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Jack Zackowitz

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TimestampSince previousGameJack Zackowitz's comment
Apr 20 04:02:00 SPACE CHUCK It sucks that you cut development so short! Good core concept (even though I feel like I miss more with the lighter objects). Would have loved to seen some extra mechanics
Apr 20 04:29:00 27m 00s The Collection I really liked the sewing needle mechanic, especially the area being drawn as they unravel. I wish there was more play with it, like maybe something like trapping a doll with another's innards? <br/>I did feel that it was a tad long.
Apr 20 04:33:00 4m 00s Mystical Youth Amy Pretty solid shmup. good level variety. I felt the hitboxes were a little too big, and I'd like to see more types of power ups, upgrading existing ones (like getting 2 gold stars = spread of 5 hearts)
Apr 20 04:44:00 11m 00s Mad Maddie At first I thought the goal was to lick other dogs. I like vestigial mechanics like that.
Apr 20 04:57:00 13m 00s FEATHERROCK Concept doesn't really make sense but that doesn't stop it from being a good. I had some trouble understanding how the divebomb worked at first, but in the end i really enjoyed it. I'd like to see an upward equivalent of it though. Feather uppercut?
Apr 20 05:35:00 38m 00s Unconventional Convention Very interesting stuff. I feel that unit leveling in a strategy game is a neat touch, especially when its semi-random. Although it sucks when it feels like the enemy is so much more well equipped than you. <br/>At first I didn't know why enemies were take twice as much turns, until i realized that activations include an attack but only immediately after a move. <br/>The early game seems heavily dependent on first-turn advantage. Probably my favorite game from the jam so far, even if its stretching the theme.
Apr 20 05:51:00 16m 00s Revenge of the Clones Suprisingly disturbing. in a good way.
Apr 20 06:10:00 19m 00s Bit Bashing Pretty brief, but i like it that way.I like how you have to get used to the rhythm of the later bots to take control of them.
Apr 20 16:41:00 10h 31m Gician I uzipped and ran "run". but nothing happened
Apr 20 16:56:00 15m 00s drone-a-pult Really hard to get the hang of, but so satisfying when you pull of a successful throw.
Apr 20 17:00:00 4m 00s Metal vs Hipsters Really nice, simple design
Apr 20 17:19:00 19m 00s Coin Master The lack of a goal is definitely a problem, but using coins rapid fire was so fun that it kept me playing.