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NIGIC

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TimestampSince previousGameNIGIC's comment
Apr 20 03:22:00 The Song of Aria Real fun game, and good concept. Demon AI was a bit wonky at times, making it hard to pull them to wherever I needed them to be. Otherwise it worked great. <br/> <br/>I dig the art style. Audio is great. Great atmosphere overall. Makes me wanna play some MegaTen. Which is... Actually, I'm not sure whether that's good or bad... Oh well. Good job!
Apr 20 03:44:00 22m 00s Hallway Hero You might want to make the colliders on those doors a bit larger; getting into a class works fine, but getting out is a chore. <br/> <br/>Nice concept that's pretty well executed. Good job on the AI, too.
Apr 20 03:56:00 12m 00s Transposition Experimental LD is best LD. <br/> <br/>Had a weird glitch on Level 2 where I had to pull the crate off the switch to activate it. Had me confused for a while. <br/> <br/>Short game, but it works fine (mostly). Art is pleasing to the eye, and everything feels fluid. (Except the lava. "Thud" doesn't exactly suggest fluidity. But I digress.) Good job!
Apr 20 04:14:00 18m 00s Saber Disk These scanlines. <br/> <br/>Rad game. Took me a couple tries, but it was worth it - final boss is neat. Great graphics, great music, awesome atmosphere. Great job! <br/> <br/>Still no idea what each of those disks actually do, though. It feels random. Kinda. <br/> <br/>Hi Score: 36450.
Apr 20 04:34:00 20m 00s Orion's Battle I'm going to assume that UFO's spawning in all 4 corners on every frame after a while wasn't intended behavior. Or is it? I'm not sure... (Happened after one bomb on Hard, and at about 25 points on Medium.) <br/> <br/>Anyway. Killing things with your thrusters. So counter-intuitive yet rewarding. quite the fun idea. Good job!
Apr 20 04:59:00 25m 00s You Are a Skunk I somehow managed to get out of bounds and above the level from the high ledge that drops to near where the game starts. <br/> <br/>Interesting idea. Game looks nice, and plays nice. Doesn't smell nice though. <br/> <br/>Good job!
Apr 20 05:18:00 19m 00s Gunslinger Throwing your shotgun always works. Always. <br/> <br/>Nice idea. Weapons are a bit unbalanced; the delay before and between shots made pretty much everything but the shotgun a bit inefficient. Still plays great though, and is quite fun. Good job!
Apr 21 02:36:00 21h 18m Nuclear Arms So... Rambo meets Iron Man meets Rainier Wolfcastle meets... the Silver Surfer? Sure, I'll take that. <br/> <br/>Controls could use some tweaking; movement is mostly fine, but punching falls a bit short -- literally, the range isn't quite as long as I'd have expected and the delay is fairly long, making regular close combat nearly impossible. <br/> <br/>Otherwise, fun game with good humor. Looks and sounds pretty nice. Good job!
Apr 21 03:16:00 40m 00s MEDIUM Killing yourself while controlling another character creates a strange glitch where you're controlling both characters at once. <br/> <br/>Stopped after getting the key, as I couldn't figure out what to do with it -- the glitch happened around that time, so I may have simply broken something. <br/> <br/>Anyway, from what I've played, it's a nice game. Enemy placement could be better, but there's a nice variety and figuring out how to deal with each one was pretty fun. Nice use of monochrome, and pretty good atmosphere. Good job!
Apr 21 03:45:00 29m 00s The Power Of Love So... Some pointers after checking out your source: <br/>- Your collisions issues are due to your character's position being frozen on all axes. That's under Constraints on the Rigidbody, and basically tells the physics engine to not do anything on the position -- like applying gravity, or forcing you out of a collision. <br/>- Third-person camera and tank controls work pretty well together if the camera turns with the character. A quick and dirty way to do that in Unity is to simply put it as a child of the player object. You can then also remove that DontRotate script from the health bar, as its rotation then naturally follows the viewport's. <br/> <br/>SFX are too loud compared to the BGM. Especially with the sprinkler things. I suspect that's because so many of them play at once... <br/> <br/>Otherwise, overall it's a neat arena game. Clean and simple presentation. Pretty fun. Good job! <br/> <br/>PS: Theme and username/avatar fit too damn well.
Apr 21 13:30:00 9h 45m Gender Gender Web version seems to freeze when the game starts. Windows version works, albeit with a few glitches. (First time through, jump sound would spazz out until I landed and double-jump wouldn't work. On later runs I had issues getting the transformation to trigger. Movement feels sluggish, too, as if it wasn't updating at a full framerate.) <br/> <br/>Blobs with hats is an interesting character design. The game in general feels positively silly. Like it. Good job!
Apr 21 14:36:00 1h 06m Padilla's Pancakes I need one of these guns. <br/> <br/>Fun game. A bit unfortunate that there's seemingly no scoring or end case, but it otherwise works pretty well. I dig the character design. Good job!
Apr 21 15:16:00 40m 00s FINAL BREAKFAST: Your World is Toast Welp, 1086. Game is deceptively easy at first, then shamelessly crushes your ego. That's nice. <br/> <br/>Audiovisuals are quite pleasing. Not all inputs seem to be aknowledged when trying to play fast, but that mostly balances out with difficulty. <br/> <br/>Pretty good overall. Good job!
Apr 21 16:00:00 44m 00s The Great Debate A fairly accurate simulation. <br/> <br/>Nice idea, and good pacing. Looks and sounds good. Would be even better if the crowd cheered when you got a high score. Short, but good replayability. Good job!
