Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → SolomaZ
Feedback comments for LD31
SolomaZ's games and stats for all events →
| Timestamp | Since previous | Game | SolomaZ's comment |
|---|---|---|---|
| Dec 8 02:31:00 | Black Hole Surfer | enjoyed the overall vibe and xperience. well playable immersion. | |
| Dec 8 02:49:00 | 18m 00s | Cold Days Ahead | Uniquely beautiful and enveloping world! The game play is pretty simplistic decision based stuff. |
| Dec 8 02:54:00 | 5m 00s | Dabug | Solid and polished! |
| Dec 8 02:57:00 | 3m 00s | Defense the Base | It's really nice to get instant direct deposit cash for each kill! |
| Dec 9 02:33:00 | 23h 36m | Skreen | Aw this looks really nice.. why does it not work? |
| Dec 9 02:44:00 | 11m 00s | Baulders | Novel concept! Even though I played it single player I just enjoyed watching and listening to it play. It could also expand into a 4 player. |
| Dec 9 03:55:00 | 1h 11m | Ready Set Go | The fire nation reference hooked me in from the start. Even though i felt too tired to read, the narrative kept me engaged until it was time to go. |
| Dec 9 08:44:00 | 4h 49m | Grandpa's Grid | Charming story and art. The rogue like game play is promising, although the small rooms are frustrating. Like Empyrealhell said above, maybe a zoom would help that. Solid production otherwise! |
| Dec 11 20:50:00 | 60h 06m | CRT | This looks like I'd like to play it, but I can't really afford to install visual c++. |
| Dec 11 21:01:00 | 11m 00s | Santaur | I would've rather punched snowmen for those 25 seconds though. Also the Wave Complete triggers seemed buggy. But, Santaur has more potential energy than geothermal power! |
| Dec 11 21:04:00 | 3m 00s | Growth | Looks like an interesting minimalist game. Sadly I can't afford to install anything. gl |
| Dec 11 21:13:00 | 9m 00s | The Paper Dance | Beautiful concept and execution! I didn't feel too graceful however slamming into trees over and over again. XP. Felt more like iceskating. A lot of potential here though! |
| Dec 11 21:19:00 | 6m 00s | Sumo Si | I didn't do anything and I won! |
| Dec 11 21:32:00 | 13m 00s | Coliseum Crew | Good class differentiation of skills! |
| Dec 11 21:47:00 | 15m 00s | Make War, Not Science! | It would be a little easier to understand if the symbol for hp, science and energy were next to the name. So you can connect the cards requirements and the players stats visually. Good card balance for a Jam game! |
| Dec 11 22:00:00 | 13m 00s | Snow Problem | I feel like I know what it's like to be you? Disturbingly funny! The 2 sided electrical cord is the perfect metaphor for this game. Gj man! |
| Dec 11 22:05:00 | 5m 00s | Punk Enforcer | Neat little android game concept! |
| Dec 11 23:02:00 | 57m 00s | PhotoBound | Get photographed you elusive little hippo-bird! |
| Dec 12 00:32:00 | 1h 30m | rogodo | Solid and simple. I think it should start at a higher speed too. |
| Dec 13 10:46:00 | 34h 14m | O-Inari Origami | Time WELL spent guys. Bravo! Lovely aesthetic and design. A really unique puzzle platformer. I wanted to fold as I platformed, but only because this game set my expectations really high. |
| Dec 13 12:37:00 | 1h 51m | A Fine White Line | Your doing a lot with a little. Your also using the sound very effectively to generate the atmosphere. It was kinda difficult to navigate, but once I figured it out I had fun! Now to explain the dead guy in the living room. |
| Dec 15 08:37:00 | 44h 00m | Oi! Menu!? | If I hadn't read the above comment I would've given up. So, now you know at least two things/ I give up kinda easy and the above comment told me to use the keyboard. |
| Dec 16 10:18:00 | 25h 41m | Final Swap | You got a GREAT start here! You have got some really good content so far and some good feedback above. Mostly I agree with increasing the pace of the game. Also maybe make it so you can skip the current cued ability. |
| Dec 19 09:55:00 | 71h 37m | Circuit Board | Bombs explode zombies. Zombies eat hot dog. Hot dog impervious to bomb explosions. Flawless logic. That's why it takes place on a circuit board. |
| Dec 19 10:07:00 | 12m 00s | Nodevious | Well executed style and theme. Brought me back to play SNES games like Top Gun, but better. |
| Dec 19 10:29:00 | 22m 00s | Silk | This was a satisfying experience. I loved how he game space took up the whole screen and even the menu was integrated. The mechanics were also very intuitive. |
| Dec 23 08:03:00 | 93h 34m | Swarmed | I liked the move-able terrain, and while at first it was kinda tedious the click to fire, it made more sense when I got the automatic. Nice depth. |
| Dec 26 03:24:00 | 67h 21m | Explozemol | At first I avoided bombs, thinking they were bad. After I figured it out it was a fun game. The player is a little big, which makes it hard to dodge enemies. I liked that you provided multiple control schemes too. Good game. Keep it up. |
| Dec 28 23:40:00 | 68h 16m | Phantom Luminosity | Clever mechanic! The theme not so much. I wonder if ghosts are actually affected by gravity tho. |