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6DownStudios

Feedback comments for LD32

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TimestampSince previousGame6DownStudios's comment
Apr 22 10:36:00 Blackbird Love it! Really innovative platforming mechanic, and the art is great. Simple but elegant pixelart, really cohesive with the music and sfx too. Tough but fun, keep it up!
Apr 22 10:41:00 5m 00s BED✰HOGG Not just hilarious, but also great fun. The art is fantastic, as are the music and sounds. Really excellent work!
Apr 23 04:28:00 17h 47m Boneventure I'm a big fan of procedural generation, and the game's quite fun to boot. Great take on the theme and fantastic pixelart too. Two metacarpals way up!
Apr 23 05:10:00 42m 00s Girl from the north country Powerful stuff, quite a way with words. I especially like the "master in the head can be cruel to the body" bit. I'm glad you chose an outside the box interpretation. I remember reading choose-your-own-adventure books and wishing they had better writing and/or more profound themes.
Apr 23 23:29:00 18h 19m Avian Days Very cool mechanic, and a good difficulty curve with the platforming obstacles. Bird-riding's quite cool, and the reuse/overlap of map areas when these abilities are introduced is great level design. Well done!
Apr 23 23:56:00 27m 00s Rock Paper Scissors ATTACK! Nifty game! Really hectic but fun at high scores. Nice art too, I especially love the Paper sprite and the ending splash screen. Kudos!
Apr 24 00:05:00 9m 00s Weapon Regulator Great take on the theme, taking the player out of the role of warrior and into the role of warfare oversight. And quite fun to boot; good pacing with the weapons upgrades and soldier variation keeps manuevering/disarming interesting.
Apr 25 04:22:00 28h 17m Giant Insects I quite like the low-poly bugs, it's a nice style, and good job on the sounds too!
Apr 25 04:36:00 14m 00s Super Skater Waiter Great sound and music, and really quite fun once you get the hang of the physics! Also love the title screen. Excellent work guys!
Apr 25 04:41:00 5m 00s Tomorrow Simple but fun. I quite like the pixelart cityscape in the background, and the starting screen is a nice style as well.
Apr 25 05:11:00 30m 00s Sir Sprout and the Semi-Aquatic Rodent Menace Great stuff! The platform-puzzle mechanic is real nifty. Sprout's animations are great too, simple but very effective, good use of gesture. Well done guys, I dig it!
Apr 25 05:55:00 44m 00s Peashooting Funnel Simple but fun with the simultaneous characters. Neat how the two mechanics connect, allowed for some unfamiliar coordination strategy. I like that. :)
Apr 25 06:05:00 10m 00s Iridescent Neat mechanic, and some great bg pixelart. The retro style coupled with the blip sfx gave me a Captain Comic vibe; could be extra nostalgic with a nice chiptune soundtrack!
Apr 25 06:16:00 11m 00s Q.T. Feline Disruptor Really neat concept! The art is simple but I like the skifree vibe sprites (although I'd offset the wall image so you don't have a 1px brick. <br/>I'd certainly like to see Option B made into a game. C's my second choice; would likely be simpler, and could be quite funny.
Apr 25 06:29:00 13m 00s Dead Branch Quest Woof! Tough game, especially since the enemies can shoot through walls, but it made it more fun. Good thing you included the sound cues, I had a similar problem with hit feedback in my game. I really like the pen logo, great style that!
Apr 25 06:38:00 9m 00s TUNDRA Excellent stuff! I love surreal stories like this, very Twilight Zone, read lots of it in Rod Serling's voice. Great use of font and formatting too; simple colors but everything worked, and the amount/shape of the text made it very user-friendly. Also the intro visuals were very cool, it's great seeing outside-the-box animation done in the Twine engine.
Apr 25 06:45:00 7m 00s (mental)fairy Love the background effect, it really works with the semi-retro vibe of the voxel enemies and the music. Groovy.
Apr 25 07:07:00 22m 00s Alien conjuror Nifty little platformer. I like how you introduced new elements with each level good way to keep it fresh. I agree with itch about the jumping, but I actually like the floatiness. It works in levels with big open spaces like these, makes dodging a bit more challenging. Grabbing the second key on level 3 was a tricky, but tough jumps are what make the platforming satisfying.
Apr 25 07:12:00 5m 00s A Knight and A Line I'm with these guys on using a PDF instead of a game engine, quite clever. I like the art style too, sort of like Harold and The Purple Crayon but more angular and macabre. :)
Apr 25 07:19:00 7m 00s Frazzle Dazzle Real funny take on the theme, a simple but elegant mechanic can make for some quite fun platforming if you know your level design (you do!) Dig the track too, well done!
Apr 25 07:24:00 5m 00s Gravity This is excellent! Innovative and intuitive gameplay, simple but elegant artwork and superb sound design. Hard to get the hand of but quite fun once you do. Bravo!
