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Manky

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TimestampSince previousGameManky's comment
Apr 20 03:11:00 Beermageddon For such a short development time, this is pretty solid! It is a little frustrating having people become "un-drunk" as you play and the interface could make it a little more obvious what your percentage is. Fun idea though.
Apr 20 03:29:00 18m 00s Candy Defense: Legoes I like the idea, although it doesn't feel like the player is adequately equipped to deal with the adults. Having them come through a single choke point also made the game extremely simple, and it feels like the adults take candy so fast that death is nearly instantaneous when they hit it. <br/> <br/>I did appreciate the voices though.
Apr 20 03:39:00 10m 00s BoozeHound It's starting to look like alcohol was a popular choice for unconventional weapon. I couldn't be happier that this is the case. <br/> <br/>This game is simple and sweet. It's too bad you didn't get more use out of the different alcohol types, but I really like that you had a proper puzzle in there. Mostly it looks like you just needed more time to add more content. <br/> <br/>Cheers!
Apr 20 04:13:00 34m 00s Deadly Attraction There's something about accidentally killing yourself in this game that's absolutely hilarious. I think it's just how fast everything happens. <br/> <br/>I feel like there could be more visual indication and some delay when using the magnet. It feels like I don't have as much control over it as I do. The map is also built in such a way that there are a lot of really cramped spots and considering how fast the blocks move, it's really hard to not kill yourself. <br/> <br/>The ending was unnecessarily cruel and I liked it.
Apr 20 04:17:00 4m 00s Unconventional George I should have known poop as a weapon would happen.
Apr 20 04:33:00 16m 00s Can You Reach the Sun? This is the kind of interesting gameplay mechanic I'd hoped to see with this theme! I'd really love to see a fully fleshed out platformer with kite mechanics. <br/> <br/>As much as I like this game, I have to say that it's way too easy to die and dying is way too unforgiving. I think some sort of health system would have improved it, since going back to the beginning is so frustrating. Otherwise, this game is really pleasant and creative and cool.
Apr 20 04:57:00 24m 00s Wound Up Looks like you were planning on having more options than you wound up with. Pretty fun idea, though it would've been nice to have explanations on some of the upgrades. You should make a post-compo version, I'm sure there's a lot you could do with more time.
Apr 20 05:08:00 11m 00s Dario DDS It's basically Dr. Mario, so I can't complain too much about the gameplay. I'm awful at Dr. Mario and that hasn't really changed. The story is pretty fun in a kind of sadistic way.
Apr 20 05:14:00 6m 00s Pacifist Piper Great idea and very well-implemented! I can't express how much I love that the gun the dealt the killing blow does a little victory dance. <br/> <br/>The only real issue was that there's not an obvious relationship between the direction you're facing and the direction your pipe will be oriented. Sometimes you can tell where you should put the pipe, but it might take a moment to figure out which direction to face to get it in that position.
Apr 20 05:21:00 7m 00s Freakish Revolution The physics are kind of janky and it seemed to drop a lot of inputs. Also, sometimes the unconventiality gun didn't seem to have any affect. <br/> <br/>Fun idea, though. I like the revolution theme going on.
Apr 20 05:28:00 7m 00s Sandwich Assassin The game could've really benefited from having a reset button or some way to remove ingredients. Making a mistake winds up being pretty unforgiving. Also, I don't really understand how the cutting portion works. <br/> <br/>The idea's great though! If you added resetting functionality to the sandwich-making part, it'd help the game a ton.
Apr 20 05:34:00 6m 00s Giant Spiky Ball of Death I like the idea, but the weight of the ball makes this thing really hard to control. Realistically it makes sense, but I think it would've been more fun to play if you'd let the player move uninhibited by the weight of the ball. <br/> <br/>Otherwise, it's very satisfying to kill stuff with the ball. And then get killed with it yourself.
Apr 20 05:56:00 22m 00s Revenge of the Clones Man, that was really cool. There's something immensely satisfying about seeing your clones tear into each other. <br/> <br/>The twist ending totally caught me off-guard.
