Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → caryoscelus
Feedback comments for LD32
caryoscelus's games and stats for all events →
| Timestamp | Since previous | Game | caryoscelus's comment |
|---|---|---|---|
| Apr 29 08:14:00 | Just Another Day | Interesting idea and nice implementation. I liked it. | |
| Apr 29 08:24:00 | 10m 00s | Wounded by Words | What can i say? The worst things here were a bit of badly readable text in nvl mode and somewhat annoying fading effect in interactions. <br/> <br/>So, really great work! Will definitely check out other endings (i got normal and bad so far). <br/> <br/>I wonder how Agathe got the gun, if they took it from her? |
| Apr 29 08:40:00 | 16m 00s | Dollheart | I'd recommend using proper engine if your goal is to make a VN, not to build engine. The story is really too short. <br/> <br/>I think some long lines got a bit cut, btw. |
| Apr 29 08:53:00 | 13m 00s | 2003: Iraq | That's not a visual novel. That's just unfunny joke. Well, at least there're voiceovers. |
| Apr 30 09:02:00 | 24h 09m | An unconventional weapon | Hmm, yet another underdeveloped VN engine? Even if it's convenient to create, it still hurts gameplay experience (no rollback, no save/load => replaying isn't convenient). Not to mention weird bug with string stopping displaying. <br/> <br/>That aside, you already know the story is underdeveloped. I would recommend you to concentrate on one aspect at LD, so for story-based game on story. |
| May 5 11:26:00 | 122h 24m | Haven't a Clue | This was quite intriguing, but finding out small clues when there are more obvious ones (like secret passages - i actually thought one of them was used by murderer and guessed correct culprit by accident) and rereading text over to find differences isn't that interesting. Still, good work. <br/> <br/>I liked the bit how you can't guess the weapon :D <br/> <br/>And just a small note: "right - center - left" is counter-intuitive order :) |
| May 5 15:28:00 | 4h 02m | I just wanna go to work! | Too much (repetetive) gameplay to actually check out different endings, but good to hear they do exist. <br/> <br/>Graphics+physics gives feeling that everybody using skateboards rather than walking, so i wouldn't call this walking sim. <br/> <br/>Also games feels somewhat cruel with annihilating mere bullies and even occasionally innocent people :D |
| May 5 16:48:00 | 1h 20m | Crookman | That's a lot of graphics and sound for a typical Twine game! Which sets a nice atmosphere. <br/> <br/>It's kinda fun, but weapon use seems pretty random and thus there's not much control. The game is too short for that to become bothering though. |
| May 5 18:10:00 | 1h 22m | Epic Tale Of Guitars and Kings | Well, it certainly is longer than i initially expected. Can't say it's a good thing though - 6th dimension quest seemed too typical and generally sounded like uninvolved sequence of events to me, so yeah, i liked the first part more. <br/> <br/>I really would advise to write less, but more careful/thoughtful. Congrats on shipping finished (if pretty bugged) version though. |
| May 7 14:16:00 | 44h 06m | TUNDRA | Hmm, i presume name choice doesn't influence anything but the backstory and name in tundra ending?.. <br/> <br/>So yeah, the game is awesome and i can only think of slight technical improvements (like ability to skip for replaying and clickable map). Would be interesting to know backstory of all this, though. <br/> <br/>------------- <br/>SPOILER ALERT <br/> <br/>For those who're stuck before the code puzzle (i had to look the source for it :/, even though the actual code puzzle seemed pretty simple): bed -> kitchen -> safe -> document -> body -> safe |
| May 7 17:44:00 | 3h 28m | Blood Scroll | Interesting. Please post normal direct link next time, though, it really looks bad like it is now (well, i know it's possible to "show only this frame", but some people might not). <br/> <br/>MILD SPOILERS <br/> <br/>Got expelling and scroll endings so far. Constant sacrificing doesn't seem to have any effect except for village keeps growing. I wonder if there's some key population value at which something happens, though since nothing happened after 500, i doubt it. <br/> <br/>So, what is the endings count? Will check for others, but it's good to know when to stop :) |
| May 8 08:51:00 | 15h 07m | Weapon of Choice | I wonder why bother creating two versions when you could just add gfx to twine.. The story itself is too short to comment on it.. <br/> <br/>Also not sure how title is connected to the story. |
| May 8 12:48:00 | 3h 57m | Sam Backus | Couldn't finish it cause it stopped working on second fight and replaying Nth time from beginning isn't cool :/ |
| May 9 11:21:00 | 22h 33m | The narrator is dyxleic | This was pretty fun. Unlike some other commentators, i've read the story, though it wasn't especially engaging. I actually thought at first that unconventional weapon was supposed to be the word-changing buttons, but then realised there were a lot of these weird weapons during the story itself. <br/> <br/>Since you asked to fix the minor spelling mistakes, here are some: <br/>Jack deflect*s* <br/>have been *eating* mushrooms <br/>we*a*sel climbs <br/>:) |
| May 9 14:30:00 | 3h 09m | Democracy | Controls becomes annoying on later levels, when you can't really drop units in time due to distance limit. Also, music becomes glitchy after some time. <br/> <br/>Otherwise, pretty nice. |
| May 11 10:19:00 | 43h 49m | Ghost in the Machine | Wanted to write about connection to theme, but i'll just skip that as everybody seems to have written about that already :) <br/> <br/>It could be not completely original (i just wanted to mention a VN built around similar concept, but that would be spoiling it, ha-ha), but this kind of thing is rare enough to enjoy. I really liked it. |
| May 11 17:05:00 | 6h 46m | Lisa vs. the Tornado | Great atmosphere! <br/> <br/>"Fullscreen for optimal mood." <- for optimal mood i also cut out header and footer. And changed colour of links to norm. |