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WhoaConstrictor

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TimestampSince previousGameWhoaConstrictor's comment
Apr 20 16:41:00 James Bomb I ran into a bug where it seemed if I walked against a wall for too long, I blew up, which made a few stages more difficult than probably intended. I would have re-ordered a few levels for a smoother difficulty curve. Overall, solid game
Apr 20 16:53:00 12m 00s Die for the Princess Cool mechanic. I kind of let humans multiply until I was getting coins and people faster than I could fire them, and using the coins they generate for health up to that point. <br/> <br/>Impossible difficulty is a hilarious touch.
Apr 20 17:26:00 33m 00s The Reviewer Pretty cool game. Can't say it was "fun" in the traditional sense but it was really captivating. I like how more and more tasks were introduced. Felt good about knowing the answer to one of the homework questions off-hand.
Apr 20 23:23:00 5h 57m Atled [SOLUTION SPOILERS] It was not very clear what the objective was, since the robots (?) never demonstrated that they can move things. I only guessed the globe had something to do with it because there were a lack of other things to interact with. Also, the platforms that could be sped up were moving so slow initially that deciphering what I can and can't manipulate was a matter of trial and error, which given how slowly your shot recharged (for no apparent reason?) was very frustrating. The fact I needed to shoot the enemy to defeat it didn't make a lot of sense, since the shot was described as speeding up an object, and the robot was already fast approaching and killed me on touch. I could jump, but I didn't see a reason to do so, since there wasn't anything to jump over. The ending transition was so slow I thought the game bugged out.
Apr 20 23:29:00 6m 00s Thanatos and the Cat God Entered "to seek the holy grail" in question two, was half-expecting an easter egg. :P Funny dialogue.
Apr 20 23:41:00 12m 00s A Worthy Hero Ending 3. Played again, got ending 2. <br/> <br/>Textures were well done, dialogue and personalities were charming. At the end I was imagining what a sentient weapon dating sim would be like.
Apr 21 19:39:00 19h 58m Samarkhanda, the Dancing Sword I really love the core gameplay here. Would be nice if it was broken into a series of shorter levels with increasing difficulty, since playing for two minutes straight was a little exhausting since there was so much to keep track of. Including little challenges of "acquire X score without killing Y people" would also be really cool. A final neat touch could be increasing the speed at which you spin the longer you spin in one direction, resulting in more style points (but being significantly harder to control + more dangerous to other dancers) <br/> <br/>Cool game!
Apr 21 19:48:00 9m 00s Super Scrap Yard Employee The sprites were really small, so it was hard to tell what the different weapons were. I also didn't notice a difference in what each weapon did- they all seemed like melee weapons of equal strength. <br/> <br/>I sort of liked the idea of getting a different power whenever you level up, but not knowing what the different options were made the proposition of getting a random power undesirable.
Apr 21 19:53:00 5m 00s Audio Assault Good tunes, cool to see two different stages with two difficulties each. Pretty fun! <br/> <br/>Since there wasn't a punishment for pressing keys off-beat, you can get a high score pretty easily by mashing all the keys.
Apr 21 19:58:00 5m 00s Get the Game! Great art, and a novel concept. <br/> <br/>The fast-moving kids were really frustrating. Since yarn is so slow-moving, predicting their movement seemed unnecessarily challenging.
Apr 21 20:13:00 15m 00s By the power of Bongos, I have a Banana! Beat in 235 on my first try. Was a little hard to remember the combinations, but overall I really like this idea. Cool game!
Apr 26 02:02:00 101h 49m Orb of Power Pretty neat mechanic. The physics were pretty satisfying, though I found a bug where jumping and hitting a spring at the same time would do a super jump. The throwing controls took a bit of time to get used to. I tried "1", "L", and "i" and didn't see a difference (Couldn't tell what key was being referenced).