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Feedback comments for LD32
IDidGame's games and stats for all events →
| Timestamp | Since previous | Game | IDidGame's comment |
|---|---|---|---|
| Apr 20 18:34:00 | Black Beam Blaster | a good concept nicely executed, well done! | |
| Apr 20 19:26:00 | 52m 00s | Robo Mission | the hacking mechanic is neat and the music was nice and chill <br/>might have been been nice to focus on either the hacking or platforming part |
| Apr 20 19:41:00 | 15m 00s | Escape | it's a nice surprise to have a voice over and i like the card idea <br/>i would have liked some more feedback when hitting an enemy though |
| Apr 20 20:19:00 | 38m 00s | Rough Day At The Office | fun little game, good job! <br/>not having health pickups makes it really difficult though |
| Apr 21 18:01:00 | 21h 42m | Mellowball | that was delightful, good job! |
| Apr 21 18:27:00 | 26m 00s | Discharge | the minimalistic graphics and audio work together nicely <br/>very unique, great work! |
| Apr 21 19:36:00 | 1h 09m | Zombie Apocalypse | kinda fun, i wish i was able to aim the throw |
| Apr 24 08:36:00 | 61h 00m | Charged With a Mission | thought i knew exactly where you were going with this, i didn't good job! |
| Apr 24 09:40:00 | 1h 04m | Freddy The Frenchman | i quite liked the visuals and music <br/>please consider us qwertz users in the future though as zx is a little awkward for us |
| Apr 24 16:54:00 | 7h 14m | The Unintentional Terrorist | i think i did it, its hard to tell because the screens switch on any key and i'm in the process of mashing keys when they come up |
| Apr 24 17:41:00 | 47m 00s | Asteroid Escape | i did it! <br/>this feels like one of those games i'd find on shareware cds back in the day and play for hours, just good simple fun <br/>turning was quite difficult though and a map would have been nice i think |
| Apr 24 17:55:00 | 14m 00s | Vacuum Attack | i like the idea of having to actually turn your mouse around and stand still while shooting and having the projectils bounce between enemies is cool <br/>that said you could have done a better job explaining the control scheme, i spent my first couple tries figuring out that the character only moves left <br/>my highscore is 58 |
| Apr 24 18:52:00 | 57m 00s | I Will Be Happy | the weapons feel really good, it looks great and the enemies little grouchy voices are adorable <br/>would have been cool to see some other way to ramp up the difficulty (super frowny people? ^^) |
| Apr 28 17:28:00 | 94h 36m | yoyoMadness | pretty solid mechanically, and really fun once you get a couple yoyos and frency <br/>could have been cool to reward the player for pulling the yoyos back somehow <br/>my highscore is 633900 :) |
| Apr 28 17:53:00 | 25m 00s | Irmgard Reichts | i liked the style and the premise which fits the theme nicely imo |
| Apr 28 18:19:00 | 26m 00s | Charge Negative | the visuals are nice and the concept is original, good job! <br/>i would have like some way to release the bullets myself as to make it a little more tactical |
| Apr 28 19:45:00 | 1h 26m | The Tale Of Aldis | this put a big smile on my face |
| Apr 30 17:24:00 | 45h 39m | Cube Wars | nice clean style and simple pleasant gameplay <br/>some checkpoints would have been nice |
| Apr 30 17:31:00 | 7m 00s | Porcupine Dogfight | really fun once you get the hang of it |
| Apr 30 18:07:00 | 36m 00s | Fireman vs Zombies | awesome use of the theme! <br/> <br/>felt great to get the screen clear, without it your screwed though |
| Apr 30 18:24:00 | 17m 00s | Elsie and the Allergic Robots | the movement is really cool <br/> <br/>is it actually possible to kill the robots? <br/>i did kite them around kicking up dust for quite a while |
| Apr 30 18:32:00 | 8m 00s | Q.T. Feline Disruptor | cool idea that fits the theme <br/>would have liked some more since level design is what carries this kind of game imo <br/>Op. A |
| Apr 30 19:05:00 | 33m 00s | FISHGUN | very good overall package, really fun! <br/>i made it to stage 10 |
| Apr 30 19:15:00 | 10m 00s | Fighting Words | it's really satisfying to have all the letters you need typed out and go for the mouse <br/>maybe its all the debugging i've been doing recently :) |
| May 11 09:08:00 | 253h 53m | Slick | very cool looking, i could see this working as some sort of metroidvania game where you unlock the ability to create fire at some point |
| May 11 09:37:00 | 29m 00s | Strike Dungeon | definite stand out for me, could have handed this to me on a gbc and told me it was a forgotten pearl and i would not have objected <br/>i'd love to see a post compo version with some more variety |
| May 11 10:58:00 | 1h 21m | The Messenger | i quite liked the atmosphere and the concept <br/>imo the platforming didn't really serve the narration, maybe something like a runner would have worked better |
| May 11 11:51:00 | 53m 00s | Coin Cannon | fantastic art and audio, the turning wheels on the cannon were especially charming <br/>i would have liked a slighty longer delay before the continuous fire when holding down LMB, i'm kinda clumsy ;) |
| May 11 12:03:00 | 12m 00s | Pogo Dojo | Sick! |
| May 11 12:13:00 | 10m 00s | Hair Dryer Nightmare | very nice audio and interesting visuals <br/>i think figuring out the puzzle would be more engaging if the movement wasnt as slow |