Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → NIGIC
Feedback comments for LD30
NIGIC's games and stats for all events →
| Timestamp | Since previous | Game | NIGIC's comment |
|---|---|---|---|
| Aug 26 14:15:00 | The Never Ending Cycle | Holy-- 220MB? Just shaving off all the unnecessary assets and zipping what remains might have been more appealing download-wise. <br/> <br/>Mechanics could have used some explaining. Having to /use/ the souls to do... whatever those two options do wasn't really obvious. <br/> <br/>On the other hand, you've made pretty good use of the audiovisuals. Gives a good atmosphere overall. <br/> <br/>And not sure if it was intended, but that sneaky passage for early magic was pretty neat. | |
| Aug 26 15:14:00 | 59m 00s | The Astronaut | Welcome to LD! Don't worry too much about the time management thing, it's a wall nearly everyone slams into on their first time. But in the end, this event is all about learning and having fun! <br/> <br/>About the game. Well, there are some glaring mechanics issues (I could list what I noticed if you want, but you probably have a pretty good idea already), but it's functional, and what assets are there hint at an interesting style. <br/> <br/>It's a decent first try. |
| Aug 26 15:44:00 | 30m 00s | Shadows and Lights | Jumps are too floaty. First level was a bit bland, but the new mechanics after that were neat. <br/> <br/>Unfortunate that it ended right when it was getting to the fun part, but puzzles don't exactly write themselves, eh? (Well... unless they're randomly generated puzzles... but that's unrelated.) <br/> <br/>Overall, good job! |
| Aug 26 15:56:00 | 12m 00s | World Glider | Win condition isn't triggered. <br/>Number of steps with the orb doesn't get randomized. <br/> <br/>Neat idea. Kind of like Q*bert, but your enemy is yourself. With some polish, it could be a pretty fun puzzler. |
| Aug 27 02:09:00 | 10h 13m | Connected Sphere | But... But... It said to exit stage right! I exited stage right and I lost! <br/> <br/>Confusing theatre theory aside, that was a pretty neat idea, and good execution. |
| Aug 27 02:36:00 | 27m 00s | Soul Shepherds: Passing Ghasts | "Percentage of souls herded: 66.67%" Man, I truly am a natural at this Heaven/Hell stuff. <br/> <br/>Controls feel a bit weird, but I'm pretty sure that's related to character positioning more than an actual technical issue; having the game go horizontally would be a lot easier on the brain. <br/> <br/>Handdrawn art and audio are great. Game flows smoothly, without any major issue. <br/> <br/>Good job! |
| Aug 27 02:46:00 | 10m 00s | HEAL | Particles are not being very friendly to the engine - harsh framerate drops whenever things explode. <br/> <br/>Only one stage, but it made good use of the "skillset switch" mechanic. That's always fun. <br/> <br/>Good job! |
| Aug 27 03:10:00 | 24m 00s | ICCC | I think I missed something here... Is there a way to get a positive income? <br/> <br/>It's a fun quirky game, but yeah... Until I can figure that out I can't make much progress. |
| Aug 27 13:14:00 | 10h 04m | Dungeons and Diapers | As is, it's kind of... easy. I'm guessing that's an idea that you didn't have time to implement (since there's unused platforms everywhere), but requiring the shadow to take a different path than "jump the gap" would make it a lot more satisfying. Something like "you must stay away from sunlight". <br/> <br/>Concept is great though. Soundtrack has a pretty good groove to it. Visuals are interesting. <br/> <br/>Good job! |
| Aug 27 13:37:00 | 23m 00s | Dave's RGB Adventure | Movement overall is too slow. Sprinting barely makes it faster. Makes red room more balanced, but the other two are just painful. <br/> <br/>Also, you can cheese the ice room by just grabbing the chest while you're sliding next to it. <br/> <br/>Assets are pretty good. Seizure when you've got two dyes placed was... special. Game is pretty well crafted overall. |
| Aug 27 14:35:00 | 58m 00s | Benn's Adventure | That was waay too meta. <br/> <br/>The diving goggles do nothing; seems like you can swim around as much as you want without 'em. And noone wants my whip, which makes me sad. <br/> <br/>Anyway. Game was pretty good. Having another not-stargate so that the worlds go full circle would have been nice for the backtracking thing. But there's wasn't a whole lot of it anyway. |
| Aug 28 02:12:00 | 11h 37m | WorldShifter | Difficulty isn't that bad. Died 28 times total, mostly while gauging jump distances and whatnot. Checkpoint system makes deaths pretty trivial anyway. <br/> <br/>Art style is really interesting. Sprite is digitized, floor looks like leather(?)... The bland particle columns feel a bit weird mixed in there, but somehow it all works out. <br/> <br/>Fun game. Nice work! |
| Aug 31 01:58:00 | 71h 46m | Unknown | Nice art style, but MC really needs to have a white outline or marks near the feet or something. Anything. Too much guesswork on his position considering the tight platforming one has to do. <br/> <br/>The two fallthrough black boxes were a bit confusing being so close to the start position, but otherwise once things started clicking it was fun. <br/> <br/>Overall great concept, great potential. |
| Aug 31 14:17:00 | 12h 19m | Shattered Worlds | Exception in thread "main" java.lang.IllegalArgumentException: input == null! <br/> at javax.imageio.ImageIO.read(Unknown Source) <br/> at com.ld30.connected_worlds.graphics.ImageLoader.<init>(ImageLoader.java:18) <br/> at com.ld30.connected_worlds.objects.entity.Baddie.<init>(Baddie.java:21) <br/>[...] <br/> <br/>In other words, your assets aren't set correctly. |