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NIGIC

Feedback comments for LD30

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TimestampSince previousGameNIGIC's comment
Aug 26 14:15:00 The Never Ending Cycle Holy-- 220MB? Just shaving off all the unnecessary assets and zipping what remains might have been more appealing download-wise. <br/> <br/>Mechanics could have used some explaining. Having to /use/ the souls to do... whatever those two options do wasn't really obvious. <br/> <br/>On the other hand, you've made pretty good use of the audiovisuals. Gives a good atmosphere overall. <br/> <br/>And not sure if it was intended, but that sneaky passage for early magic was pretty neat.
Aug 26 15:14:00 59m 00s The Astronaut Welcome to LD! Don't worry too much about the time management thing, it's a wall nearly everyone slams into on their first time. But in the end, this event is all about learning and having fun! <br/> <br/>About the game. Well, there are some glaring mechanics issues (I could list what I noticed if you want, but you probably have a pretty good idea already), but it's functional, and what assets are there hint at an interesting style. <br/> <br/>It's a decent first try.
Aug 26 15:44:00 30m 00s Shadows and Lights Jumps are too floaty. First level was a bit bland, but the new mechanics after that were neat. <br/> <br/>Unfortunate that it ended right when it was getting to the fun part, but puzzles don't exactly write themselves, eh? (Well... unless they're randomly generated puzzles... but that's unrelated.) <br/> <br/>Overall, good job!
Aug 26 15:56:00 12m 00s World Glider Win condition isn't triggered. <br/>Number of steps with the orb doesn't get randomized. <br/> <br/>Neat idea. Kind of like Q*bert, but your enemy is yourself. With some polish, it could be a pretty fun puzzler.
Aug 27 02:09:00 10h 13m Connected Sphere But... But... It said to exit stage right! I exited stage right and I lost! <br/> <br/>Confusing theatre theory aside, that was a pretty neat idea, and good execution.
Aug 27 02:36:00 27m 00s Soul Shepherds: Passing Ghasts "Percentage of souls herded: 66.67%" Man, I truly am a natural at this Heaven/Hell stuff. <br/> <br/>Controls feel a bit weird, but I'm pretty sure that's related to character positioning more than an actual technical issue; having the game go horizontally would be a lot easier on the brain. <br/> <br/>Handdrawn art and audio are great. Game flows smoothly, without any major issue. <br/> <br/>Good job!
Aug 27 02:46:00 10m 00s HEAL Particles are not being very friendly to the engine - harsh framerate drops whenever things explode. <br/> <br/>Only one stage, but it made good use of the "skillset switch" mechanic. That's always fun. <br/> <br/>Good job!
Aug 27 03:10:00 24m 00s ICCC I think I missed something here... Is there a way to get a positive income? <br/> <br/>It's a fun quirky game, but yeah... Until I can figure that out I can't make much progress.
Aug 27 13:14:00 10h 04m Dungeons and Diapers As is, it's kind of... easy. I'm guessing that's an idea that you didn't have time to implement (since there's unused platforms everywhere), but requiring the shadow to take a different path than "jump the gap" would make it a lot more satisfying. Something like "you must stay away from sunlight". <br/> <br/>Concept is great though. Soundtrack has a pretty good groove to it. Visuals are interesting. <br/> <br/>Good job!
Aug 27 13:37:00 23m 00s Dave's RGB Adventure Movement overall is too slow. Sprinting barely makes it faster. Makes red room more balanced, but the other two are just painful. <br/> <br/>Also, you can cheese the ice room by just grabbing the chest while you're sliding next to it. <br/> <br/>Assets are pretty good. Seizure when you've got two dyes placed was... special. Game is pretty well crafted overall.
Aug 27 14:35:00 58m 00s Benn's Adventure That was waay too meta. <br/> <br/>The diving goggles do nothing; seems like you can swim around as much as you want without 'em. And noone wants my whip, which makes me sad. <br/> <br/>Anyway. Game was pretty good. Having another not-stargate so that the worlds go full circle would have been nice for the backtracking thing. But there's wasn't a whole lot of it anyway.
Aug 28 02:12:00 11h 37m WorldShifter Difficulty isn't that bad. Died 28 times total, mostly while gauging jump distances and whatnot. Checkpoint system makes deaths pretty trivial anyway. <br/> <br/>Art style is really interesting. Sprite is digitized, floor looks like leather(?)... The bland particle columns feel a bit weird mixed in there, but somehow it all works out. <br/> <br/>Fun game. Nice work!
Aug 31 01:58:00 71h 46m Unknown Nice art style, but MC really needs to have a white outline or marks near the feet or something. Anything. Too much guesswork on his position considering the tight platforming one has to do. <br/> <br/>The two fallthrough black boxes were a bit confusing being so close to the start position, but otherwise once things started clicking it was fun. <br/> <br/>Overall great concept, great potential.
Aug 31 14:17:00 12h 19m Shattered Worlds Exception in thread "main" java.lang.IllegalArgumentException: input == null! <br/> at javax.imageio.ImageIO.read(Unknown Source) <br/> at com.ld30.connected_worlds.graphics.ImageLoader.&lt;init&gt;(ImageLoader.java:18) <br/> at com.ld30.connected_worlds.objects.entity.Baddie.&lt;init&gt;(Baddie.java:21) <br/>[...] <br/> <br/>In other words, your assets aren't set correctly.