a little bit tedious after a time, since it was just "spam click to reveal the current room". Perhaps some gameplay mechanism (your song attracts the daemons, or your memory of rooms fades after a while) would have made this more rewarding. <br/> <br/>Oh, the mood/story is good and rings true too.
Apr 28 19:28:00 57h 38m Snake Is Over Loved the menu and levels modeling, so I was a little bit disapointed to discover a pong/breakout game. I also struggle to find how this fits the theme. Particle effects were nice!
Apr 28 19:43:00 15m 00s Charge Negative Once I read the nxtructions, this was definitely a very fun game to play! Some strange initial "dance" avoiding the other orb, always moving, and then a final "kill"... very original. Perhaps the screen is a little bit too shaky at times, and I would have liked to play fullscreen. The graphics and VFX are gorgeous! Nice music too, gives quite an atmosphere.
Apr 28 20:08:00 25m 00s Lost Fame Gosh, what a strange game! I could not gather the patience to collect all the orbs, but the mood is great. Loved the music, and the "travel" feeling when using the "weapon" is fantastic. Loved your "playmobil" little NPC too!
Apr 28 20:23:00 15m 00s Fathom OK, loved the music and sounds. Controls felt a little bit "low", especially the double jump. The upgrade mechanism was a blast; loved also the feeling of power when you "get" how to use the power and take down multiple turrets at once. I took the time to finish it.