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| Timestamp | Since previous | Game | hexagore's comment |
|---|---|---|---|
| Apr 20 10:49:00 | Copycat | Pity you excluded the graphics category. Style is good graphics. <br/> <br/>Took me a while to figure out how this all worked, but once I did I was able to get into a tactical groove. Really nice. | |
| Apr 20 11:10:00 | 21m 00s | A Knife Made Of Whispers | I actually enjoyed the process of figuring out how this game worked, what the lantern was and how it all worked. Gorgeously atmospheric (I love that shader btw) and obviously a solid, absorbing platform game. I can't believe how much you can get done in 48 hours. |
| Apr 20 11:17:00 | 7m 00s | Soccer Punch | Well I love Shaolin Soccer and so it was I loved this too. Played this for far longer than I needed to. Can imagine this being fantastic on mobile if it has some sort of lose condition? |
| Apr 20 11:32:00 | 15m 00s | Magnets, How Do They Work? | Dying when you hit the walls does seem harsh but it actually makes this a proper challenge. Loved the humour :) |
| Apr 20 11:40:00 | 8m 00s | TypeFighter | Love a good typing game, although omg having to thing of the words to type yourself makes it significantly harder, and so a lot more rewarding <br/> <br/>I really love the style and humour of this as well. |
| Apr 20 17:51:00 | 6h 11m | Badass Inc | It goes without saying that your game is graphically incredible as always from you! <br/> <br/>Loved the Lucasarts references too. Thanks! |
| Apr 20 18:00:00 | 9m 00s | Bagelbot | This was a lot of fun. I was hoping to see some 'Bubble Bobble' inspired games - the original Unconventional Weapon game. This is lovely. |
| Apr 20 18:17:00 | 17m 00s | Switcheroo | Yay mechanic buddies! Glad you found my game so that I could look at yours. You've got a couple of mechanics that I so wish I'd had time to implement - the slow motion and the walls thing, which works really nicely! <br/> <br/>Gah I kinda wish we could combine our games into one super game :) |
| Apr 20 18:30:00 | 13m 00s | Alien Crab in the Ghostmaze | Just wonderful stuff this. I laughed at the big reveal and then enjoyed playing with the mechanic. <br/> <br/>Great graphics and audio. I couldn't get a rockball up the little corridor so I'm afraid I ended up having to give up. Still thought it was awesome. |
| Apr 20 20:09:00 | 1h 39m | Love Bomber - The Cult Simulator | Lovely art and music and a lot of fun. And pretty sure running around lovebombing people is actually exactly how cults work in real life. Nice :) |
| Apr 20 22:57:00 | 2h 48m | Shield Maiden | Really nice use of colour to create a bit of depth. Also adorable. :) |
| Apr 20 23:14:00 | 17m 00s | Saber Disk | Completely amazing aesthetic although my brain couldn't quite parse what I was seeing at first :P |
| Apr 20 23:26:00 | 12m 00s | Love Bomb | Oh gosh that's beautiful and rather moving. Thanks |
| Apr 21 21:35:00 | 22h 09m | Canker Blossom | This may be my favourite game so far. This is genuinely amusing on a deep level. Got to love Shakespearian insults. :) |
| Apr 21 21:56:00 | 21m 00s | Fathom | I love how you've nailed the Metal Slug style of pixel art. That sort of ultimate-90s-arcade-game-pixel-art has sort of fallen out of fashion but it's obviously got a lot of life in it. It's sad that this is a jam entry and therefore is supposed to be judged a lot more harshly but style always counts for a lot and this has tons. <br/> <br/>Really enjoyed your twist on the theme too. Thanks for making it :) |
| Apr 22 15:39:00 | 17h 43m | The morning type | Same with the permission thing! |
| Apr 23 10:34:00 | 18h 55m | Flail Rider | Love the graphics and music for this, I love that sort of textureless blocky style. <br/> <br/>I kinda struggled with this one. You've already got a timer so dying when hitting anything with the car felt really harsh. I found that I was basically too afraid to really move at all because as soon as I tried to go anywhere, blam, dead, which sucked a lot of the potential fun out of it for me (if it was say a timed score attack and the only punishment for poor driving was loss of momentum and a lower score) <br/> <br/>Feels like it's got a huge amount of potential though, and obviously incredible presentation :) |
| Apr 23 14:18:00 | 3h 44m | Just a dream... | Really like this idea, although the counter never seemed to show that I'd found any monsters? I managed to survive until 5am before I made a mistake :) |
