Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → WhoaConstrictor
Feedback comments for LD31
WhoaConstrictor's games and stats for all events →
| Timestamp | Since previous | Game | WhoaConstrictor's comment |
|---|---|---|---|
| Dec 8 07:32:00 | Super Pong Quest | I enjoyed this one. Ended up finding speakers and keyboard, and played pong. Humor was hit and miss, but completely lost it at "Edgy Band Name". Well done! | |
| Dec 8 07:39:00 | 7m 00s | Neon Z City | A bit slow paced, but I do like the core mechanic a lot. For how "simple" the graphics are, they are very well executed. Despite a lack of music, the visuals and enemy movements created a really tense atmosphere. Good work! |
| Dec 8 07:45:00 | 6m 00s | EGOS | Super juicy. Online leaderboards are impressive, and also really cool for this kind of a thing. Really liked the gameplay surrounding how fragile nature was- added a nice layer of difficulty. Excellent! |
| Dec 8 07:56:00 | 11m 00s | One screen Labyrinth | Pretty simple, but well executed. The movement feels really good- the little bit of slipperiness plays very well. |
| Dec 8 18:06:00 | 10h 10m | Avoid the Pushers | Neat world generation. Not sure if bug or feature that a new pusher is spawned with every world regeneration, but I like it. |
| Dec 8 18:16:00 | 10m 00s | Warehouse Willy | Scored $279. Like the concept. It's a subtle touch, but I really like the guy that drives by. Adds nice atmosphere. <br/> <br/>Improvements I'd like to see: Placing boxes in the truck could be improved by using a KeyDown function instead of checking for Key press so placement is less finicky. I'd also like to be able to put down boxes once I've picked them up. Ran into a bug where the boxes in the truck would persist if I mashed spacebar at the button that sends the truck away. Random temporary obstacles spawning instead of boxes on the second and third floors could add variety in the way the player chooses what boxes to pick up and how they get to them. |
| Dec 9 01:03:00 | 6h 47m | Perfect Squad | REALLY cool concept. A bit lacking in the fun department without enemy AI/movements, but the core idea is really interesting and I'd be all over a polished post-compo edition. |
| Dec 9 01:13:00 | 10m 00s | Hamburger in Hell | Neat arcade/survival game. I like the dynamically changing circular maze. Pacing gets a bit monotonous, could benefit from temporary powerups or enemy diversity. |
| Dec 9 01:22:00 | 9m 00s | Road to Heaven | Would have been nice to see the range of a tower when placing it. Tower diversity felt a bit lacking. Decent for being incomplete. |
| Dec 9 01:29:00 | 7m 00s | Line Knight | The sound that played when I got to the end scared the crap out of me. Played rogue and just mashed 1, didn't see any level of challenge. Continued walking off into infinity once I got to the right side. |
| Dec 9 01:41:00 | 12m 00s | Chroma Maze | Fantastic game! Really like the core mechanic of knowledge vs. time. Music really sold it. Good work! |
| Dec 9 01:47:00 | 6m 00s | Gaia vs Humanity | Liked balancing leveling up powers vs. spending them. Neat game. Only complaint is how quickly time passes, doesn't feel like I have enough time to properly react to things. Good job! |
| Dec 9 01:57:00 | 10m 00s | Hoarder | Love it! All of the dragons were really satisfying to play as (even the boring fire dragon, hahah). Thought the graphics were a bit simple until I noticed the clouds, and then winter came, which was an amazing transition. Fantastic job, really fun! |
| Dec 10 05:01:00 | 27h 04m | Mechanism | Liked it- got to 30. Random movements made every moment exciting, and 1 second in between movements gave just enough time to assess surroundings for potential threats, so death felt fair. Well done! |
| Dec 10 05:20:00 | 19m 00s | Sweep Stacks | Where'd the last half hour go?! I ended up with 5524 points. Very addictive and fun! <br/> <br/>This game is dripping with polish and is very well executed. I remember seeing a WIP post on the front page and was really excited to play it- glad it popped up in my queue. I really like the sweeps mechanic. |
| Dec 10 05:59:00 | 39m 00s | Spacebank Heist | I like the pressure that escaping = 2x money provides. Neat concept, good execution. |
| Dec 10 06:06:00 | 7m 00s | Rush | The ball felt really heavy. Navigating the maze vs. ramming through some walls felt like an interesting trade off. Got a lot better when the red Xs were introduced. |
| Dec 10 06:16:00 | 10m 00s | Ex Nihilo | As others have said, controls were really finicky. Player felt too "heavy" while still having floaty physics, if that makes sense. <br/> <br/>I sort of liked the restricted vision, but I could still faintly see the environment through the darkness. Restarting to the first level on death felt really frustrating and artificially prolonged the time it took to get to the end. |
| Dec 10 06:24:00 | 8m 00s | Infinifall | Learned a lot of mechanics through trial and error. Opened a chest for a much-needed heart only to have it spawn inside a wall. Neat atmosphere, and the character was smoothly animated. |
| Dec 10 06:28:00 | 4m 00s | Sneak assasin | Pacing felt unnecessarily slow. Like the core idea. Secret passageways were a good choice. |
| Dec 10 06:31:00 | 3m 00s | Collect the Crystals | I really like the zoom feature and the gameplay surrounding it, but infinite jumps really invalidated a lot of the challenge and I didn't have an interest in collecting more than a quarter of the gems. Fantastic visuals. |
| Dec 10 21:07:00 | 14h 36m | Dragon Chambers | Really unique puzzle. Craft to adventure is something I haven't seen before- pretty cool! |
| Dec 10 21:13:00 | 6m 00s | Serpedelic | A masterful fight between man and machine. Well executed glitch art experience. |
| Dec 10 23:44:00 | 2h 31m | I don't like Sectors | I like how the menu design meshes with the game's controls. Incredibly difficult to pick up, though. I feel like introducing the patterns without a break of all black sectors in between makes it hard to differentiate danger and safety fading in and out. |
| Dec 10 23:52:00 | 8m 00s | SMBH (Survival Meets Bullet Hell) | I killed myself by shooting and moving diagonally in the same direction. <br/> <br/>Like the idea of shifting safe zones, and it could be improved by simply having more pattern types. |
| Dec 10 23:59:00 | 7m 00s | LED | Fantastic polish. Simple concept, but perfect execution. The pacing of introducing concepts was spot-on and the mechanics were well-exercised. Kudos! |
| Dec 12 01:12:00 | 25h 13m | SnowMan Reverge | The "haters" didn't go away in between rounds causing quick losses when trying again. Timer didn't reset either, so it was saying I survived a lot longer than I did. Mashing click to attack felt unnecessary, pacing was flat. |