Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Jack Zackowitz
Feedback comments for LD32
Jack Zackowitz's games and stats for all events →
| Timestamp | Since previous | Game | Jack Zackowitz's comment |
|---|---|---|---|
| Apr 20 04:02:00 | SPACE CHUCK | It sucks that you cut development so short! Good core concept (even though I feel like I miss more with the lighter objects). Would have loved to seen some extra mechanics | |
| Apr 20 04:29:00 | 27m 00s | The Collection | I really liked the sewing needle mechanic, especially the area being drawn as they unravel. I wish there was more play with it, like maybe something like trapping a doll with another's innards? <br/>I did feel that it was a tad long. |
| Apr 20 04:33:00 | 4m 00s | Mystical Youth Amy | Pretty solid shmup. good level variety. I felt the hitboxes were a little too big, and I'd like to see more types of power ups, upgrading existing ones (like getting 2 gold stars = spread of 5 hearts) |
| Apr 20 04:44:00 | 11m 00s | Mad Maddie | At first I thought the goal was to lick other dogs. I like vestigial mechanics like that. |
| Apr 20 04:57:00 | 13m 00s | FEATHERROCK | Concept doesn't really make sense but that doesn't stop it from being a good. I had some trouble understanding how the divebomb worked at first, but in the end i really enjoyed it. I'd like to see an upward equivalent of it though. Feather uppercut? |
| Apr 20 05:35:00 | 38m 00s | Unconventional Convention | Very interesting stuff. I feel that unit leveling in a strategy game is a neat touch, especially when its semi-random. Although it sucks when it feels like the enemy is so much more well equipped than you. <br/>At first I didn't know why enemies were take twice as much turns, until i realized that activations include an attack but only immediately after a move. <br/>The early game seems heavily dependent on first-turn advantage. Probably my favorite game from the jam so far, even if its stretching the theme. |
| Apr 20 05:51:00 | 16m 00s | Revenge of the Clones | Suprisingly disturbing. in a good way. |
| Apr 20 06:10:00 | 19m 00s | Bit Bashing | Pretty brief, but i like it that way.I like how you have to get used to the rhythm of the later bots to take control of them. |
| Apr 20 16:41:00 | 10h 31m | Gician | I uzipped and ran "run". but nothing happened |
| Apr 20 16:56:00 | 15m 00s | drone-a-pult | Really hard to get the hang of, but so satisfying when you pull of a successful throw. |
| Apr 20 17:00:00 | 4m 00s | Metal vs Hipsters | Really nice, simple design |
| Apr 20 17:19:00 | 19m 00s | Coin Master | The lack of a goal is definitely a problem, but using coins rapid fire was so fun that it kept me playing. |