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Feedback comments for LD32
HeyChinaski's games and stats for all events →
| Timestamp | Since previous | Game | HeyChinaski's comment |
|---|---|---|---|
| Apr 20 13:34:00 | Weapossession | Great work! | |
| Apr 20 19:52:00 | 6h 18m | Giant Spiky Ball of Death | Really fun and a very clever idea. It's very satisfying, particularly with the sound and blood spatters at the start. I like how you introduced the controls and the gameplay at the start. To extend it you could have more of an adventure mode where you have to navigate smaller tunnels etc and press switches with the ball. |
| Apr 20 20:00:00 | 8m 00s | Cornflake Capers | The mouths were hilarious. Nice implementation although I found waiting for the bowls to turn up a little frustrating. Great work! Runs well in Chrome. |
| Apr 20 20:10:00 | 10m 00s | Cluedont | I like the atmosphere. |
| Apr 20 20:16:00 | 6m 00s | Unconventional Card Battles | Pretty fun. Trying to build up surprise seemed a pretty good strategy. |
| Apr 20 20:33:00 | 17m 00s | Infectious | Nice twist on a decent mechanic. Zombies are certainly an unconventional weapon. I feel like I was playing the game in reverse, it was actually getting easier. Perhaps if it started with lots of people and counted down it would be more of a challenge. Nice work though! |
| Apr 20 20:44:00 | 11m 00s | Choose your own title! | I think I found all the endings. I liked the different stories although I felt like the only way to be successful was to be very ruthless and violent. A little more nuance would have been nice. <br/>On replays purple links made it more obvious when the different story threads converged. This improved replay-ability but reduced surprise. If it's important it may be better to use some CSS or something to not show already visited links. |
| Apr 20 20:50:00 | 6m 00s | Pillows in Space | Hard to tell what to do at first but fun once I figured it out. The pillows were hard to catch. <br/>89 points was my best. |
| Apr 20 21:14:00 | 24m 00s | Flappy Shrimp Ninja Blob VS Blue Water Saussage ! | Infuriating but really fun! Great level design really made this for me, even though it required some "unconventional" water physics and Level 11 was just cruel. Graphics could have been a bit more polished. It was hard to tell where the shrimp would go at first, perhaps if the bubbles behind him were a bit more directed it would have been clearer. Other than that fantastic job! |
| Apr 20 21:38:00 | 24m 00s | Flail Rider | Great graphics and style. Looks fantastic, sounds great and a nice idea! I found doughnuts were the key to success. $26250 was my best score. This plays sooo much better with a controller. |
| Apr 20 23:51:00 | 2h 13m | BED✰HOGG | This looks and sounds fantastic! I love the style. It plays really well on the controller too. Great work. I guess the only fault I can find is that it's derivative but that's acknowledged in the title :) <br/> <br/>Congrats on the AI, she beat me a few times. Would love to know how you coded that. |
| Apr 21 00:14:00 | 23m 00s | Miroir du Mort | Fantastic graphics and atmosphere. Great sound too, I loved the "ting" of the lights bouncing off each mirror. I really enjoyed the tension/chaos once once of the mirror vampires started shining at me. The candle thing added a nice element of replayability. I got 43. <br/>A couple of things you could improve. The controller support wasn't great, I fared better on a keyboard. Also it often felt easier to lure the bad guys into an existing beam than employ my mirror. It would be better if they were only damaged if the light came off a mirror. Other than that excellent work! |
| Apr 22 21:16:00 | 45h 02m | No More Flies | Stressful! But fun! Well done. |
| Apr 22 21:26:00 | 10m 00s | Censored | Nice graphics and a fun game. Good work. Met the theme well. |
| Apr 22 21:33:00 | 7m 00s | Pocket Squad | Once I got the hang of the shooting I felt really nice. The different projectiles were fun! |