Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → fleegle2000

fleegle2000

Feedback comments for LD32

← LD31

fleegle2000's games and stats for all events →

TimestampSince previousGamefleegle2000's comment
Apr 20 03:05:00 TRANSMATTER WHIRLMPOLE VACUUMBUSTER Great job! Simple controls, yet difficult to master. Nice work on the audio. Love the mechanics.
Apr 20 03:19:00 14m 00s Graze Interesting mechanic. I wasn't quite sure what was going on at first but that was just because I didn't read the instructions :) I only made it to the second level - it is quite challenging. Graphics and audio are nice! Good work!
Apr 20 16:24:00 13h 05m Go Shoot Yourself Nice use of the theme. Definitely hard to get used to trying to get hit while not trying to hit the other. A single-player mode would have been nice though... Good work!
Apr 20 16:29:00 5m 00s The Bipolar Cat I wasn't really sure what to do... you could clarify what the meters above the people mean. An interesting use of the theme nonetheless.
Apr 20 16:38:00 9m 00s Pygmy's Sticky Stick A very odd little game, but in a good way! I liked the stacking mechanic, it reminded me a little of Beautiful Katamari.
Apr 20 16:47:00 9m 00s FIRED Don't be so down on yourself - it was a perfectly acceptable entry! <br/>Visually it was quite nice and the concept was solid - I found the gameplay a little too easy but for LD it's better if they are easier so everyone can see it from start to finish. <br/> <br/>*SPOILERS* I am assuming there is no way to "win" the game, correct? I got a score of 100 but I still got fired - I assumed this was intentional.
Apr 20 16:56:00 9m 00s BattleFood Interesting take on the theme - brings me back to highschool. You guys should keep working on it, it has potential.
Apr 20 17:05:00 9m 00s Cornflake Ninja I liked how it fit the theme, and that you actually had to play like a ninja to progress. I found it challenging but I always felt that it was my fault, not the game's, so that's good. Definitely work on a post-compo version to improve the graphics and sound - also add a "quit" button for those of us not using a web player :) Otherwise, fantastic entry!
Apr 20 17:15:00 10m 00s NO TIME TO EXPLAIN: GET IN THE LLAMA First of all, everyone who is complaining that the web player doesn't work - the web player doesn't work with Chrome anymore so that's your issue. <br/> <br/>Now on to your game: Hilarious concept. Graphics and sound could use a bit of work, but I had fun with it and it definitely fit the theme. Good work!
Apr 20 17:20:00 5m 00s Slime Quest FYI: the Windows download only gives you the .exe but you need to include the data folder too in order for it to run.
Apr 20 17:33:00 13m 00s SLICK LICKER Interesting take on the theme. I had a hard time figuring out what was going on though, as there is so much happening on the screen at once, and the music was a bit grating (and I'm forced to listen to it on repeat while I fill out this comment). Concept seems pretty solid though. Nice work.
Apr 20 17:39:00 6m 00s Eyed I wasn't quite sure what I was doing, plus I didn't have a second player handy so it was hard to evaluate. I like the graphics though, and the weapon is certainly unconventional.
Apr 20 18:05:00 26m 00s Oh Sh!t There's a surprising amount of depth for a joke game! Some kind of visual indicator of direction and power for the "pull back to fire" mechanic would be helpful though, even if it's something really simple. Brings me back to my days of playing Rampage.
Apr 20 18:34:00 29m 00s The Reviewer Very clever, very meta :) I really liked it. Kind of gave me a "Papers, Please" vibe. I like how you have to balance your schoolwork and reviewing - I ended up being a better student than reviewer. I found the game very challenging but never unfair. Graphics were low-res but stylish and effective. Really communicated the pressures on video game reviewers from all sides. I'm amazed at how much content you were able to get done in two days. Great work!
Apr 20 19:42:00 1h 08m MagDef I like the concept, the simple mechanic but increasingly complex gameplay. Graphics are nice and crisp. I wasn't a huge fan of the music and I thought the difficulty curve for the boss a bit steep. Otherwise, great entry!