Apr 20 06:10:00 14m 00s Rhythm Gunner I feel like this works better as a demonstration of the mechanic than as a game. The guns are a really cool idea and they're satisfying to use, but sometimes it's really hard to adjust to the new rhythm on the fly. Between platforming, avoiding enemies, AND keeping up with the rhythm, it becomes overwhelming pretty quickly. <br/> <br/>I love this idea though! I'd love to see something like this expanded on.
Apr 20 06:39:00 29m 00s The Legend of the Yo-Yo Salesman It's a shame your game had to be cut so short, the yoyo stuff is really cool. I also really dig the art style and the creepy alien enemies. I think the collision with enemies didn't work right though, I definitely should've been dead.
Apr 20 06:52:00 13m 00s Bassic The idea's really solid, but the music was wildly out of sync. If the music was synced up it'd be a pretty satisfying experience! Also, the world is pretty large compared to how fast your character moves, so it takes a long time to get from place to place. <br/> <br/>If you can get the timing to work right, there's a lot of places you could go with this.
Apr 20 06:56:00 4m 00s Grow My Thing If anybody worries their idea will be too offensive, I will show them your game. This is art.
Apr 20 06:59:00 3m 00s Megane Fever The art looks good and I like throwing desks at people! The game's pretty simplistic though, but these sorts of things happen with game jams. Very cool.
Apr 20 07:11:00 12m 00s Vacuum Hero Cool idea! I like how the camera zooms in when you're sucking. Overall, I'd say this game really sucks. ;)
Apr 20 07:27:00 16m 00s Weapon of Choice The mouse-hovering gameplay was really cool! I love logic-based games, it's good to see them being made. Unfortunately, a lot of the conversational parts boiled down to trial-and-error, but I think that can be forgiven to an extent. Very cool game.
Apr 20 07:45:00 18m 00s Ay Pinatas! I love the visuals! Killing pinatas is very satisfying. It's a shame there's no sound element, because I feel like that would've added a lot to the mood, but still it's a very fun game.
Apr 20 07:50:00 5m 00s Sticky Bomber Fun mechanic! Reminds me of the pull stars from Mario Galaxy. I think it could've benefited from being able to let go of your current peg, but for the time you had to make it, it's pretty fun.
Apr 20 07:55:00 5m 00s Sam On Tape The music is great and the idea is definitely cool. In practice though, it does usually end up with your just standing in front of the enemy waiting for them to die. The dialogue was pretty fun as well.
Apr 20 08:01:00 6m 00s Discourtesy Induced Death That dialogue had me laughing out loud. What a ridiculous scenario. <br/> <br/>You should probably explain the controls or the objective though. It's very confusing to figure out what's going on.
Apr 20 08:19:00 18m 00s Yo-Yo Ninja vs Flat Evil The dialogue was hilarious, and the 3D effects were pretty cool! I wound up falling through the world in the end but this was fun.
Apr 20 14:57:00 6h 38m Banana Killer This is such a brilliant and simple idea and it's so stupidly fun to play.
Apr 20 15:14:00 17m 00s Soulstealer Pretty tough game, but not impossibly difficult! The spartan section was particularly tricky. <br/> <br/>The one suggestion I would make is to have the spikes stand out a little more. They blend into the environment a little too much and sometimes you'll die unexpectedly from landing on one.
Apr 20 15:18:00 4m 00s Blackboard Wars This is a very charming take on the space shooter! Fits the theme really nicely. The chalk movement slides just a little bit, which can make it tricky to control, but otherwise this is a really cute game.
Apr 20 15:24:00 6m 00s B000MERANG Whoa, this game's really cool. I like how you hurt yourself if you miss an enemy and how it balances with healing yourself when you do, since it discourages reckless shooting. This would've done great in the arcade era!
Apr 20 15:30:00 6m 00s Hugline Miami Great parody! The isometric graphics look really nice and work surprisingly well with the game. All of the visual effects are really cool too.
Apr 20 15:36:00 6m 00s Dick Fighter The control scheme is kind of awkward and it seems pretty incomplete, but I do appreciate the sheer absurdity of it.
Apr 20 15:43:00 7m 00s SFW Cool idea! Between avoiding getting hit and managing all of your building and stuff though, it's kind of a lot of keep up with. The first time you start the game it's a little overwhelming. Probably want to give a more thorough explanation of what's going on.
