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Feedback comments for LD29
Manky's games and stats for all events →
| Timestamp | Since previous | Game | Manky's comment |
|---|---|---|---|
| Apr 28 02:11:00 | Dwarf | Pretty solid technically. The way the sword handles makes some of the enemies seem unfair, especially the potato fellows who take several hits to kill. Gets a bit repetitive by the third floor. I think I died to a pitfall, but it was impossible to distinguish it from the darkness of the fog. Traps should be made clear and the player should immediately know that they're dangerous. <br/> <br/>Not bad, overall! | |
| Apr 28 02:20:00 | 9m 00s | SUPER ROBO GARDEN ARENA | Took me about three deaths to figure out the connection between prayer, statues, and ammunition. This information could be conveyed more clearly. The statues, for instance, look like decorative elements rather than something the player should interact with. <br/> <br/>A little bit jittery in places, but the technicals seem to be working properly. <br/> <br/>A little bit dull, but for 48 hours it's very nice. Very nice touch putting the exit in clear view near the beginning. |
| Apr 28 02:26:00 | 6m 00s | Skin Deep | Very trippy, unique implementation of the theme. My main complaint is that after a few minutes it becomes very monotonous, but the pressure to completely remove the face is definitely there. |
| Apr 28 02:34:00 | 8m 00s | Mine Explorer | Art is gorgeous, but the gameplay is very, very simple. Very nice polish on the whole thing, definitely impressive. |
| Apr 28 02:41:00 | 7m 00s | PlanetoLution | Cool idea, probably much easier with a touch screen than with a computer mouse! <br/> <br/>I should note that you can easily survive just by focusing on one planet. At least as far as I could gather. |
| Apr 28 02:44:00 | 3m 00s | Dynamole | I loved this game! The whole thing is so insanely frantic and difficult. The music gets you pumped. I love it. <br/> <br/>Some of the worms seem absurdly difficult to grab and the control scheme makes jumping a bit tedious considering the tight movements required, but overall an exciting experience. The achievements are so tempting. |
| Apr 28 02:56:00 | 12m 00s | The Spyware Who Loved Me | Surprisingly large amount of content for such a short time! Excellent work! <br/> <br/>Creative interpretation of theme, pretty fun gameplay mechanics, although the physics could use a little tweaking. The colored tiles remind me a lot of Portal 2's gels. <br/> <br/>Very cool game, I liked it a lot. |
| Apr 28 03:14:00 | 18m 00s | Contagion | Very interesting game, impressive that you got a roguelike structure going in just 48 hours. Graphics are charmingly minimalist, I like it. <br/> <br/>Theme felt very shoehorned. Seems very easy to become overpowered, but it's still fun to lay waste to enemies. |
| Apr 28 04:14:00 | 1h 00m | Subocula | Really cool concept, the Eversion-esque world changes really caught me off-guard. Very nice interpretation of the theme! <br/> <br/>My main complaint is that the cooldown on the eye could be a little faster. Trying to avoid going "darker" means standing around waiting a whole lot. Overall, fun idea, well-implemented. |
| Apr 28 04:22:00 | 8m 00s | Upper Crust | We had similar ideas! Your game is pretty fun and has some good ideas. I particular like using the environment as your primary weapon. <br/> <br/>I feel like the mana system is an arbitrary limitation and I would suggest removing it entirely. All it really does is cause the player to stand around waiting, since every action they do requires mana. <br/> <br/>Solid game overall, well done! |
| Apr 28 04:42:00 | 20m 00s | Apologeticum | I thought this was going to be a basic platformer, but the swapping mechanic came out of nowhere and really surprised me. There are some really cool ideas with the color-swapping going on here. <br/> <br/>Seems like an odd choice making down the jump button for orange, and your acceleration seems to be backwards once you're upside down. Otherwise, fun idea, nice game. |
| Apr 28 04:56:00 | 14m 00s | Gubble Quest | I love the combination of RPG and point-and-click adventure. Theme felt like it was tossed in as an afterthought. The puzzles were pretty good considering the time constraint and I really dig the little green character. |
| Apr 28 05:09:00 | 13m 00s | My Little Secret | Wonderfully disturbing! I knew right from the start that this was going dark places. <br/> <br/>The whole thing, unfortunately, moves too slow. The text speed especially is kind of mind-numbing to deal with. Especially when you're asking us to play through the game multiple times. |
| Apr 28 05:27:00 | 18m 00s | In Cold Blood: Hatching a Conspiracy of Epic Scale | The game's funny and the story is enjoyably weird, but the gameplay feels like an afterthought. The guards can also be extremely cheap with their bullets. |
| Apr 28 19:43:00 | 14h 16m | Blue waves | I like the atmosphere, it's definitely very soothing. Pretty unique gameplay concept and some clever challenges with the different fish combinations. <br/> <br/>Relax mode would make a great screen saver! |
