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Feedback comments for LD32
Headmade's games and stats for all events →
| Timestamp | Since previous | Game | Headmade's comment |
|---|---|---|---|
| Apr 20 19:40:00 | Badass Inc | Holy Moses this really is an impressive compo entry. Really inspiring. <br/> <br/>You're asking us to point out any English mistakes, so let me point out that in the first Textbubble there is a typo (should be his) <br/>"What was is name again?" | |
| Apr 20 19:54:00 | 14m 00s | Ninja With A Teddy Bear | Sorry to hear about your loss. <br/>I'm sure your dad would be proud. |
| Apr 20 20:04:00 | 10m 00s | MagDef | Overall a nice entry. I wish the progression would be a little quicker. <br/>And did you use http://www.abundant-music.com/? The music sounds oddly familiar :) |
| Apr 20 20:08:00 | 4m 00s | (mental)fairy | Good job! I like the voxely look and it's always nice to see a fellow LibGdx dev. <br/> <br/>However I would have liked a little bit more of a challenge, as it indeed is rather easy to win if you just stand still and keep shooting. <br/>Maybe fewer enemies that move quicker but take less damage would do the trick? |
| Apr 20 20:24:00 | 16m 00s | Vacuum Hero | Very nice game! Nice graphics, nice gameplay, nice sounds, everything is really polished. Well done. <br/> <br/>My only gripe is that while the weapon is unconventional, the enemies are not. I would have like something more creative than a slime. <br/> <br/>I did not finish the game as I just couldn't beat the room where the guns are introduced. Either I'm too stupid or you have a bit of a difficulty spike there. Maybe introduce the guns, without throwing infinitely respawning enemies at the player? <br/>Still a great game though! |
| Apr 20 20:36:00 | 12m 00s | Lets go Bananas in outer space | Good job! Also it's nice to see another LibGdx Game :) <br/> <br/>Is there an end to the game? It seemed to just go on forever. |
| Apr 20 20:51:00 | 15m 00s | 5 inches true damage | That certainly is an unconventional weapon :) <br/> <br/>I share the sentiment that you should put your code on github (or similar) as it makes it easier to take a look at it. <br/>To me it looks well structured and super clean (very much unlike mine). So good job! |
| Apr 20 21:52:00 | 1h 01m | Guardian Shield | I really like the graphics, especially the UI. Nice and clean. <br/>And it's great to see another LibGdx game. More code to look at and learn from :) <br/> <br/>I wish the boost had a sound and graphical effect as it is barely noticeable. I would like it to be more powerful to because as is it has little gameplay value. Still a nice game. |
| Apr 20 22:01:00 | 9m 00s | Darkness Consumes | Very nice lighting effects. Together with the sounds it makes the game surprisingly atmospheric. <br/> <br/>I would have like more hints where to go, as I repeatedly wandered off into the darkness and got lost. Enemies would have been nice too. <br/>Still a good entry given the time constraints. |
| Apr 20 22:11:00 | 10m 00s | Pillows in Space | Man I can't compete with Lukbebalduke. I only got about half as many points :( <br/>But I had fun and it's always nice to find a fellow LibGdx dev. |
| Apr 20 22:19:00 | 8m 00s | Not Nice Knight | Haha so you made an insult simulator? Mee too :D <br/>Your writing is alot better though, so good job. |
| Apr 20 22:23:00 | 4m 00s | Ludum Dare #-6192 | I couldn't move and didn't get how to use the phone :( |
| Apr 20 22:28:00 | 5m 00s | Indifference | Wow for 3 hours this is rather well made. Stylish intro and graphics, nice animations and even the sound is decent. Well done. |
| Apr 20 22:48:00 | 20m 00s | Hugline Miami | Very impressive, especially given the 48 hours time frame. <br/>You really nailed the hotline miami vibe. <br/> <br/>It would be perfect if the collision detection would work better (especially for the hugs). |
| Apr 21 19:49:00 | 21h 01m | Angry Beavers | I download the windows file and when I run it, it says something like "There should be 'angrybeavers_Data' <br/>folder next to the executable" <br/>No such thing came with the download, so I can't run it. |
