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| Timestamp | Since previous | Game | bradur's comment |
|---|---|---|---|
| Apr 20 05:02:00 | Eroji - Peeking Pervert | [+] You can rocket jump <br/>[+] The graphics are stylized and it feels very nostalgic to me <br/>[+] Nice idea! <br/> <br/>[-] Feels a little dead (no sound / music) <br/>[-] You can walk out of the world (from the sides) <br/>[-] The goal was a little unambitious. <br/> * Just "get points" <br/> * What do the bars on the left corner of the screen do? <br/>[-] The mouse movement feels a bit unresponsive <br/> * You would expect the weapon to aim directly at where the mouse is <br/> * Now it does sometimes, but mostly just moves when the mouse moves | |
| Apr 20 05:27:00 | 25m 00s | Toasted | Well, this was fun! <br/>I played it for some while on both the easy and hard modes: <br/>My impenetrable fortresses: <br/>Easy: http://i.imgur.com/yxP5D3C.jpg <br/>Hard: http://i.imgur.com/F8UBqkD.png <br/> <br/>[+] Well executed idea <br/>[+] Fun to play <br/>[+] Everything works well (targetting, enemy pathing) <br/> <br/>[-] Balance is not very good, the game gets quite easy when you learn to play <br/> * It's not too bad for such a limited time though <br/>[-] Some minor issues with the UI <br/> * Some hover states would be nice, or any other kind of visual feedback <br/>[-] More sounds would be nice <br/> * I only found two: When an enemy gets through and when you try to place a tower to an illegal spot <br/>[-] The graphics are a little on the rough side <br/> * Nice flowers though :)! <br/> <br/>All in all, a nice little game. |
| Apr 20 05:50:00 | 23m 00s | Birfday Pardy: And I'll wreck it if I want to! | What a great idea! <br/>I managed to play through the game <br/> <br/>On first try: <br/>[+] Fun and original idea <br/>[+] Graphics are well suited for the game <br/>[+] The sound effects are amusing <br/> <br/>[-] A little hard to understand what is going on <br/>[-] Little more visual / audio feedback would make the gameplay feel more responsive <br/> * I only noticed been told off-o-meter later on, it could be a little more visible <br/> * Perhaps some visual indicator near the player when you get told off <br/> * It wasn't clear to me when I was coughing / touching / sneezing since the keys didn't always work <br/> * When does a person get sick? Felt random to me. <br/> * Do the clowns have purpose? <br/>[-] Sometimes the "Staff" tell me off me even when they're quite far? <br/> * This seems to happen when I'm "above" them <br/> <br/>On another try: <br/>[+] Sound effects still amusing, but the looping "music" is having a Banana Phone-like effect on me... ( <br/> <br/>https://www.youtube.com/watch?v=UqWwsUhrFBw ) <br/>[+] I feel overjoyed seeing my enemies fall down one by one <br/>[+] Small pox was a nice change of pace <br/> <br/>[-] Still some feedback issues <br/> * I feel like the best way to play is mash all buttons and avoid the Staff <br/>[-] The sounds feel random <br/>[-] The clowns / arcade cabinets are a bit misleading <br/> * They don't affect the game but are on the foreground on <br/> an equal footing with gameplay-affecting objects <br/> <br/>I had fun! |
| Apr 20 06:02:00 | 12m 00s | Opa Bakkebaard | [+] Funny idea <br/>[+] I liked the backstory <br/> <br/>[-] The robbers are glitchy (they shake and warp) <br/> * Maybe a game loop problem with software vs hardware time? <br/>[-] No visual feedback of hitting a robber <br/> * I don't even know if I ever hit them, the blow dryer & umbrella thing works tho <br/>[-] No sounds |
| Apr 20 06:12:00 | 10m 00s | Conventionally Banned | [+] Loved the idea & backstory! <br/>[+] Everything works <br/>[+] Simple but not too easy <br/> <br/>[-] No sounds <br/>[-] No HUD <br/> * Live score would be nice <br/>[-] Could use some powerups / upgrades / waves / etc. |