| Apr 28 19:55:00 | 12m 00s | A Moles Tale | Lots of little issues with this, although the experience as a whole is pretty solid. <br/> <br/>-The shaky player sprite does a terrible job of conveying where your hitbox is and it makes platforming difficult. <br/>-There should be a pause between death and respawn to prevent players from immediately running into lava on their next life. <br/>-Camera is too basic to accomodate your level design. Most obstacles are impossible to prepare for, especially on maps that are zoomed in quite far. <br/>-The inconsistent room connections made the game extremely confusing. I'm not sure if you were going for a "maze" element, but it's very confusing when entering a door takes you to a room you just left. <br/> <br/>The little joke at the end was pretty funny at least and I didn't run into any bugs, but the game needs a lot of improvement. |
| Apr 28 20:11:00 | 16m 00s | Where Is My Bone? | The spritework is amazing! Seriously, this looks really good. Pretty solid game mechanic too, though in practice it turned out to mostly be going from point A to point B. I did enjoy the dark twist as well. <br/> <br/>Any kind of audio element would have been nice too, but I'd say the graphics make up for it. |
| Apr 28 20:25:00 | 14m 00s | the adventure of a pregnant woman | Physics could use a lot of refining and the voice clips didn't really fit very well. Level design was decent enough, although in some spots the sawblades got a little ridiculous. I also fell through the floor a few times. |
| Apr 28 20:30:00 | 5m 00s | Mine flood | Simple and sweet! Having the up key as your jump button is a bit awkward on the keyboard, but otherwise, nice work. |
| Apr 28 20:42:00 | 12m 00s | Small sacrifice | Between the barely-visible player sprite, the pitiful attack range, the bullet hell situation, the boss's incredible movement speed, and the measly three hit points, you've made a game that's virtually impossible. <br/> <br/>I understand that you were going for bullet hell, but please try to cut the player a little more slack. |
| Apr 29 03:22:00 | 6h 40m | Cap'n Dragon | You tried very hard on this game and it's almost fun! Your use of the theme is perfect because dragons live in caves which are "beneath the surface" I get it very nice. <br/> <br/>At least the mythical creatures look cool! |
| Apr 29 19:47:00 | 16h 25m | Deep Sea Diving | Not too bad, I was motivated at least to try and beat the thing. Hit detection on the sharks was sometimes questionable and some of your sound effects are pretty high-pitched. Otherwise it's pretty fun! |
| Apr 29 19:57:00 | 10m 00s | May I help you? | Probably the most original idea I've seen so far! And I even got to kill Tim Schafer! <br/> <br/>It does feel a little bit like you don't have much control over the situation. Maybe a minimap would help so you have a better idea of who's about to run into a body? It's also extremely difficult NOT to bump into people, which can get really annoying when you're just trying to move to another location. |
| Apr 29 20:06:00 | 9m 00s | Airport Security Screener | The idea's pretty great, but the "dangerous" items are nearly impossible to distinguish, especially since you only get a glimpse of what you're looking for at the beginning. Maybe have a sign listing dangerous items during the actual game so you at least know what you're looking for? <br/> <br/>I'd also say the images still need to be bigger, I'm leaning close and squinting but I still can barely make out what's in the suitcases. <br/> <br/>Fun game, great idea, just needs some tweaking. |
| Apr 29 20:12:00 | 6m 00s | Drilling Beneath the Surface | Pretty fun! The screen was taller than my resolution so I couldn't actually see the bottom row. Also the sound was extremely quiet for some reason. |
| Apr 29 21:22:00 | 1h 10m | Deep Down Beneath Us | I wouldn't recommend EVER limiting your number of jumps when making a platformer. At the very least, let your stamina recharge, otherwise players are going to get stuck almost immediately. |
| Apr 29 21:36:00 | 14m 00s | Beneath the surface | The gameplay is 100% trial and error, and in that respect the concept is inherently flawed. Next time try to spend more time on the design aspect and figure out how you can make the gameplay more engaging. |
| Apr 29 21:56:00 | 20m 00s | Ambassador to the Deep | Really cool game! Pretty unforgiving killing the player in one hit. The sword swinging also becomes problematic when you hit the border and the camera stops moving, but I don't suppose there's a way to prevent it. Great concept! |
| Apr 29 22:00:00 | 4m 00s | Mr Tibbles Lost in the City of R'lyeh | The enemies hit a little too hard I think, and in one game I was struck down by an invisible foe. The concept is really funny though! Pretty solid game! |
| May 2 19:17:00 | 69h 17m | Upstream | You made my friends think I'm an idiot. Congratulations! |