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Jerre

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TimestampSince previousGameJerre's comment
Apr 20 15:10:00 Green and Blue Nice concept. aiming with mouse while jumping makes the camera move is a bit hard. Also the second color didn't add anything to the mechaning until where I got. <br/>But good idea and execution!
Apr 20 15:29:00 19m 00s ClanFree On mac I get this error: <br/> <br/>java -jar desktop-1.0.jar <br/>Controllers: added manager for application, 1 managers active <br/>Exception in thread "LWJGL Application" java.lang.IllegalStateException: Array is empty. <br/> at com.badlogic.gdx.utils.Array.first(Array.java:307) <br/> at com.clanfree.mode.GameMode.show(GameMode.java:92) <br/> at com.badlogic.gdx.Game.setScreen(Game.java:61) <br/> at com.clanfree.game.ClanFree.create(ClanFree.java:24) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Apr 20 17:08:00 1h 39m How To Teleport Nice idea, nice atmosphere. The collision with the energy pickups was a bit vague, could not understand why I did or did not get it at some times. Had fun playing tho.
Apr 20 17:09:00 1m 00s (mental)fairy Nice models, but although i like the upgrades visually it gets too easy in the end
Apr 20 18:37:00 1h 28m Light Spirits The painting, and mixing of colours is nice. The mouse is way to sensitive, so I could not hit anything, also I would've liked to steer with WASD so i could am with my right hand.
Apr 20 19:22:00 45m 00s Agent Of Souls Loved it, good concept, fun to play. Took a little while to figure out what to do, and the controls were not very fluid, but all to gether one of the best I played yet!
Apr 21 19:39:00 24h 17m Rekyl I liked the idea very much. Some tips for a better gameplay expecience in my opinion: The bullet could maybe return not always 180 degrees, but reflect in an angle depending on from where you shoot, otherwise you always get hit if you do not move. Also the first two levels I could just walk past every mouse, and in comparison the level after was very hard. But the idea is very good, and the art also worked well
Apr 21 19:45:00 6m 00s Behind the Fence It works for me on OSX 10.10.2! <br/>I normally do not play text adventures, but I had the feeling it was too linear, it did not feel like a game too me.
Apr 21 19:49:00 4m 00s rainboWarrior Hey, just a note: using a song you did not make yourself is not allowed in the compo.
Apr 21 19:58:00 9m 00s Solar Tycoon Hey, sadly I could not find out how to do any thing, I bought some stuff and tried to build solar panels, at the right jobs came in to view, but nothing seemed to happen. It's a shame because probably there is some interesting stuff in a tycoon game. Visuals are very good tho.
Apr 21 20:08:00 10m 00s Colour Rocket At first I did not get it, but when I did it was a bit more fun. Too simple though, low poly models look good, although also very simple
Apr 21 20:12:00 4m 00s Abyssinum Yes, finished it! This game good do with a bit more tutorial. I could not get the hang of it, but pressing all buttons stressfully seems to help. I think the idea has more potential tho. Maybe if everything was more slow, it would be less random
Apr 21 20:19:00 7m 00s Ion cannon Wow. I did not expect much, but it was a lot of fun and a creative idea. Well done!
Apr 23 19:00:00 46h 41m Baguettes! Hey, I could not run it on OSX 10.10 <br/> <br/>Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /Users/JerreAE/LudumEngine/natives/liblwjgl.dylib <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817) <br/> at java.lang.Runtime.load0(Runtime.java:809) <br/> at java.lang.System.load(System.java:1083) <br/> at org.lwjgl.Sys$1.run(Sys.java:70) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:96) <br/> at org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:117) <br/> at org.lwjgl.opengl.Display.&lt;clinit&gt;(Display.java:135) <br/> at org.lengine.render.Window.setResizable(Window.scala:44) <br/> at org.lengine.render.Window.&lt;init&gt;(Window.scala:8) <br/> at org.lengine.GameBase.initOpenGL(GameBase.scala:36) <br/> at org.lengine.GameBase.delayedEndpoint$org$lengine$GameBase$1(GameBase.scala:270) <br/> at org.lengine.GameBase$delayedInit$body.apply(GameBase.scala:14) <br/> at scala.Function0$class.apply$mcV$sp(Function0.scala:40) <br/> at scala.runtime.AbstractFunction0.apply$mcV$sp(AbstractFunction0.scala:12) <br/> at scala.App$$anonfun$main$1.apply(App.scala:76) <br/> at scala.App$$anonfun$main$1.apply(App.scala:76) <br/> at scala.collection.immutable.List.foreach(List.scala:381) <br/> at scala.collection.generic.TraversableForwarder$class.foreach(TraversableForwarder.scala:35) <br/> at scala.App$class.main(App.scala:76) <br/> at org.lengine.GameBase.main(GameBase.scala:14) <br/> at org.oc.ld32.Game.main(Game.scala)
Apr 23 19:17:00 17m 00s The Unintentional Terrorist I could run it on OSX. I like how you put to gether something so quicky, also probably on of the smallest filesizes. Sadly it was not all very clear what I had to the. I beat the typing thing (hack), but after that I did not know what to do, and died.
Apr 23 19:27:00 10m 00s Lethal Throw got 650. Nice new concept. wonder if it is easier to play with two.
Apr 30 19:42:00 168h 15m The Follower Hey, nice atmosphere, a bit too linear for my taste. Also there was something of with the click detection on Firefox OSX for me, and the fire became upside down;)
Apr 30 19:56:00 14m 00s Gravity Web version crashed twice on me when entering the first portal, Firefox OSX. Idea seems nice tho