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Feedback comments for LD32
koredozo's games and stats for all events →
| Timestamp | Since previous | Game | koredozo's comment |
|---|---|---|---|
| Apr 20 02:28:00 | FEATHERROCK | Great visual style (especially the intro) and interesting core mechanic, but I think the magic meter is a bit harsh. Even though you can restart instantly I think it would be more fun if you could play around in every level without a time limit. | |
| Apr 20 02:40:00 | 12m 00s | The AFK47 | The concept is interesting, but I had a lot of issues that made it hard to enjoy the game and didn't play for very long. <br/> <br/>* The game runs at about 5 FPS for me <br/>* Often when you walk up to a door, you'll collide with it and stop at too far away a distance to actually open the door <br/>* Climbing ladders is very slow and takes upwards of 30 seconds <br/>* AI seems buggy, the second guard ignored me and would only walk into the wall opposite me |
| Apr 20 02:52:00 | 12m 00s | Arthur and the Staff of Arbitrary Arrangement | Really fun little game! <br/> <br/>My only complaint is that it's really hard to see archer projectiles. I also agree that some ambient sound and SFX, if not music, would have gone a long way. |
| Apr 20 06:08:00 | 3h 16m | Cupid's arrows | Darn, and I thought my idea was original! <br/> <br/>Your take on it is completely different though and quite fun. This concept has a lot of potential if you decide to make the game longer. |
| Apr 20 06:22:00 | 14m 00s | How To Teleport | Fun little puzzle game! Sometimes keeping it simple is best. I think it could be improved by making the projectile move faster and adding zoom in/out keys, though. |
| Apr 20 19:26:00 | 13h 04m | Their Own Worst Enemies | Neat game with an unusual choice of platform! <br/> <br/>I never tried it myself, but I noticed in the video you can 'win' a level if two enemies collide with you at the same time--that seems counterintuitive. Not a big problem, though, perhaps even a cool mechanic if it's introduced to the player in some way! |
| Apr 20 19:32:00 | 6m 00s | Teburu Furippu Do | Quite a funny (and fun) game! Honestly, the main thing you could benefit from was another gameplay screenshot--with the low number of comments, I had my fingers crossed that it'd be an unfinished game where you'd be able to flip the table once and nothing else. <br/> <br/>Was it inspired by Nanaca Crash at all? It feels similar even though it isn't based on bouncing. <br/> <br/>Also, why no audio rating? The audio's great :( |
| Apr 20 19:38:00 | 6m 00s | Rotten Fruit of the death | Not a bad game! <br/> <br/>A health bar would really help see your condition at a glance, and I agree the enemies would feel more like enemies if they could harm you in some way while you're not carrying the fruit. |
| Apr 21 01:11:00 | 5h 33m | Pillow Fiiight | I wasn't able to move or jump, only attack. Not sure if that was because of a bug or because they aren't implemented. <br/> <br/>That said, nice pixel art. |
| Apr 21 01:16:00 | 5m 00s | Space Wizard | Since you can walk past some of the enemies, it would be nice if you could turn around to hit them from behind. |
| Apr 21 02:02:00 | 46m 00s | Craneo Loco | Fun once I figured out how to play. There are so many candles and flowers scattered around that can't be picked up that I thought the game was broken. <br/> <br/>Also, on one attempt I spawned near a ghost and got killed while I was reading the tutorial text. You ought to be invulnerable until you click through it. |
| Apr 21 02:16:00 | 14m 00s | The Adventures of Band Boy | Agreed on the movement being awkward. It's also a little annoying how the screen jerks every time you fire a shot. |
| Apr 21 09:32:00 | 7h 16m | Pedestrian Mining Corps | Agreed, concept doesn't feel like it has much longevity, but great graphics and music. Five minutes well spent. |
| Apr 21 09:42:00 | 10m 00s | Burrito Socorrista‏ | Awesome game overall, very funny and fun. I think the area is a bit too large and samey though, it's tedious to run through the whole thing when there's no reason to explore besides 'you might find a bonus.' |