| Apr 20 06:31:00 | 19m 00s | The Pied Piper | At first: <br/>[+] Love the lines after you rescue a kid <br/>[+] Nice whistling skills <br/>[+] Nice-looking models <br/>[+] Good sounds <br/>[+] Wilhelm scream! <br/> <br/>[-] Could use a background tune / ambience that would go silent while you blow <br/> <br/>the flute? For more atmosphere. <br/>[-] This game is so hard! How do I even avoid the mice? <br/>[-] The kids are so slow. <br/>[-] When do I get more flute power? <br/> <br/>After some time: <br/>[+] Has depth & skill-based mechanics <br/> * Move the mice out of the way, then go back for the kids <br/> * If you run out of flute-power while escorting a kid, just block them while <br/> <br/>you regenerate the power. Screenshot: http://i.imgur.com/ognLk1M.png <br/> <br/>I managed to play through the game with full health & all kids )ed :). |
| Apr 20 06:59:00 | 28m 00s | Unconventional War | [+] Ambitious! <br/>[+] Feels like war <br/>[+] Great and catchy tunes as music <br/>[+] Easy to learn, hard to master <br/> * Slowly advance by killing enemies in pits, then your troops replace them when they get there <br/>[+] Make the player learn how to shoot in menu (explode this to start) <br/>[+] Graphics, albeit not very pretty, are clear. <br/> <br/>[-] Too much info at first <br/> * Maybe an easier level / wave at first? <br/> * For example, even though I read all the tidbits in the main menu, I didn't realize my troops could take position in a pit until one of my troops did. Game was very hard for me before that. <br/>[-] Sometimes the random generation makes very, very hard maps <br/> <br/>All in all, an enjoyable strategy & tower defense hybrid. Loved it! And I managed to beat it :). |
| Apr 20 07:05:00 | 6m 00s | Battle of Ezrtel Beach | [+] Ambitious! <br/>[+] Feels like war <br/>[+] Great and catchy tunes as music <br/>[+] Easy to learn, hard to master <br/>* Slowly advance by killing enemies in pits, then your troops replace them when they get there <br/>[+] Make the player learn how to shoot in menu (explode this to start) <br/>[+] Graphics, albeit not very pretty, are clear. <br/> <br/>[-] Too much info at first <br/>* Maybe an easier level / wave at first? <br/>* For example, even though I read all the tidbits in the main menu, I didn't realize my troops could take position in a pit until one of my troops did. Game was very hard for me before that. <br/>[-] Sometimes the random generation makes very, very hard maps <br/> <br/>All in all, an enjoyable strategy & tower defense hybrid. Loved it! And I managed to beat it :). |
| Apr 20 07:23:00 | 18m 00s | Nuke 'Em Ants | [+] Cool render of Earth! <br/>[+] Intuitive controls that feel responsive <br/>[+] Easy to understand gameplay <br/>[+] Fun and original idea <br/>[+] The fact that by blowing up an ant you risk spawning more is a clever gameplay element <br/> <br/>[-] No sounds / music <br/> <br/>Managed to save the world! <br/>http://i.imgur.com/bpHpAuT.png |
| Apr 20 07:26:00 | 3m 00s | Ham-erTime | You might want to upload desktop builds, since after a recent patch people with Chrome won't be able to play Web Player builds (at least not without fiddling around the settings). |
| Apr 20 08:21:00 | 55m 00s | Rare Drop | [+] Great idea! <br/>[+] Lovely graphics <br/>[+] Moody atmosphere <br/>[+] Good sound effects and nice music <br/>[+] Combat works well, but is a little slow (self-knockback) <br/>[+] The different weapons are interesting <br/> <br/>[-] After a while, the weapon drops get stale <br/>[-] Balance issues: <br/> * I only used the dmg modifier swords since it was the fastest way to kill the mobs, and I tried most of the different swords <br/>[-] The game doesn't really get difficult at any point and doesn't feel like real progression <br/>[-] It's quite a grind to finish the game and there isn't much change after the first few minutes <br/>[-] Some UI bugs <br/> <br/>All in all, an interesting little game! |
| Apr 20 14:15:00 | 5h 54m | Monkey Business | A very well made platformer that is quite hard as well. Especially those guys who shoot through the trees, so OP! <br/> <br/>I managed to finish the game but some levels took a few tries. The graphics / sfx / music were spot on. Well done! |
| Apr 20 18:25:00 | 4h 10m | Sss | A simple game but the "getting large by collecting ammo" is an interesting enough mechanic. |