| Apr 21 20:18:00 | 29m 00s | War of Ideas | Interesting concept. <br/>However I was unable to sustain influence for long. Even when I still have Resistance 100/100 in an area my influence still seems to be decreasing. Might be a bug? |
| Apr 21 20:29:00 | 11m 00s | Mag Gunner | Thy game is very nice :) <br/>Super slick intro screen nice clean graphics, fitting music and a clever concept. Well done. <br/> <br/>My only gripe is that the collision detection is a bit wonky. Blocks clip through walls and collide weirdly. Maybe implementing a proper physics engine would help in that regard? |
| Apr 21 20:32:00 | 3m 00s | Glyph Valley | Could you please provide a downloadable version for windows? I really don't want to install the unity plugin. |
| Apr 21 20:38:00 | 6m 00s | The TV Remote | Very interesting idea and well implemented too. <br/>However it seems to be impossible to predict if it's safe to switch the channel or not. I think there should be a way of knowing otherwise it's very frustrating to explore the world especially since you have limited health. |
| Apr 21 20:44:00 | 6m 00s | Ants | Interesting game but at first I didn't know what to do. I had to read the description here to get it. Then I didn't know which sandwich was mine. So basically I'm stupid :) |
| Apr 21 20:47:00 | 3m 00s | Mortal Coil | Downloadable Version would be nice. |
| Apr 21 20:56:00 | 9m 00s | Carrot Bender | Chrome refuses the file for me aswell. |
| Apr 21 21:00:00 | 4m 00s | SpaceSharp | This game is wonderful. I constantly mistype so it was super hard for me but it's good practice for me. And I even made it into the top 10 or something :D <br/>I couldn't figure out any secret inputs, could you share some? I'm super curious! |
| Apr 21 21:09:00 | 9m 00s | Nature's Assault | This really seems like an interesting entry but unfortunately I couldn't figure out how to grow my population. Once winter came my settlements died off :( |
| Apr 21 21:16:00 | 7m 00s | Abyssinum | A downloadable version would be nice. |
| Apr 21 21:17:00 | 1m 00s | Yum Kaax Relic | Very fun game! I played it through and that really means something :) <br/>This bloody monkey though... |
| Apr 21 21:18:00 | 1m 00s | In Your Arms | A downloadable version would be nice. |
| Apr 21 21:24:00 | 6m 00s | A conventional marriage | I played the web version and I was unable to hit space to inspect chests (it would scroll the page instead). Clicking the icon didn't do anything. <br/>So I had three guns but nothing to shoot :( |
| Apr 21 21:32:00 | 8m 00s | Rabbit Escape | Nice art style and gameplay idea. <br/>I would have liked to distract the guards with the carrot. I would sacrifice my tool but could get past tough spots. |
| Apr 22 20:15:00 | 22h 43m | Dino Bros | Very good voice acting and animations. Good job. |
| Apr 22 20:28:00 | 13m 00s | Star Driller Ultra | Interesting concept. I played it basically as a one button game (using only space and an occasional target change). It worked well that way. I don't know why i didn't like moving with WASD. <br/>I really would have preferred if after destroying a target the closest one would be picked next but that is a minor gripe with an otherwise exquisite entry. Very impressive what you managed to accomplish in such a short time frame. |
| Apr 22 20:32:00 | 4m 00s | Natural Weapon | Too bad it was so short, it looked very promising. Really nice painterly art style and soothing music. |
| Apr 22 22:46:00 | 2h 14m | Just another sketch on the wall | The idea is super cool and incredibly well implemented. The visuals are stunning! <br/>But I somehow got stuck. The smiley was the only object left and there was this monster in the way. I couldn't interact with the brush and the mirror got lost in a previous section. Don't know if I overlooked something or if it was a bug. |
| Apr 22 22:52:00 | 6m 00s | Home | Very nice looking game and it was short and sweet. My only complaint is the walking speed. I wish it was considerably faster. Other than that, good job :) |