Apr 23 01:01:00 33h 01m Star Power Hurray, shinies. <br/> <br/>It's an interesting, original concept. Good difficulty curve. Interface is easy to use. <br/> <br/>Two main gripes though: <br/>- First, it's really slow-paced, especially on the later levels. Attack animations being pretty much cosmetic, a skip option would have been great. <br/>- Second, the random stats are a bit too... random; I got a couple levels that were pretty much impossible, while my final try on Level 5 was litterally a freebie. (Then again, that last one is to be expected of randomly generated puzzles...) <br/> <br/>Pretty good overall. Good job!
Apr 23 01:33:00 32m 00s Celery Samurai Samurai was not that apparent. <br/> <br/>Nice little action platformer. Killing enemies lacks a bit of feedback (which incidentally the crates do have), but otherwise it's smooth and clean. Level design is pretty good. Good job!
Apr 23 01:57:00 24m 00s Defence Bot Omega Well. I won, but I think everyone's dead. Yay? <br/> <br/>The input-sensitive area is quite thin. Not sure how exactly you're handling the click events, but you should instead take them in from anywhere on the window (or at least give some margin) and then clamp them to your desired range. Would be a lot more comfortable. <br/> <br/>Nice new take on Space Invaders. Looks great. Control precision aside, it works great, too. Good job!
Apr 23 02:26:00 29m 00s Her Majesty's Apathy Bomb To be honest, jumping off was the first thing I did -- and I must say, the castle looks gorgeous from afar. Aside from that one random palm tree sticking out from the wall. That looked silly. <br/> <br/>Fun, high-quality adventure game. The narrative and atmosphere are pretty good. Good job!
Apr 23 02:41:00 15m 00s Overward There are some issues with the z-order making it hard to read each upgrade's stats. Game also lacks a sense of progress in general. <br/> <br/>That said, the concept is good, and the systems work pretty well. Graphics need a bit more differenciation between each options, but are clean and nice-looking. Interesting overall. Good job!
Apr 23 14:51:00 12h 10m Functor I had also set out to do something with terraforming initially, but after pacing around for an hour trying to figure out how to translate it into gameplay, I dropped it. Makes me appreciate this game even more. <br/> <br/>Visuals are simple and yet look great, and along with the audio give a nice atmosphere to the game. <br/> <br/>Like how your transformations persist after finishing a level. Would be even better if they stuck for repeat playthroughs. <br/> <br/>A bit of a repeat of previous comments, but yeah, camera controls can get a bit disorienting, and it can be hard to see whether you're supposed to push or pull. Quaternion-based rotations and some visual feedback as to the status of the current base (like a colored glow, a billboarded dot, or something) would solve those issues. <br/> <br/>Great game overall. Good job!
Apr 24 00:50:00 9h 59m QTST Managed to finish it, though pretty much had to rush through the first half to have enough HP to last through the second. <br/> <br/>Lighting kind of worked early on (a bit too dark maybe), but once past the ladder it seems like it just broke; everything but the actors and the large pool of (lava?) was pitch black, making navigation mostly guesswork. No way to exit/reset either outside of ALT+F4 or dieing, making falling into those pools (or just reaching the end) a bit of an issue. <br/> <br/>Needs a bit of refining, but the base idea is neat. Music lends to a nice atmosphere. Graphics were clean, and level design had some clever bits. Good work
Apr 27 01:19:00 72h 29m Fish Smacker Specifying controls in the description would have been nice. The... U? I? O? Whichever key I ended up using, isn't a very obvious action key. <br/> <br/>Clean presentation, works pretty well. Good work
Apr 27 01:35:00 16m 00s Masks fight I'm guessing that this game wasn't quite finished (judging from the random "Shake Screen" button and how P1's up arrow somehow affects the camera, but nothing else). <br/> <br/>Game looks good. What's there works pretty well (though the scoring seems to trigger twice from time to time -- can't tell for sure without seeing the source, but I'd guess that it's due to the target spawning on the same spot.) Good work
Apr 27 02:02:00 27m 00s MECHAHORN Second attempt at the final boss: "FATAL ERROR in action number 1 of Step Event0 for object Obj_Enemy2". I'm too awesome for my archnemesis. <br/> <br/>This game was... weird. But fun. Monster HP is a bit high though. Platforming worked nicely. Looks good. Good job!
May 11 15:00:00 348h 58m Super Banana Gun Well then. Game wasn't unplayable as others suggested, but had some glaring issues. Was going to make a long list of suggestions, but you've already addressed pretty much everything in the new version. I did notice though that the new "charge" didn't always immediately recognize the mouse button being released, which made the 2nd level pretty much impossible for me. No idea if the issue is hardware or software related. <br/> <br/>Anyway. Jam version. Plays alright, has a bunch of issues. You already know what they are. Good audio, though. +1 for humorous entry.
May 11 23:00:00 8h 00m The Messenger Super easy to get OOB. Unfortunately I didn't find much to do with it. Oh well. <br/> <br/>Level design is a bit iffy. Simple platforming, but the irregular geometry and cramped spaces made some jumps harder than they ought to be (and created a whole lot of spaces where you could nudge yourself into the wall). At least it wasn't really punishing on that. <br/> <br/>Soothing music. Good aesthetics. Controls are pretty solid. Good job! <br/> <br/>(PS: And I notice just now that you've already noted on the clipping and stuff in the description. Silly me.)