Apr 25 07:35:00 11m 00s Cooper 32 vs. Doctor Dynamo Solid game! Nifty pixelart and sound, fun physics and stealth gameplay. Some very difficult jumps, but makes it all the more satisfying when you finally make it. As long as I don't have to wait a long time after each attempt, I don't mind tough platforming. Good onya.
Apr 25 08:07:00 32m 00s Nuclear Autumn This game excelled on so many fronts-pacing, level design atmosphere...but I particularly applaud the outstanding music/sound design, and low-rez pixelart. Camera events were also spot on; the nute tank zoomout-letting the player see a letter or two for a couple moments before showing the big picture. A well-crafter narrative indeed. 5/5.
Apr 25 08:12:00 5m 00s Micro Dancer This rocks. Fun game, funny, and great pixelart, especially the character. So good. <br/>Also thanks for putting the combos on the HUD.
Apr 26 03:27:00 19h 15m Can You Reach the Sun? Really great work! I love innovative platforming ideas like this, made for some really unique gameplay. Everything is very well presented too, pacing's good, the pixelart style suits the mood quite well, and the music is spot on. Kudos!
Apr 26 04:08:00 41m 00s Ani-melee Hilariously fun. Hard to play but in one of the best ways. <br/>Soundtrack is quite suited to the chaos which ensues. <br/>You say excuse your graphics, but sometimes with ragdoll sprites, less is more (Phoebe demonstrates this quite nicely, well rigged!)
Apr 26 04:13:00 5m 00s Orb of Power Love the mechanic, fun both in combat and puzzles. At first I thought I'd gotten the ball stuck on that bouncy bit, but I released the floor and stairs were placed just such that even though I couldn't return the ball, I could roll towards the button a bit at jump's peak.
Apr 26 04:25:00 12m 00s Type Fighter Innovative twist on a typing game, I really dig it! The spell effects are a great mechanic (sandstorm is brutal!), and appropriate word choice is a nice touch. The sprites are simple but super, my faves are Beholder and Chicken. <br/>Well done!
Apr 26 04:47:00 22m 00s Blanket Girl Love the sprites and the cloud effects! Some great platforming at the end there too, tricky stuff, that's how we like it.
Apr 26 04:55:00 8m 00s Greenie the Geenie I like the mechanic. Simple but fun!
Apr 26 04:59:00 4m 00s Space Trash! Nice take on the theme, and neat gameplay. <br/>My compliments to the voice actor, top notch!
Apr 26 05:11:00 12m 00s Deadly rain Really great pixelart (background is great, very bleak) and design, with the terrain destruction and whatnot. Fun to boot, with excellent audio as well. Excellent all around, keep it up!
Apr 26 05:19:00 8m 00s Je Suis Charlie Nice! The necessity to compensate for vertical motion when using Peace and Freedom makes it tricky but fun. <br/>Good onya for honoring the memory of the victims.
Apr 26 05:25:00 6m 00s SleepOver Really dig this. Great interpretation, great fun, music is outstanding and the top-down pixels are some pro low-rez and perspective. Bravo.
Apr 26 19:42:00 14h 17m Sal and Papa Truly excellent! I love the groovy soundtrack, works great with the pixels (which aren't half as cute as the SFX, kid's got a talent for voice acting).
Apr 26 20:01:00 19m 00s Slug Fest Nice take on the theme, and good onya for trying a new library for LD, no small feat!
Apr 27 01:23:00 5h 22m L.O.V.E Outstanding entry! Well designed and quite a bit of fun. <br/>I got stuck after getting the reflect power; the shooter enemy fell onto the button but the door only opened briefly. <br/>Despite not being able to see the whole game I was very impressed by it all, especially the sprites and the overlay effects, made everything really cohesive.
Apr 28 03:28:00 26h 05m Gravtonics Very chaotic but quite fun. <br/>The nuances of the stage dynamics along with the delicate control give it some nice replay value. Abundance of debris makes it hectic, but definitely in a good way; slow homing turrets clog up the vortices, allowing one to escape after being sucked in. <br/>A limited slow-motion ability (spidey-sense fuel?) might be good for players with less patience/midichlorians.
Apr 28 03:40:00 12m 00s Katsaridaphobia Too many. Too. Many. TOO MANY!!! <br/>Slightly shudder-inducing, but fun and a humorous take on the theme. Despite the vehemence with which I wielded my couch and coffee table, I was no match for the roach's Tribblesque rate of reproduction. Good stuff :)
Apr 28 03:48:00 8m 00s DEITY Neat take on the theme, and well executed! <br/>Great interface and graphics, I especially like the map and the fate effects. <br/>I appreciate the timeline too; in a numbers game like this it's nice to have a little HUD-based action history.
Apr 28 04:16:00 28m 00s Crystalline Great mechanic, really dig this interpretation. The level design is excellent too, script bits like "must not allow these shadows to lead me astray" especially. Tying gameplay and story together with a neat little puzzle, this is how tutorials should be done. <br/>I also love the art; low-rez is hard, it's not just less is more. Tidbits like the star twinkling, the teleport animation and the character's head turning make a big difference when it all adds up visually.