| Apr 24 09:38:00 | 19h 20m | Risk of Color | Tricky little platformer this :) Got a very zx-spectrum vibe from it. If I had *any* suggestions, it would be to put the colour indicator as close as possible to the player so that you don't have to look up to the top left to see what colour you currently are. Thanks for making this :) |
| Apr 24 09:46:00 | 8m 00s | The Rod Of God | One of my own rejected game ideas was around "The Power of Christ Compels You" but I couldn't figure out a mechanic. You found one. Got to give you credit for that :P |
| Apr 24 09:53:00 | 7m 00s | DUPE | I loved this. Great graphics, great take on the theme too. Really well polished. THanks :) |
| Apr 24 10:01:00 | 8m 00s | Slam Jam Bakery | Wow this is a load of fun which fantastic graphics. I did notice that you had to jump upwards before the jam thing would actually propel you upwards but it wasn't hard to work around. Really strong entry this. |
| Apr 24 10:08:00 | 7m 00s | Mable: The Journey | Simply gorgeous. Outrageously difficult, yeah, but when you do manage to kill something it's very satisfying. |
| Apr 24 12:23:00 | 2h 15m | HUGO THE LASERCAT KING | This is wonderfully creative and fun. Love the art style. I just can't believe the lasers didn't come out of Hugo's eyes though. :P |
| Apr 24 12:38:00 | 15m 00s | Home | Lovely art and atmosphere for this. It was only once the game was finished that I realised that the chicken was the 'unconventional weapon' and that it was the source of magic floating/running power :) |
| Apr 25 14:59:00 | 26h 21m | Cassette | Loved the art and music on this one, very distinctive and a neat take on the Saints Row dubstep gun :P I got stuck on a level where you had to move some exploding barrels. I couldn't get them to effect the trap door no matter what I did. Still, it's a nice entry this. :) |
| Apr 25 15:21:00 | 22m 00s | Star Driller Ultra | There's not been enough of this style of graphics this Ludum Dare so was really pleased to see this. I felt a bit detached from the actual gameplay itself, that fuel tank is far too small :P. Still, this was entertaining :) |
| Apr 25 15:33:00 | 12m 00s | 1337 BEAT AGENT | Great aesthetic, although it didn't seem like the beats lined up with the music at all. In fact trying to press the arrow keys to the beat really messed me up a lot. Still, I do love these sorts of games so thanks for this :) |
| Apr 25 15:41:00 | 8m 00s | The Rock the Paper and the Scissors | Outstanding. Fun, engrossing and beautiful. I love the music too. |
| Apr 25 16:36:00 | 55m 00s | Nunchukkats | This is so gorgeous, love everything about it but I couldn't get past the triple jump. Oh boy did I try. Ramps up pretty quickly :) |
| Apr 25 16:52:00 | 16m 00s | EXECUTION | It sort of feels wrong giving a game like this a score. |
| Apr 26 09:08:00 | 16h 16m | Square Sprint | Fun this. Took me a few levels before I got into any sort of flow with it. Looks great, too :) |
| Apr 26 09:13:00 | 5m 00s | Zero Point | Loved the mood and truly gorgeous graphics. If I had any feedback it would be that enemies needing two shots to made this really difficult, because I quickly got swamped and couldn't work out which one's I'd already hit... still though really nice use of the mighty bloom. :) |
| Apr 26 21:49:00 | 12h 36m | Miyu | What a pleasant world you've made. Truly lovely. Thank you! |
| May 1 16:16:00 | 114h 27m | Sound Runner | This was cool, would have been nice to have the button sequences nearer the actual character so that you didn't have to spend the entire game watching the top of the screen though :) |
| May 3 13:14:00 | 44h 58m | Megane Fever | Hey, so you left a comment on my game. I believe the about:config flag you're looking for is "full-screen-api.pointer-lock.enabled". I tested my my OSX .app on my own mac and it works fine but I'm on 10.9.5 so perhaps 10.7.5 isn't supported properly. I don't have any devices with older versions of OSX to test I'm afraid. Thanks for trying anyway. I'll play and rate your game separately :) |
| May 10 23:09:00 | 177h 55m | Mecha Cop 2875 | Hard not to agree with your own post-mortem about this one. Lovely animations on the mechs, and jumping in one and running around feels great but I really tried to avoid shooting the civilians first time (even though I really didn't have to) and found it practically impossible. <br/> <br/>Once I realised it really didn't matter I found it more fun to play, but it did feel it was missing something. Maybe the missions would have benefited from feeling a little more... directed. I felt like I was just randomly shooting things until it said stop? <br/> <br/>The music was great. I guess the graphics could have done with a little bit more atmosphere but that's just superficial stuff. Overall this has a lot of quality. :) |