Apr 20 20:43:00 1h 01m Mass-X Very nice! My only complaint is that I find the difficulty scales too quickly, though I do like how you've handled progression. Tip: don't draw attention to the fact that the first level is a tutorial. <br/> <br/>Graphics and sound are nice - I like the use of shaders and the sound effects and music are fitting. Controls are pretty solid though it is very difficult to keep up with the screen movement, and while I understand this is part of the challenge I wonder if the controls might be a little too hard to master. <br/> <br/>All around I really enjoyed the experience. Keep up the good work, and I hope you release more levels in a post-compo version.
Apr 20 23:41:00 2h 58m Symmetric Torpedo I wasn't exactly sure what I was doing at first, until I read the rest of the page. Once I realized what I was supposed to do it was pretty engaging and challenging. Graphics are clean and crisp. I found that one sound a bit harsh on my ears (I think it's the one that plays when a torpedo launches?). Otherwise a great entry! Keep up the good work.
Apr 21 00:42:00 1h 01m Quest For The Orb of Toz A winner is me! <br/> <br/>Hey, great job. I can't find anything to complain about. This is a solid entry with nice retro graphics, I love the use of your head as a weapon. There's a bit of a Cave Story feel to the character design and the soundtrack. The boss makes you bring your "A" game without feeling overpowered. Very cool. Keep up the good work!
Apr 21 01:19:00 37m 00s Moss Nice relaxing break from all the action games! It's a nice moody title, great to play on a rainy day, which in my case it is. Maybe I just didn't play around with it long enough, but it would be cool if there were more little secrets and interesting structures to, er, moss up. The depth blur was nice. I agree with @stevenlr that being able to change camera direction would be nice. <br/> <br/>Great work!
Apr 21 01:30:00 11m 00s (mental)fairy The graphics are really nice though I found there wasn't a lot to the gameplay. Audio is good but there's some weirdness when you return to the main menu and the level music continues to play over the menu music. This has some real potential - keep up the good work!
Apr 21 14:57:00 13h 27m LiceCity Great job! Graphics and sound are nice, game fits the theme well. Gameplay is really challenging. Fantastic entry!
Apr 21 15:04:00 7m 00s Commando Kibbles Love the artwork, and the audio is decent, game flows nicely and the mechanic is fun, though I wasn't a fan of the control scheme. Pressing down to fire was a bit awkward - if you replace down with space that would fix it. <br/>Great to see another LOVE game! Very well done!
Apr 21 18:02:00 2h 58m F.U.M.S (Fucked Up Missile System) An excellent first entry - kept it simple, strong core mechanic, no extra fluff getting in the way. Great job!
Apr 21 18:12:00 10m 00s Introspection I liked the art style and the demotivational messages as enemies. Good work!
Apr 21 18:30:00 18m 00s Deadly rain Nice graphics and sound, social commentary. I find the gameplay a bit random. It highlights the randomness of war, I guess, but it feels a bit unfair. Otherwise a great entry!
Apr 22 00:29:00 5h 59m Hugline Miami Impressive, how much content you were able to finish in 48 hours, and all the polish that went into it. Faithful to the source material without being a copy. My only beef was having to force the game to close. Good take on the theme, excellent work!
Apr 22 00:47:00 18m 00s Evil Cupido: Haters gonna hate Pretty clever, fun game that's just a little messed up, but in a good way. Great job!
Apr 22 15:25:00 14h 38m Solar Swing I like the concept but found navigating a bit awkward. Zooming out at faster speeds might have made it easier to deal with. Anyways, you should keep working on this - good work!
Apr 22 15:33:00 8m 00s Space Boy I like the graphics and the style, audio is decent. My only real complaint is I find it difficult to tell the difference between getting hurt and successfully destroying an enemy - they are not visually distinct enough, and until I figured out what I was supposed to do I was a bit confused about why I died. But overall it was a good experience!
Apr 22 16:03:00 30m 00s Calling Mr. Blacksmith I found the controls a little unintuitive, but then text-based roguelikes have never been known for friendly controls. Even just letting me hit "enter" to confirm a menu selection would be a great improvement. Other than the controls, it's a great idea and a fun little game. Good work!
