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Feedback comments for LD32
DaveCarlile's games and stats for all events →
| Timestamp | Since previous | Game | DaveCarlile's comment |
|---|---|---|---|
| Apr 21 02:39:00 | The War Dog | Poignant with the music and theme. Kind of stunned really. Well done. | |
| Apr 21 03:03:00 | 24m 00s | Ricochette | Art and music is amazing. Mechanic was cool as well. Nice job. |
| Apr 21 04:59:00 | 1h 56m | The Towel Club | Great idea implemented well. I had a problem hitting my opponent though - was never able to score a hit for some reason - don't know if a bug or if I'm missing something, but I tried for quite some time. Otherwise, love the concept and the graphics and sound were great. |
| Apr 21 05:08:00 | 9m 00s | Mouse Escape | Good concept. Sometimes I'd jump back to the menu screen without really knowing why - didn't always seem related to getting hit by a cat, but maybe there was a delay? Not sure. In any case, it's a fun little game. |
| Apr 21 13:57:00 | 8h 49m | MegaWave | I kind of like this game, especially the potato boss. He lashes out trying to preserve himself from being cooked, while at the same time being sad and resigned at his life of being a potato. That alone kept me playing for awhile. <br/> <br/>The game play was good enough, and I think you captured the boss fight vibe well. Nice job. |
| Apr 21 14:19:00 | 22m 00s | Laserino | Nice game, a lot of potential here. The level where you get shot at almost instantly was kind of frustrating, but otherwise I really liked it. I think you should polish it up and add some more levels. Would be good on mobile. |
| Apr 21 14:33:00 | 14m 00s | With Kindness | Love this. Simple and fun and humorous. |
| Apr 21 15:50:00 | 1h 17m | (mental)fairy | Decent game and concept. Easy to win (but you already know this ;). |
| Apr 21 16:20:00 | 30m 00s | Cutest Weapon | Well executed game, love the cats as "weapons". I'll repeat what someone else said that the control mapping is really odd and awkward. Changing the controls to something more standard (WASD, space to fire cats) would go a long way to improving this. <br/> <br/>Still, I enjoyed the game. Great job. |
| Apr 21 16:32:00 | 12m 00s | Robo Mission | The hacking mechanic was a bit cumbersome (having to click outside the box instead of just hitting enter). Couldn't seem to get logged in to the first computer. <br/> <br/>Interesting platformer/hacking mini game combo. |
| Apr 21 16:58:00 | 26m 00s | IFF | Good concept. Took a bit to figure out the color change and conversion limit. Arrow keys are frustrating - standard WASD would work better I think. <br/> <br/>Pretty solid game. Nice job. |
| Apr 21 17:32:00 | 34m 00s | Snotgun | Got a good laugh at this. Unable to beat the boss, but that seems to be by design. The snot gun shoot/hit/kill mechanic feels really good and solid... it feels "right" - not sure how to explain that. <br/> <br/>Not much to it otherwise, but I had fun. Nice job. |
| Apr 21 22:03:00 | 4h 31m | Transposition | Like the concept, thought it was fun. |
| Apr 21 22:09:00 | 6m 00s | Space Boy | Nice game. Makes me think of a modern Asteroids or something. |
| Apr 22 01:44:00 | 3h 35m | CATCATCATBOOM | I like the mechanic of using the cat to distract the enemy so you can move on, and I think you did well with the theme. It was surprisingly difficult, at least for me. A little frustrating at times. Good concept, hope you can expand on it and add some polish. |
| Apr 22 02:20:00 | 36m 00s | Falling To Death | Morbidly funny. Great concept, if a bit disturbing. Someone mentioned a VR version, which would be amazing. Nice job, hope you pursue polishing it up. |
| Apr 22 13:17:00 | 10h 57m | The incubator | This has some frustrations due to the asteroids spawning on top of me, but I think the concept is decent enough. Not sure how it fits with the "unconventional weapon" theme. <br/> <br/>That said, it has a start menu, game play, scoring, and the ability to restart when you die. You took an idea and made it into an actual playable game in a short amount of time. That's an accomplishment you should be proud of. |
| Apr 22 18:32:00 | 5h 15m | Garden of Strife | Really like this one. Just the right amount of puzzle difficulty. Well polished. Great job! |
| May 11 15:22:00 | 452h 50m | Bane of Arthropods | The guy moved very slowly for me, not sure if that was intentional. Like the destructible environment. The sun made me smile. |
| May 11 15:28:00 | 6m 00s | TiMeD | This is a great concept and was implemented well. It would take awhile to get good at it. I sucked. :) |
| May 11 15:42:00 | 14m 00s | TIMEstahp! | The time stop mechanic was good, the bullets could be a little longer so they're easier to jump on - it would be interesting to have different guns with different bullet attributes for solving different kinds of jumping puzzles. I really liked the concept and other than a couple of odd jittery moments where everything slowed way down it was well executed. <br/> <br/>I really liked this one. |
| May 11 15:52:00 | 10m 00s | Super Banana Gun | The banana guy made me laugh, so there's that. I somehow ended up off the map and was jumping around in a universe of Unity's default background color. I like the jumping mechanic enough that I spent some time trying to find my way back but was lost forever. |
| May 11 15:58:00 | 6m 00s | Mouse Roller | I kind of like the art style, and there is some interesting potential. |