| Apr 20 18:35:00 | 10m 00s | LUV GUN | I didn't really understand the goal (other than shooting at people with love) of the game, but I guess the city was interesting in itself. The cars would keep on crashing into each other and most of the people were trying to kill each other until I shot them with the love gun. Interesting, but feels like there should be some sort of a goal. |
| Apr 20 19:34:00 | 59m 00s | No Camping! | Nice animations! |
| Apr 20 19:35:00 | 1m 00s | A Bug's Death | I used to do this as a kid... Oh my. Nice idea! The bugs were a little hard to find though. |
| Apr 20 20:17:00 | 42m 00s | Avenging My Gran, the Famed Botanist | I liked the story. Puzzle was fun once I got the hang of it! |
| Apr 21 06:37:00 | 10h 20m | Gravity | Very stylistic. Quite impossible at first, but once you learn the mechanics it it gets easier. |
| Apr 21 06:45:00 | 8m 00s | Robo Limb | Well made 3D! The idea and mechanics were well though out but the implementation was a little rough(understandably so for such a short time!). I was having a hard time hitting the heads sometimes. The animations and models were very well made. |
| Apr 21 06:54:00 | 9m 00s | Space Boy | Not well-related to the theme, but a very solid shmup! Fun to play and challenging. |
| Apr 21 07:02:00 | 8m 00s | Unikorn | The main menu music was catchy :D. <br/>The game was quite hard but I managed to reach 900 points. The bigger zombies turning red and becoming vulnerable was a nice mechanic, though at first I thought the game was bugged when they wouldn't take damage normally. |
| Apr 21 07:09:00 | 7m 00s | The Legend of the Fisherman | Interesting idea that you have to first fish, then use the fish as weapons / currency / food. The combat was a little hard, since it was hard to stay out of range. Button mashing to get the fish was fun too, although I can see it getting old :D. Nice atmosphere, the sound design was great! |
| Apr 21 07:23:00 | 14m 00s | Garden State | Beautiful game! After a few tries, I finally managed to get rid of the "evil" dirt. Here's my garden: http://i.imgur.com/1d9YUhV.png . Also, it seems like all the plants went to pun school... |
| Apr 21 07:33:00 | 10m 00s | Yum Kaax Relic | Great music, sfx, graphics. <br/>Very good level design, I never felt frustrated about what do do. It was tutorial-like, but not in a boring way. <br/>Well done! |
| Apr 21 07:42:00 | 9m 00s | A Knight and A Line | The combination of the art and storytelling really sold this one for me. At first when I read "pdf game" I thought it was a framework of some sort. Really interesting! |
| Apr 21 12:21:00 | 4h 39m | Bomb Your House | Could you upload the source somewhere, like github? I'd like to see how a Unity game made with Boo looks like. |
| Apr 21 17:54:00 | 5h 33m | Blanket Girl | I like the idea and the graphics. The platforming itself requires some polishing, as it is at times hard to tell where exactly the character is in regards to z axis. Music and atmosphere is quite nice, really felt like a dream world. |
| Apr 22 05:39:00 | 11h 45m | Dagobert | This was a fun little puzzle game. The mechanics were interesting but I was having a rough time using the shooting system. It didn't feel very intuitive, and I missed lots of shots. I did manage to finish the game though. |
| Apr 24 14:22:00 | 56h 43m | THE CLAW | - The idea is great! <br/> - The implementation of the mechanics is very good. <br/> - Needs music & sfx for better atmosphere & mood <br/> - Needs more content as well <br/> - The models are good quality |
| Apr 24 14:30:00 | 8m 00s | Zeldish | - Awesome mechanic which was very well implemented. <br/>- sfx & music would be nice <br/>- Loved the idea about a new adventure in a classic world. <br/> <br/>I managed to beat the game! |
| Apr 24 14:38:00 | 8m 00s | Wooly Defender | A cool concept, I liked the refreshing 360-degree tower defense! <br/> <br/>- sfx & music were spot on <br/>- everything worked well <br/>- it wasn't too easy <br/>- graphics were great! |
| Apr 24 14:48:00 | 10m 00s | Vinnie Cancer | I felt like I was crawling through an LSD trip. It felt so strange. The physics were awesome, I had lots of fun tripping over tanks and pushing them off the platforms. Quite a game! |