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Feedback comments for LD35
IDidGame's games and stats for all events →
| Timestamp | Since previous | Game | IDidGame's comment |
|---|---|---|---|
| Apr 17 22:18:00 | Helium-4 | I love how you used the theme. <br/>It's one of those things where i immediately went "of course, how didn't i think of that!!" <br/> <br/>It'd be great if you could clear up the whether theres a clear rule/goal and if so how it works in the description. | |
| Apr 18 16:07:00 | 17h 49m | ShiftShape | the concepts is very cool, audio and visuals are both pleasant and clean. <br/> <br/>i think a small arrow to display the upcoming direction would have helped my tiny brain immensly |
| Apr 18 16:23:00 | 16m 00s | Trinity - Descent to Ascend | The music was nice and kept me playing for a while <br/> <br/>I might be missing something but i didn't notice any real difference between the elements other than color. I wish you had prioritized the base mechanic during development. |
| Apr 18 17:18:00 | 55m 00s | FeedTheBeast | sounds and looks great, the theme feels a little out of place if i'm honest |
| Apr 18 17:37:00 | 19m 00s | Down The Well | I really liked the way the controls work, it's so much more intuitive than some key setup would have been. <br/>The escalating music is also a nice touch. <br/>It takes a while to get going though which makes replays kinda arduous. |
| Apr 18 17:41:00 | 4m 00s | Snap & Shift | left a smile on my face +1 |
| Apr 18 17:59:00 | 18m 00s | Shape Runner | sweet and simple, i think you achieved what you set out to do. <br/>i like broad guy the best, tall guy is kinda arrogant and circle guy is just too easy going :) |
| Apr 18 18:29:00 | 30m 00s | Neo Shifter | Really cool looking, also has a good "feel" to it. <br/>Now excuse me while i look at a white wall for a bit, |
| Apr 18 18:54:00 | 25m 00s | Bounds | the base mechanic and music are great <br/>takes a litte long to get to the actual cool stuff <br/>before that its just a basic platformer |
| Apr 18 19:17:00 | 23m 00s | Ludum Bear | Was kinda turned off at the start but then just kept on playing. The combos are pretty cool. <br/>i killed 673 ghouls |
| Apr 18 20:07:00 | 50m 00s | Polymorph | nice and simple, the music was good <br/>not sure about the narrator, i think i like it? <br/>i mean i never even told him hes my daddy in the first place :) <br/>my finaly score is 452 |
| Apr 18 20:54:00 | 47m 00s | Land of Curves | when i saw the download size my first thought was, i bet this has a some pretty great music, wasn't wrong :) <br/>the game itself is pretty ruthless. |
| Apr 18 21:10:00 | 16m 00s | Shape Shifters | simple, looks great, thumbs up |
| Apr 18 21:36:00 | 26m 00s | Exhuman | Production wise this is probably the best thing i've played so far. <br/>I'll have to say though, balancng seems way off. It's close to impossible when you're human and kind of a breeeze when you get the right modifications. |
| Apr 19 19:21:00 | 21h 45m | Omnixis | great take on a classic |
| Apr 19 19:30:00 | 9m 00s | NekoShift | sweet! |
| Apr 29 19:07:00 | 239h 37m | Shapeshift Racer | looks and sounds amazing, no doubt about that <br/>the controls felt just a little off, i think a little tweaking on the de/accelleration would be nice |
| Apr 29 19:18:00 | 11m 00s | Desert Invasion | i quite like the idea of this one and had some fun, good job! <br/>streamlining the design would have kept me playing for a lot longer i think <br/>like removing the aiming and reducing enemy bullet speed and quantity so you have a shot at dodging them |
| Apr 30 17:31:00 | 22h 13m | Skate Shifter | had a lot of fun playing this one <br/>even though playing it i kept thinking...why skateboards? why balloons? why do the butterflies turn into geometric shapes? <br/>it's weird but has a kind of oldschool-nonsensical-charme about it, its a game after all, no need to justify everything |
| Apr 30 17:41:00 | 10m 00s | Flow | gave me the same kinda headaches sokoban does, i might even like this better conceptually, thumbs up! |
| May 7 18:13:00 | 168h 32m | Blobidy Blob | cool idea, but i think focusing on the core(controls, camera,...) and keeping the scope(levels, amount of shapes, ...) small would have helped big time in conveying it <br/>as it stands most people will just fall off the table and get mobbed by robots ^^ |