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Feedback comments for LD32
Chadivision's games and stats for all events →
| Timestamp | Since previous | Game | Chadivision's comment |
|---|---|---|---|
| Apr 20 02:17:00 | Very hot place | Fun game. I like the fact that you can jump really high, and the graphics are very good. I was a little confused at first about where my character was (the reddish/orange pixel didn't jump out at me). Also the blue portal looking thing in the background looked cool, but since it stood out so much I expected it to do something. <br/> <br/>One last thing...is it possible to control the direction that you shoot, or is it always to the right? (Sorry if I missed something). I really enjoyed the game. | |
| Apr 20 02:25:00 | 8m 00s | MagDef | I like it. It's got a cool mood, and the music really fits. I played Pluto and researched it, but the "P" key didn't seem to do anything. Maybe I did something wrong. Good job. |
| Apr 20 02:34:00 | 9m 00s | Square Sprint | Very nice! I love the aesthetics. The subtle horizontal grain texture makes everything look really cool, and the sound effects really add the the overall feel. |
| Apr 20 02:46:00 | 12m 00s | Explosive Chickens! | Fun game. I like the graphics, and the concept is funny. <br/> <br/>The main suggestion I have would be to give some kind of visual display that shows how much power will apply to your throw, like a "power meter" in a golf game, or something. <br/> <br/>Nice job. |
| Apr 20 02:56:00 | 10m 00s | The War Dog | The music was great. I also really liked the feel of the controls, how it had some acceleration to it and some rotation, not just immediately flipping between left/right up/down. <br/> <br/>I was kind of hoping that once I got into the tank I could start blasting stuff but...wait. Maybe I should have paid more attention to the moral lesson. :) |
| Apr 20 03:05:00 | 9m 00s | Super Recoil Gun | Very cool! I like that the theme central to the game and not used in a superficial way ...like I did with my game :) <br/> <br/>The movement is fun, and the graphics fit the feel really well. Nice job. |
| Apr 20 03:22:00 | 17m 00s | The Island | You really should warn people not to go in that cave. :) <br/> <br/>Fun game. This is something that could really be expanded upon. I really like the graphics style, and the signs are funny (they kind of remind me of the Sign Painter from World of Goo). |
| Apr 20 03:53:00 | 31m 00s | Net Clicker | I like the interface and the overall look, but I didn't really find the gameplay very interesting. I may have misunderstood something about it (and I'll admit I'm not very good at resource management type games), but it seemed like I spent most of my time waiting for various numbers to tick up. |
| Apr 20 03:57:00 | 4m 00s | Pillow Fightin'!! | Nice game. I agree with the others that a little bit of audio would be a nice touch. I like the art style. |
| Apr 20 04:10:00 | 13m 00s | APT: Advanced Persistent Threat | Very well done. I especially like the scrambled effect when you lose the game. <br/> <br/>At first I was a little unsure of what to do, but even making choices semi-randomly was still fun. I get the feeling that if I put some more time into playing this one I would enjoy it even more. <br/> <br/>I think I'll come back to it after I rate some more games! |
| Apr 20 21:35:00 | 17h 25m | Sandwich Assassin | Now I'm hungry for a peanut butter with banana sandwich with two kinds of jelly (hold the poison please). :) <br/> <br/>Nice job. It's an interesting puzzle game, and the art and music really tie it together. |
| Apr 20 21:43:00 | 8m 00s | Herbicide | This was fun to play, and good job picking up an entirely new toolset. That's not easy to do. <br/> <br/>Just a couple of suggestions. I didn't really understand the difference between the various weapons. They all seemed to function about the same. <br/> <br/>Also the sound effects were a bit harsh on the high end. A little bit of low-pass filtering would go a long way. Nice job. |
| Apr 20 22:10:00 | 27m 00s | Bond | Really fun game mechanics! I like how the movement works. <br/> <br/>A couple of small suggestions. A couple of times I left my rubber band behind and forgot to hit spacebar to remove it. So it was off the screen but keeping me from forming a new one. Maybe when it reaches the edge of the screen you could have it dissolve, possibly with a sound effect, to indicate to the player that they're free to make a new one. Or if you're going to keep the ability to have a band off screen, then there should be some kind of level design that requires you to do this for a specific reason. <br/> <br/>Also the audio sounded kind of cool, but the level was really low. I had it cranked and couldn't hear it very well. <br/> <br/>Nice game though. I would definitely pay money for a fully developed version of this. |
| Apr 20 22:39:00 | 29m 00s | ICE CREAM | I love it! <br/> <br/>At first I thought I was supposed to avoid hitting people, and I was doing very poorly. Then I remembered the theme and realized I was supposed to hit people...and I did poorly at that too. :) <br/> <br/>Great production all around, and lots of fun to play! |
| Apr 20 23:01:00 | 22m 00s | Sal and Papa | I like it, but I'm not nearly coordinated enough to play well. <br/> <br/>The audio is awesome! Hats off to baby McFunkypants! ...or I guess pre-schooler McFunkypants now??? |
| Apr 20 23:10:00 | 9m 00s | BitGun | Nice job. I love the graphics and the overall feel of the game. <br/> <br/>Wall jumping is a little bit tedious though. It might have a better feel if you could get a little more "traction". Like if I want to climb up a wall it shouldn't take quite as many hops. That's a really nit-picky thing though. I really like this game! |
| Apr 20 23:22:00 | 12m 00s | What Lurks in the Dark | I like the whole flashlight mechanic. The flashlight looks cool, but I think it would be even better if it had more of a falloff to the light, instead of just on/off for each square. So fully bright for squares near you and in the center, slightly lit for ones far away or off to the sides. <br/> <br/>The audio was a little hard to hear, so maybe the level could be brought up some. <br/> <br/>Nice job though. I enjoyed playing it. |
| Apr 20 23:42:00 | 20m 00s | Tanks vs. Bicycle | I really like the music, and the overall mood including the low-poly 3D. Very cool look. <br/> <br/>My biggest issue was that the controls were a bit too sensitive. The movement should be kind of abrupt because it's a bike, but it was a little too much. <br/> <br/>Maybe also have the wider road at the beginning while you're getting used to the controls, then go to the more narrow road later. Nice job though, especially on the aesthetics. |
| Apr 21 00:25:00 | 43m 00s | Glyph Valley | Very cool! I love low-poly 3D. Interesting concept and well executed. One of the best I've played so far. |
| Apr 21 00:42:00 | 17m 00s | Dusk | Please make a commercial version and take my money. I love this! <br/> <br/>Good balance of platforming and puzzles, nice art, and the perfect music. There's something very soothing about this game. The music is a big part of it, but it's also the way everything works together as a whole. <br/> <br/>I agree that it doesn't really incorporate the theme, but it's good enough that I don't really care. :) |
| Apr 21 01:30:00 | 48m 00s | Good Fred Bad Funk | Very cool! It was a fun game with an interesting style. Never thought I would use XP again. :) |