Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Enneract
Feedback comments for LD32
Enneract's games and stats for all events →
| Timestamp | Since previous | Game | Enneract's comment |
|---|---|---|---|
| Apr 22 00:20:00 | Weird Recoil | Completing a level was surprisingly satisfying, I particularly enjoyed the second to last level. Although I felt like there needed to be something to give reason for the weird recoil, maybe even if you just had a gun out each side, and the each recoil effect could fire from a different gun. <br/>I could definitely see this game being extended into quite a tricky puzzle game though. | |
| Apr 22 11:22:00 | 11h 02m | The Guardian | Nice little game, I agree with others here. Wish it could have been longer! It would have been cool to see the smoke and the explosions done with pixels since they seem out of place in the game, but other than the aesthetics were really nice :) |
| Apr 22 11:47:00 | 25m 00s | For M'lady | I enjoyed the idea of traveling to where your hat hits. But it seems the level generation could use some work, I seem to only last on average 30s before hitting an impossible spot. |
| Apr 22 13:22:00 | 1h 35m | SolarGun | Really cool idea, reminds of the game Closure. Would be nice if you could shoot mid-air though, I found my self dying because of this quite a bit. Overall great game though :) |
| Apr 22 13:37:00 | 15m 00s | Limb by Limb | Really loved it :D cool concept and nice art style. I enjoyed throwing my limbs so much that I often became over-zealous and threw them all away prematurely. |
| Apr 22 13:47:00 | 10m 00s | Wooly Defender | Fun idea :) I found the game a little too easy once I really the sheep could attack once they've landed. Since you could fire all your catapult at the shortest range always and the sheep would just walk towards the enemy and kill them. |
| Apr 22 13:59:00 | 12m 00s | Battle! | Shame on me, I didn't read the help before playing... once I learned about the space it was a fun little game :) |
| Apr 22 14:16:00 | 17m 00s | Crash Derby | 10/10 would fall through floor again. But seriously good job on trying out unreal, would be cool if there was some objective or something though :) |
| Apr 22 14:26:00 | 10m 00s | Vodka | Would be cool if the mouse was locked. With multi-monitors I found my mouse often traveled to one of my other monitors and then lost focus of the game when I clicked. Made it pretty hard to 360 no-scope my vodka :P |
| Apr 22 14:33:00 | 7m 00s | Ludicrous Battleaxes | A fun game, would make for even more fun with multi-player :) |
| Apr 22 15:00:00 | 27m 00s | Streets Of Justice | I loved the art style :) Not entirely sure how it fits the theme though. |
| Apr 22 15:06:00 | 6m 00s | Double Oh Ian - The Not So Secret Agent | A fun game :) I enjoyed the responsive controls. The clock gun had a really cool effect but there didn't seem to be much point to using anything other than the cat gun due to it's crazy high fire rate. Good job overall! |
| Apr 22 15:18:00 | 12m 00s | Spinnicus | Awesome game, and really great take on the theme :D I enjoyed playing this game quite a lot. Would be interesting to see enemies with different AIs as it became quite easy to just run in circles, let the enemies clump up, and pick them off. But AI is hard thing to do in the time space of Ludum Dare :P |
| Apr 22 15:25:00 | 7m 00s | Gravity Diamond | Interesting concept, and nice work spending some time putting a tutorial with audio in the game! It seems to suffer from a few physics bugs though, as I managed to lose quite a few balls through the walls. |
| Apr 22 15:35:00 | 10m 00s | Block Trail | Fun game, and nice clean design. I really liked the controls and the ability to wall jump/stick, the only problem was that they seemed a bit too sensitive. |
| Apr 22 15:45:00 | 10m 00s | LD32 Sky Defense - Task Omega by Hairein | Nice idea, like el_kloklo said, have to get higher to shoot father was a cool idea. I felt like it would been to nice to have the camera a bit further away to be able to see more. |
| Apr 23 14:13:00 | 22h 28m | Quiver of Claws | I really liked the art style! I seemed to encounter a few glitches though, the best was at the start of the second level I fell through the floor, shot the bow while falling which made my arms disappear. Was quite glorious really. |
| Apr 23 14:30:00 | 17m 00s | Disco Icecave Laser Death Tag | I really enjoyed this game! I liked the fact that it punishes you for missing since you don't want any extra bullets in the level. Awesome work :) |
| Apr 23 15:10:00 | 40m 00s | Pandarmageddon | This one definitely fits the theme! It was a lot of fun, and it was a nice addition to the game having to feed your arms. |
| Apr 23 15:23:00 | 13m 00s | Crystalline | Awesome game! I really enjoyed the atmosphere of the game. The gun mechanic was really cool, but I felt like it could have been taken even further. Great work :) |
| Apr 24 15:41:00 | 24h 18m | Riddix' Dialogue Adventure | That was pretty cool. Like everyone else was saying I spent quite a lot of time trying out all the different combinations. Awesome idea :) |
| Apr 24 15:54:00 | 13m 00s | StickyBot | Nice idea, and implemented fairly well :) I did notice I was getting frame-rate spikes though which could get a little frustrating while playing. But overall a cool idea, and great level design! |
| Apr 24 16:15:00 | 21m 00s | Crazylice | I enjoyed all the different weapons! Like other's said the Nokia phone and Jesus were pretty sweet. Nice job :) |
| Apr 24 16:23:00 | 8m 00s | SoulWeapon | Awesome job. The control of the character feels great, and I loved the animations. Only things was it was a bit frustrating how fast the enemies re-spawned |
| Apr 24 16:33:00 | 10m 00s | Crazy Farmer | Simple, but felt solid and was a surprising amount of fun :D |
| Apr 25 02:16:00 | 9h 43m | Out Of Mind | Fantastic game! The mood was great, and I really loved the noise/pixel effect. Great job :) |
| Apr 25 02:27:00 | 11m 00s | Armory of W.A.T. | Heh, that was pretty fun, like others commenting I loved the 2nd weapon :) Having even more crazy weapons in the game would have been awesome. Nice use of the theme though. |
| Apr 25 03:47:00 | 1h 20m | Sam On Tape | Nice job, feels solid, and has a cool concept. I just wish that you could aim the sound waves. Since they come out the same direction you're facing normally you just need to stand still to kill the enemies. But overall great work :) |
| Apr 25 04:06:00 | 19m 00s | Ring Retorter | Fantastic game! I think it's my favourite use of the theme so far :D |
| Apr 25 04:21:00 | 15m 00s | Scary Rocks | I really enjoyed this. Felt well polished, and graphics looked great. Awesome work! |
| Apr 26 12:44:00 | 32h 23m | Celebrity Fart | Life-changing game. |
| Apr 26 12:52:00 | 8m 00s | Good Grandpa Simulator | Nice work! Maybe there was and I missed it, but it would be nice to be able to restart the level with a key-press. It was annoying have to switch to my mouse to restart the level after dying. Only a minor issue though. Overall cool game :) |