Apr 22 16:22:00 19m 00s You Can Shave the Baby I always loved the zany weirdness of Wario Ware - it's nice to see a more "mature" version. Great combination of funny and weird. No complaints - even the terrible graphics are perfectly suited.
Apr 22 17:01:00 39m 00s BeatFace In Space I like the concept, graphics, music, humour. Very nice little game. My only beef was that I found the movement awkward, even in easy mode without having to worry about keeping to a beat. I wish the controls were more precise. Otherwise a solid entry. Great work!
Apr 22 22:54:00 5h 53m The morning type Of all the typing games I've played in the past, this one is definitely up there in terms of entertainment value. I only wish there was some sound :( Otherwise great job!
Apr 22 23:01:00 7m 00s An Unconventional Weapon Bit hard on the birds, no? Funny game, audio is pretty good, though I found the way the birds moved in relation to the road a bit unusual, and I wasn't sure that my accelerating was actually helping me get any closer to the birds. First car game I've played this competition - not sure that a car is all that unconventional a weapon, but hey. Anyway, good work!
Apr 23 15:20:00 16h 19m Fungual Sizing The grow/shrink mechanic is really clever and well-executed. I think the instructions could be a little clearer that you can throw the pellets at enemies to grow or shrink them. It didn't take long to figure it out, but the way the instructions are phrased makes it sound like you can only grow or shrink yourself. A little bit of audio would be nice too, but I can't judge you on that :) Anyway, great work! You're definitely onto something.
Apr 23 18:33:00 3h 13m Fathom The extra day was worth it! This is an incredibly polished experience with tight gameplay and clever puzzles. Turns bullet-time into an art form. Graphics and audio are top-notch. Great work!
Apr 23 23:47:00 5h 14m The Colonist Fun twist on lunar lander. I feel like the goal could be made a little clearer in-game, but once you know what to do it's a lot of fun! Great work!
Apr 25 20:00:00 44h 13m A Knife Made Of Whispers Another excellent entry! Moody, solid mechanics, nice combination of modern shaders and retro graphics/audio. Love your work - keep knocking them out of the park.
Apr 26 01:32:00 5h 32m Can You Reach the Sun? Good clean graphics, unique choice of weapon and interesting use of it. I noticed a bit of weirdness jumping next to ledges, and the difficulty might scale up a bit too quickly, but otherwise a great entry!
Apr 26 18:36:00 17h 04m Hacked Good typing practice! The sound is a bit annoying, but otherwise it's a nice, simple entry with good progression.
Apr 26 23:20:00 4h 44m An Unconventional Weapon Nice concept, graphics are great. I did find that the background changed a little too quickly into happy land. It would have been nice to see a more gradual change, maybe localized around the player to encourage exploration. Overall a great entry!
Apr 27 13:35:00 14h 15m BLODAU I like the art style, though I found the gameplay very short and not very innovative. It's a good first entry though!
Apr 29 17:29:00 51h 54m Underground Hangovers Great entry! Graphics and audio are nice and consistent, mechanics are interesting and fun to play around with. My only complaint is that it is a little frustrating at times, but that might be more a reflection on my skill than anything. Overall this is a fantastic entry, and there is so much content for a 72-hour game.
Apr 29 17:38:00 9m 00s ONE _RUDE_ PLANET I like the concept but it is easy to get lost if you fly too far away. Also, when a planet is on an escape trajectory, the game should tell you when it gets too far to reasonably recover it and trigger the loss condition.
May 4 20:35:00 122h 57m MEGATON I like the retro style and the cold war theme (though it's not very cold in your version of events). I don't really have anything to complain about - I think it fits the theme okay. Good work!
May 5 20:22:00 23h 47m Quantum Fields I like the mechanic, and there's a fair bit of polish. Game is challenging and there is enough variation in the various threats presented to keep me engaged. I'm not sure if there's an endgame or if it's meant to be endless. The game over could be a little more dramatic, I suppose. A solid entry with nice graphics and sound.