Apr 20 15:50:00 7m 00s Protector Of The Shrine It's always cute when you have a non-violent option for dealing with enemies. Could've used a visual indicator for when your singing was available, but otherwise I like it.
Apr 20 15:57:00 7m 00s The Tiny World of Potatoes Fun game, the graphics look really nice. You want to make sure that your menu is triggered by the key being pressed DOWN, rather than checking the state of the key itself, as the menu sometimes closes as soon as you open it.
Apr 20 16:02:00 5m 00s Organ Cute idea! The blocky characters are really charming and I like the music a lot. The gameplay, however, is pretty basic. Overall it's pretty cool though.
Apr 20 16:09:00 7m 00s Ring Retorter Gotta love insult sword-fighting! I really like that every comeback corresponded to different insults. It really made you have to think about it every time. The dialogue's pretty funny too. Good job!
Apr 20 20:23:00 4h 14m Gluebie The mechanics are actually pretty satisfying to use, but the AI is simple enough that you can easily manipulate the robots' actions. This could probably be expanded into a decent puzzle game if you place your items and robots strategically.
Apr 21 01:12:00 4h 49m Dinos Vs Volcanoes I like the basic concept and the Plants vs Zombies thing you have going on. I think the game would've benefited considerably from having more information on the screen. Also, the clicking gets kind of hectic between collecting minerals and dropping in units. I think just requiring them to touch the mouse pointer might have made the controls feel less cramped. <br/> <br/>Looks good though. I haven't used the framework you used but I'm assuming it's a lot tougher than using Unity!
Apr 21 03:29:00 2h 17m A Knife Made Of Whispers Whoa, this is pretty trippy! The shaders look great as always. I feel like you pick up a ton of momentum in the air and it makes some of the precision jumping kind of frustrating, but other than that it's very inspiring.
Apr 21 20:56:00 17h 27m DJ ALIEN Mission:Save The World This game is too sexy for me.
Apr 22 14:20:00 17h 24m Killer Robot Stickmen You got wall-jumping in! Nice job! <br/> <br/>The coins were a little plentiful, I found there wasn't really any challenge at all. Although there was definitely an innate satisfaction to killing all the enemies who kept piling up at the bottom of the level. <br/> <br/>You probably should have a better visual to convey information like how much time the player has in living weapon mode. The text blends into the background and it'd distracting to stop and read a number in the middle of gameplay. <br/> <br/>Pretty cool overall!
Apr 22 20:19:00 5h 59m DictionBlade The idea's definitely unique, but in practice I found it was pretty distracting to stop and type in a word every five seconds. It was also an odd choice to feature an idea that so heavily involves the keyboard, yet ask the player to attack with the mouse button. To use the word system, the player has to move their right hand back and forth between mouse and keyboard. <br/> <br/>On top of that, there's not really much incentive to actually USE the system. I found the mouse-based attacking to actually be very satisfying to use and wound up using to knock enemies away. That was actually more fun than stopping to type in a word and your mouse and keyboard control scheme feels very nice on its own. It's also not particularly hard to just run past enemies and bolt towards the end of the level. <br/> <br/>I do have to give you major props for NOT using W/Up as your jump button and binding it to a more convenient and separate button instead. That's quickly becoming one of my biggest pet peeves. <br/> <br/>Overall, the idea is pretty cool, but in practice it doesn't really work. Your platformer mechanics otherwise feel pretty good and the sketchy paper style is very charming.
Apr 22 20:29:00 10m 00s Happy ! Pretty cute little game! The main problem I have is that the player has to get on top of enemies to hug them, but for some of them, contact also hurts you. It was confusing since the enemies chasing me made me feel like I was supposed to run away, but the mechanics told me I was supposed to go touch them. <br/> <br/>It would've also helped a lot to have some sort of meter representing the cooldown on your other attacks. The can seems to be the best way to deal with the angry guys, but it takes a long time to charge and I really have no idea when I'll get another one. <br/> <br/>The game's pretty fun to play though. I could see myself killing a little time with it on my phone.